Las Vegas Grand Prix 2024. (Patreon)
Content
Hi everyone,
In preparation for the 2024 Las Vegas Grand Prix, I’ve made substantial updates to the track to bring it up to a much higher standard. The improvements are extensive, and I hope you agree it’s a massive step up compared to last year’s version.
The updated track is now available for download at the following link:
https://drive.google.com/file/d/1EzZ5xhbjmtQccXSTj8DjubB_DZwZZxML/view?usp=sharing
Updates include, but are not limited to:
· Assets around the whole map have been revamped, especially around the Paris hotel area.
· Textures upscaled on some of the lower res assets that have remained.
· Whole new city buildings in the distance, imported from OSM
· New KNIKER97 crowd textures
· Fixes to some fence positions
· Entire lighting rig has been made, as was present in the 2023 layout (before I used street lamp lighting, as we hadn’t seen the track IRL yet
· Texture and shader performance work and compression.
· New 3D rubber marbles around the track
· New Skidmark textures around the track
· Additional grandstands added around the track
The new lighting configuration is HEAVY on performance. Could people please let me know how things are for them? There’s a low spec version of the config.ini file available in the track extension folder called LOW. Find this in the GRAPHICS OPTIONS folder inside the EXTENSION folder.There are instructions in there about how to set it up. It reduces the number of lights significantly to try and help claw back some frames per second.
Thank you all for your continued support. Your feedback is invaluable and helps me keep refining these projects and making new ones. I hope you enjoy the updated track!EDIT -> As there are so many changes here, it's likely theres a bug or two to squash, if so expect a follow up update shortly :)
Cheers,Tyrone