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so the gym's puzzle turned out to be a lot more complicated to implement than i expected, which i expected, but is still annoying since i had to do some rather exhaustive workarounds to account for Essentials' built in anti-lag scripts that prevents events from moving out of bounds but only sometimes.
and then one of those workarounds in particular lagged the map to fffffuck if there were too many active events on the map because it took a ton of event commands to simulate collision detection/trainer's eyes since apparently we can't just do shit the easy way.
so i had to work around that by suddenly rewriting everything i did in event commands into the scripts where it works like 4x as fast and there's no problem at all. but yikes, that was some work and i was sweating for a bit if it would even out!
in the end, i've now completed the meat of the puzzle without having to make any compromises for the player's end. compromises tend to be pretty common when it comes to essentials and rpg maker's sudden apparent limitations and failures (glass workstation for instance had to be compromised a lot) so getting through like this is a nice achievement.
this puzzle probably my favorite, but i feel like i say that every episode lately.
here's an in-game screenshot of the gym, which will probably be the first i publicly share. i'll link instead of embed for those who wish not to spoil.
https://i.imgur.com/lIZB8w7.png
have i mentioned i really miss fogs? i'm tempted to tell the 3rd gen world to go fuck itself and go add some subtle ones back into more past areas. but for now, one thing at a time...
so the puzzle is not 100% done. i still have to do the conclusion of it, test and fine tune it, and do some minor clean up like making sure it properly resets when leaving the map, but none of that should be either as difficult or tedious as the rest of it. i'll do that tomorrow or the next day depending on how i'm feeling after tomomo's stream.
speaking of stream-- i've said so on twitch and twitter, but cass received an otherworldly obligation for tomorrow so for the sake of not leaving her behind, i won't be streaming rejuvenation... but since i did promise to stream, we'll be having a public development stream on twitch instead!
i'll be spriting some graphics the department store sticker card to create visuals and indicators for which a player has.
so come hang out then even if you're not in for rejuvenation! it'll be 2p my time tomorrow, or click here for your timezone.
speaking of stream, again-- i know it's been like, three forevers since we've had a patron dev stream. i haven't forgotten about y'all. victory road is coming up. we gon' be gettin' some quality time in.
soon.