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Hey so if you want to watch my kitbash D&D minis for Dark Alliance, you can here:
https://youtu.be/190TwOLZJ70

It was a really fun experience, super strange seeing someone else edit my footage haha!

I've been sick the last couple of days, making that slug wizard really knocked me on my ass haha, but I'm back!


Attached is Arcane Ugly Day 4, I've started a bestiary with the updated non-adventurer system rather than 'monsters'. So you should be able to get started asap with the new rules. I've also updated armor, and included prices.

Editing Vlog 004 featuring a bunch of stuff, from slug wizards to Arcane Ugly to ogre boys now! Nearly done, if anyone has any questions you want answered like I did in Vlog 003, let me know in the comments below!

I've also bought a subscription to Stan Winston School to hopefully learn a bunch of new stuff, so I'll be updating here what I learn!

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Anonymous

What's Stan Winston School? As for a vlog question....just how far spanning do your creative talents go? You're clearly a storyteller and maker, but what's the weirdest hobby/method of making you feel you have?

Anonymous

Reading through the new version of Arcane Ugly now, and will post my notes as I go: 1. I think maybe Ward Value should come right after Armor Value rather than having the "Previous Occupation" section between them. I think both Previous Occupation and the other big section, Appearance, can have their own page (with a little image to spice things up and make the slightly daunting task of reading through tables a little less daunting. (pages 7-8; in the same vein, a cool image of a weird hand wouldn't be out of place in the Helping Hand section) 2. pg 17 - the Dreadful - on the once-a-day action Screech you mention that Adventurers have to make a DR10 save - what kind of save? Which ability do they add to the roll? Also, wording it slightly clearer could be useful here: instead of "make a DR10 save" go with "succeed on a DR10 (ability) save". This is a little trick I learned when I took a class on writing D&D adventures - they never say "make a save/check" but "succeed on a save/check" and then explain what happens if the adventurers don't succeed. 3. pg 18 - under the "Throw Dreadful" action - both words in King Dreadful should be capitalized, maybe? I'm uncertain whether you're capitalizing non-adventurer names, though I think for clarity it would be a good idea. 4. pages 19 and 20- the header of the pages say "D666 Tavern Occupants" instead of Item Costs. A suggestion here for the digital version of the game rules: if possible, make the tables vertical instead of horizontal, because someone reading a PDF file on a computer will have a hard time turning it around to be able to read horizontally. (maybe there's an easy way to do it but I'm not tech savvy enough lol) 5. pg. 20 - if you turn the table around and make it vertical, it will most likely take up a few pages and then I don't think you'll necessarily need to go through each category in list form. Alternatively, you could nix the table entirely and just make lists of item costs by category. (easier to put that in the table of contents too so GMs can easily go to the right page when looking for an item cost) That's it from me for today! I think your game is super unique and I love seeing it evolve, I'm super curious what it will end up looking like when it's fully out! Hope my notes and suggestions are useful :) As for questions for the vlog, I do have one: when you have so many different ideas for projects swarming around in your head, how do you pick one and actually stick with it until it's done? How do you get any work done at all when there's Other Things that you could be doing?

Anonymous

Yoooo, I've got a question for yoooouuuu. Have you got tips for first timer dms and any advice when creating and running a one shot? Which I may or may not be planning on doing with AU...