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Hey all, Seattle is taking me a fair bit longer to complete than anticipated so I’ve decided to release it as it is for now. There’s still a lot of work to be done on things like the lights at night – there’s some texture glitches etc as well. But one thing I’m really interested in is how well this performs on other people’s PCs. As the original version of Seattle that I made years ago, is kind of notorious for being a resource hog. This version should behave a lot better. But I appreciate any feedback you may have. Download Here ->https://drive.google.com/file/d/1c1iBajlWuiZ4qK0lJsl_ArXuiv__o2N-/view?usp=sharing For now there is no AI, Cams etc – it’s purely just an environment for doing practice laps. Don’t forget to give it a run at night to see the city come alive with lights! By giving this track a break, it’ll allow me to spend the next few weeks on Thunderhill and Oregon, and hopefully get updates out for both of those before the end of the month. For those unfamilliar with this track "Seattle Circuit is a street circuit based on the roads of Seattle, WA. It features in Gran Turismo 2, Gran Turismo 3: A-Spec, Gran Turismo 4,Tourist Trophy and Gran Turismo PSP." I have re-created the track, but as it would look in the modern day and not the early 2000s. This means the layout is slightly different, as some roads don't exist anymore - and some buildings have been replaced / removed.  I have also added an extension to the circuit, out onto the docks, the final version of the track will run with three layouts. But for now all three variants are combined into the main one, and none of the roads are blocked off. The 'Original layout'The 'Extended Layout' The 'Docks Layout' Keep well, Enjoy the track 😊 Ty

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dathyr1

Hi Tryrone, I just did all my own AI lines for Seattle 21 track and pit area, and fixed the PIT lane surfaces so it detects my car and works properly for doing proper pit stops. My fast line is not the most efficient tracking line, but works enough for me and racing AI cars. Right now, I only tested the track with 9 AI cars of a few different types. I really like the new longer Seattle track and is fun to drive with one of my F1 cars. I see you have another PIT area for some kind of other racing series and for a shorter track. Thanks for letting us try/test this track. Take care.

Nikko

Has a great flow, really cool to drive the new stadium section and cargo yard. In the best way this feels like a port from a future GT game. This still has a ton of potential!

TheoTheCrasher

Hey are you still working on this because im looking forward to a finished mod of this since the other one was kinda meh

Tyrone - Racetracks & Models

Hey, Actually I did make some more changes here - I'm just not sure if I should keep the Dock section or not.

TheoTheCrasher

i feel like the dock section could be an alternate layout but thats up to you

TechnoRacerX

So yeah, I'm doing around 30FPS on my setup, using a simple Filter, no Clouds.

Tyrone - Racetracks & Models

Hey, that's dissapointing, do you mind sharing what hardware you're getting? Also are you using Content Manager? Thanks.

Alex Yurevitch

I've got a fairly robust system so I'm not having any performance issues. Did a little test with windy weather and accelerated time 120x to go through a full day in 12 minutes and while in VR with a max refresh rate of 80 HZ I got an average of 79.3 FPS and a minimum of 39.7 FPS (I suspect while I was doing donuts under the lights in turn 1, which usually causes stuttering on most tracks in VR). Awesome track and the lights at night are incredible!

Quikslvr

Hey Ty -- are you still planning on coming back to Seattle eventually? It's such a fabulous circuit and looks incredible by day and by night. With Rainmaker's AI, it's totally raceable as is. I have very little frame rate drop even at night in the rain with a full field of 20 cars, with all the CSP bells and whistles on (my system's fairly high-end but not state-of-the-art). Just wondering what your plans were for the future of this fantastic track.