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Hey everybody,First big update of the year is for Chuckwalla.I'd like to think this is finished now, but i'm sure one of you will pick up something for me to fix before the public release.Thanks again for all of the feedback on the previous versions.  

Download:https://drive.google.com/file/d/1rH5v6iB_JkDTimn2gvbuncKPzc6lgPPM/view?usp=sharing 

Changes Include:

Optimised textures, I now get around 10 – 15fps more – your mileage may vary.

Smoothed out a bump on T5

Made all of the outside kerbs ‘flat’ whilst retaining the hump on the inside kerbs

The 2D mountains in the background have been mostly replaced by accurate 3D terrain, it’s mapped for like 50k from the centre of the track, but for anything further than that, it’s still 2D.

Done a VAO pass now, to add subtle ambient shadows across the environment, it’s not that noticeable on Chuckwalla because of the flat terrain and sparse detail, but it’s there now and improves the look

Added apex cones

Added break marking boards with a 3, 2, 1 countdown.

Added more trees and shrubbery around the track to match some more video references I’ve been supplied with.

Fixed an issue with one of the walls in the pit-lane behaving as if it were a kerb.

Updated Mike08s GrassFX texture to make the grey stones a more yellowy orange, again only a subtle change, but it brings it all together.

As I say, unless there's any major issues i'd like to call this one done. So please give me any feedback you may have. 

Files

Comments

Maciej Magnuszewski

So much effort put into this and I think the end result is just gorgeous. Thank you for taking all remarks into account. I think that 3d mountains are terrific. Now for me its perfect. Kudos

Austin Bell

I'm not sure if its just me but I spawn in the dirt for the pits.

Tyrone - Racetracks & Models

Hi Austin, Is this when you're in a race, practice or track day? How many AI are you racing against? I did just notice the track was set to allow 40 Ai but there's only 28 Pit boxes so that might have been the issue. I've fixed the file now, but i'll wait and see if any other changes are necessary before uploading the fix. Thanks again, Tyrone

Austin Bell

I'm doing practice with just my self. Also, I noticed the timing doesn't work for me also. I have my start from pits.

Malko Izurieta

Hey Tyrone, first off I wanted to say you've done an amazing job recreating this track. I spent some time hot lapping in v1.4 and i think it's pretty close. The only things I'd like to point out are that the track seems narrower in some places than it is IRL and there were a couple places where elevation changes seemed exaggerated. In particular the last turn and i believe somewhere near T5 or T6. I've driven this track IRL at least 6 times by now and feel like i have a good feel for it. Other than those few things i mentioned it's really immersive and makes me feel like I'm actually there.

Ying Wang

Awesome job creating this track! It's gotten me to start playing assetto corsa again. Not sure if it's relevant or not, but the owner actually got rid of the brake markers and is using cones only instead because too many people kept hitting them. Also, I feel the bank in the bowl has a little more angle in real life and I echo the sentiments shared by Malko above.

David V Acorn

Well done, this track is great fun, big improvements over each version. Can you share with me how you did the 3D grass I would love to add this to my track I am building. We had discussed sharing a few textures a few weeks back. That would be a huge help! Well done!

Built2track

Great job Tyrone, this feels very realistic! Any edits I'd have are very minor as they relate to slight difference in feel with elevation changes etc IRL. I've done a couple endurance races here along with a number of track days and overall if feels great. I just recorded a lap and uploaded it to YouTube (hope that's OK)? It's not great quality but I'd be happy to redo it in the next couple days to help promote it if you'd like me to? I think I also have some real Chuckwalla videos in my channel if it's helpful. https://youtu.be/POHQUTykPcY

Tyrone - Racetracks & Models

Thanks Malko I'll take a look at this, t5 and t6 seems to have been quite a sticking point for a few people, so I'll try again to get this right.

Ying Wang

yes they are in the same location. They just changed it out. i spoke to the owner about it in December and they said they changed them due to people hitting them all the time.

Gabriel Lee

Hey Tyrone! I'm glad you made requested updates to the track! especially the 321 number panels! the track map view being updated is also nice, and overall the track just feels much smoother.. as far as the curbs, T2 inside is fine, but the cone sends your airborne, and for the outside its not really flat, its ribbed like T5, and T2 has a pretty scary dip that can destroy headers and splitters like so https://i.ibb.co/ct7NTvf/90262073-10220976057380829-8391766544719282176-n.jpg

Mike Beale

Just tried version 1.5 and its generally great, but several of the curbs are high enough to send me airborne in the spec e46 mod car. These curbs shouldn't be so high.

Tyrone - Racetracks & Models

Hi Mike, Do you have the turn numbers where the're too high? also a link to the car mod so I can test it out would be great, not sure I have that one installed. Thanks, Ty