[Update] - Turn your games into a connected world: New Dossiers, Graphs, and Player Tools (Patreon)
Content
This update started with making the Augur modules easier to use, and grew into a much bigger refresh of how you explore your campaign. There’s a new look, new ways to follow connections, and more useful controls for both GMs and players.
The dossiers have had a substantial refresh, with clearer layouts and important controls easier to reach. The new Parchment theme gives your campaign a lighter look, while Midnight Dark remains available if you prefer it. You can also change the accent color to suit your game.
Journal tabs now keep your notes beside your connections, so you can write freely and still see who and what belongs in the story. Updated footers put player visibility and linked Scene or Actor controls within reach, making it easier to see what’s shared and open what you need.
Connections now have a graph view. Start with a town, follow its ruler to their own connections, and explore the people and organizations around them. You can rearrange the graph and drag objects into it to create connections.
This makes it easier to follow relationships through your campaign, whether you’re checking who controls a settlement or exploring who a character knows. The list view is still there too, with refreshed styling, so you can use whichever works best for you.
Campaign Nexus brings those dossiers together in one workspace. Open a person beside a location, compare their information, or keep a graph on one side while browsing on the other. You can drag between panels to connect things without constantly opening and closing windows.
The Nexus wheel also puts the relevant tools close by, whether you’re editing a hex map, working on a dungeon, or opening a region’s Chronicle. The idea is to spend less time looking for controls and more time working on your world.
Players get their own way into the campaign through the player wheel. They can open their Actor sheet, access their character’s dossier, manage their own connections, and add shortcuts. They can also customize which controls appear, within the options the GM allows.
Meanwhile, the GM decides which people, places, and details are shared. You can reveal information as the campaign unfolds, giving players a world to explore without showing them everything behind the screen.
This is a brief overview, and there’s quite a bit more to explore. The video above shows these tools in action, including the Sci-Fi planet and ship panels. You can also check the wiki for more detailed guides. The question-mark buttons and “What’s this?” links throughout the interface take you directly to the relevant articles.
Thanks for supporting these tools and for all the feedback that helped shape this update. Let me know how the new layouts feel in your games, and if there’s something you can’t find in the wiki, tell me so I can add it.