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After some helpful feedback on the last version I have further smoothed out some bumps, and made some other nice changes. 

https://drive.google.com/file/d/1mi2HMxuWAnjLQdfkCABkP_fxIABEnIIA/view?usp=sharing

Replaced all of the rumble strips with new flattened sausages - these are a much closer representation of the real thing.

Re-profiled the exits of turns 3 and 5 CW to remove the dips and bumps. 

Removed the placeholder mountain image, and replaced with a full 360 degree map of the actual skyline from the circuit, so now mountains off in the distance will match with what you'd get in real life. 

Changes to the pit area to now resemble the real paddock. There's more tents, a few people standing around etc, some vehicles. 

A night lights config now has the pit area lit up at night, as well as a soft glow coming from the martial posts. 

Some misc stuff you probably won't notice, ground textures, rain FX config, grass config etc...

As usual feedback is more than appreciated, so keep it coming! Also I got a fair few new subscribers over the last couple of days. Welcome! I hope you enjoy my tracks!

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Comments

Maciej Magnuszewski

Great work Tyrone. Thank you for update. New strips are great. As said before map is off but can be corrected in CM. I also watched several videos from the real track and there is more bushes and green areas. Last strange thing is when I start a race I have 42 fps (whereas on any other demanding tracks this is like 60-70, RTX 2070) later on this gets to 70-80. For me its fine but for this kind of low object track this should be way higher.

Maciej Magnuszewski

Last thing you could use cones to mark distance to turns just like on real track

Gabriel Lee

Never had patreon till today but this was def worth singing up for! Its great work so far, just needs better cones and distance markers would be great (the 321 signs) and turn 9 seems to come up a bit too quick distance-wise, but maybe I'm just driving too fast but literally it seems to come up right after the birm The hotpit looks nice, other than that even smaller things like track map would be awesome but thanks tyrone!

Adam Gershon

This is awesome. As with WSIR, super close. I have two suggestions here too: 1) Brake markers, CVR uses 3/2/1 signs at T1, T4, T8, T11 (going CW). And more importantly, 2) the curbing is flat on the OUTside of the corners. So, as you have it the INside curbing is correct (rounded) but the outside curbing should be flat and ribbed. This will make a huge difference for better allowing full trackout to the curbing. Here's one of my recent races for reference: https://youtu.be/Zrn47lkPVvw