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Hey everyone, Hexlands 1.4.0 is now available. The main addition in this update is roads.

You can now generate a region, open the Hexmap Editor, switch to the Roads tab, and draw connected roads directly onto the map. They work a lot like the river tool: click and drag across neighboring hexes, and the road tiles connect automatically as you draw.

What Is New In 1.4.0

Added a new Roads tab to the Hexmap Editor.

Roads are drawn directly on the canvas by clicking and dragging.

Roads auto-connect as you move between neighboring hexes.

Shift-click or Shift-drag removes roads and updates connected neighbors.

Roads render above terrain, coasts, and rivers.

Added compatibility work so Hexlands editor tools can draw through Augur: Nexus site markers without accidentally opening site previews.

In practical terms, you can now generate a map, drop a few important locations onto it, and draw the routes that explain how those places relate to each other.

Existing Hexlands Features

If you are new to Hexlands, this module already includes:

procedural hexmap generation directly inside Foundry VTT

multiple map archetypes, including islands, basins, mainland regions, mountain ranges, archipelagos, and crescent-style maps

multiple map shapes, including rectangular, square, circular, hexagonal, and icosahedral-style layouts

10 biome families

coast controls

procedural river generation

manual river editing

terrain painting

token vision and fog-of-war controls for hexcrawl play

lightweight Foundry Tile rendering

integration with Augur: Nexus scene toolingHow To Get It

If your Patreon account is linked to Foundry, you can install or update the module from Foundry by searching for Augur or Hexlands.

As always, thank you for supporting this work. Patreon support is what lets me keep building these tools, maintaining the existing modules, and making the Augur suite feel more connected over time.

Files

Hexlands 1.4.0 for Foundry VTT | Roads, Routes, and Procedural Hexmaps

Get it on Patreon: https://www.patreon.com/TheAugur Hexlands 1.4.0 adds road drawing to my procedural hexmap generator and editor for Foundry VTT. You can now generate a region, open the Hexmap Editor, and click-drag roads directly across the canvas. Roads auto-connect between neighboring hexes, work as overlays above terrain and rivers, and can be removed with Shift-click / Shift-drag. #FoundryVTT #TTRPG #Hexcrawl #HexMap #Worldbuilding #ProceduralGeneration

Comments

Erik Jasper

Your stuff is so incredible

The Augur

Thank you!!! I will continue to improve and add new features.

Erik Jasper

I'm excited to see them!

Aimless Wind

Is there any way to manually add new hex tiles? I checked out David Baumgart's stuff and he has some awesome additional tiles that I'd love to try adding.

The Augur

Hello, not for now. Custom tiles is something I want to tackle in future updates. The new fantasy module wich is now released (I have to make a proper announcement today) uses his medieval locations icons for villages, towns, castles and so on.

Aimless Wind

Well that's exciting news! I'm looking forward to whenever that ends up happening. Thanks for the quick response!