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See previous post for an overview of the new features.

Changelog:

  • Added new CHARMED effect
  • Added new character personalities - new units and existing units in your roster starts with randomized personalities.
  • Added new Desire Level mechanic - units with lust level not at the desire level gets negative thoughts. More negative thoughts with higher deviation from the Desire Level
  • Added 4 wrestling-themed grabs
  • Added 3 threesome grabs with mixed size attackers
  • Fixed SpawnEmitter effect not spawning at correct bone location
  • Fixed a bug in auto grab selection that caused certain grabs to be almost never selected
  • Fixed hovered unit information not displaying names of recruited units
  • Fixed selected unit information not displaying names of recruited units
  • Can no longer "Get On" devices when outside of combat
  • Added a "Cancel" button during level up
  • Units in grab will now automatically end grab if the target is defeated at start of the attacker's turn
  • New recruits now no longer generate with hidden "str/dex/int_talent" perk to make their level up card choices more consistent with the level 2 choice
  • Lust regen upon entering a new room cannot regenerate below the unit's lust desire level
  • Adjusted/added some cards:
  • Recover: now lowers lust level
  • Concentrate: a new INT card that lowers lust and gives Empower for self for 1 turn
  • Body Control: a new CHA card that lowers lust
  • Blast: now is Standard Action, but deals higher damage
  • Domination: now inflict CHARMED for 2 turns
  • Modding:
  • Added .treatAsExposed for OutfitData; if this set to true, that outfit wouldn't prevent against grab actions
  • Added .hasPassive in RequirePassive requirement; if set to false, checks for unit not having the specified .passiveId (default: true)
  • Added .hasLevelUp in RequirePassive requirement; if set to false, checks for unit not having the specified .levelUpId (default: true)
  • Added .quickSummon in SummonUnitEffect; if set to true, summoned units will be summoned without ASLEEP status (default: false)

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