Big Vlog out tonight! Sculpting Tool Stand DONE! Arcane Ugly Update Day #5 (Patreon)
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Check out my big Knucklehead Trout for my DM screen for Rime of the Frostmaiden hahahaha
I also finished my sculpting tool stand and got that outta my pile of shame! With help from my new belt sander.
Also some ogors WIP from the painting night I had the other night.
Arcane Ugly Update #5:
Treasure! I've added the Treasure section to explain how treasure works but also start the dictionary of keywords found on Treasure cards.
I've done the first entry today for the keyword Spell. Which is used on items that allow you to cast spells. The Spell entry teaches you how to cast spells, miscast and how to defend against magic.
I'm calling this method of rules expansion TOD or Treasure Orientated Design, the idea being that all expansion to the rules whether its mutations, spells, potion-making, crafting, item modifications will all be in the context of Treasure. That way the base of the game is very easy to follow and learn and more complicated rules and ideas get introduced progressively like as players find new treasures.
Forest Blue Had a great comment yesterday on rules update #4: " instead of "make a DR10 save" go with "succeed on a DR10 (ability) save". This is a little trick I learned when I took a class on writing D&D adventures - they never say "make a save/check" but "succeed on a save/check" and then explain what happens if the adventurers don't succeed."
This is a game changer! I've been updating all my rules language based on this.
I reworked Magic today, I think for the last time. This iteration I think is the balance between complexity and craziness, magic always does something now, pass or fail and I think that's exciting. Arcane Ugly is meant to be a fast moving, narrative orientated game and everytime magic fizzles, it sucks, now it either miscasts or casts as intended and I think that's fun. I haven't added a single updated spell or miscast table yet, but I'll do that for tomorrows update. I've left the rules of MISCAST! open so different Miscast Tables can have their own rules if need be.
I've also gone ahead and implemented everyone's rules/wording feedback that I'm able to. If there is feedback I haven't implemented yet, its been noted for when I get to that stage.
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