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https://drive.google.com/file/d/1NlWlRQOCptxxbx1izyBZMUzn6S_BJ03U/view?usp=sharing Hey everyone, Just a quick fox for Anglesey - should fix the pit issues, the 99% CPU occupancy and the random cones on the coastal layout. Please delete the existing files before installing this one, just in case there are any conflicts. Thanks,Ty

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Dave Pierce

Hi Tyrone. Those 2 bugs appear to have been fixed. Great stuff with that, cheers. Did some testing again on all 4 layouts. I have found a few more bugs that weren't there before:- 1: Club: When starting flying lap, the timer does not start, however, I drove through cones to get through to the National layouts start/finish line and timer started there instead. 2: National: Starting in wrong pits and same thing with timer. It only starts at the other start/finish line. 3: In my mind, the cars are quite bunched up when in Pits(even though ghosting). Would be nicer to be a little more spread out but if not possible no worries. Only a little niggle on that one. 4: Replays from trackside: I think this is the same for all layouts but a lot of the camera views are below ground and I think they're a bit out or too far away when viewing the action as well. That's it for now. Don't think there's any more...Great work so far...Regards...Dave...

Matt Meaden

anyone else found the ai behaves really aggressively now going up the hill towards t4-6?

Jay Walker

Great to finally see the Costal layout added to this great track ... nice work buddy !!!

Jay Walker

Ok after further testing I found one major flaw in the track.

Jay Walker

The inside curb at the last corner should go all the way round to the main straight pit entry lane, this curb is used aggressively when racing on the costal layout as it opens up the corner exit, this curb is not used so much on the other layouts which is why you may have missed it. You can see this for yourself in this video :-

Jay Walker

Not sure why the poster of the above video felt the need to dub music over the sound of the car and he is not driving the racing lines but its a nice clear wide angle that gives a really good view of all of the track so I think you will find it useful. I also think the corkscrew needs slightly re-profiling in your version, it seems a bit tighter than in real life. The maker posts on your version are also a bit further out than in real life (small deatil), if you watch the video you can see that they are just behind the curbs not in the grass like you have them. Other than the above this is a huge improvement over the initial release posted on Race Department. I hope you can fix the last corner curb ... keep up the great work - kind regards - Jay

Rodrigo Mondaca

hello Tyrone, thanks for your content, its amazing! i just wonder if you could share with me a "hint" to solve the "99% CPU occupancy and the random cones on the coastal layout" - I have the same problem with a few of other tracks and so far I still can't find a way to fix it. Thanks a lot!