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first up, for patrons pledging in the month of june!

  • everyone's been added to the credit list-- if you'd like a certain name on there, or would not like to be on there, just let me know.
  • folks have been supporter-ized where possible. there were a couple accounts i couldn't match up, so if your forum account is not properly supported, please also let me know
  • messages have been sent out for other things and for those folks in the higher tiers, just let me know if you want anything in the way of sprites or any of all that!

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so, june kind of entirely got swallowed by testing. i don't like that, especially since we don't have a proper release following it. but it was probably necessary for our emergency case handling.

obviously the biggest issue within that was AI. the outside observer would know this based on the like, four entire separate posts about various fixes within it, each with no small number of bullet points. but for the patron who's just catching up across the surface level, there's only two things you have to know from all that:

  • all of the checks for speed were busted so the AI always thought it was faster
  • the type checks were reversed so it was deliberately sending in pokemon with bad type matchups

...and despite these major issues, the AI was still pretty effective in E18, so like. even though AI bugs still exist and will forever, we're in pretty good shape with these things (among everything else) under our proverbial belts.

we also did take the opportunity to implement some new features in field effect changes and the multimove mod , so it's not all A's and I's. some of the former were particularly relevant to the given test cycle, so it definitely as good to do immediately...

more animations! it's the same link as one of the AI posts because we're cheating, but if you haven't seen them check out These 4 Slick Attack Animations that Gamefreak Doesn't Want You To See 

and finally, just within the last few days, we've started scraping the nightclub together properly. we had a stream for it but the stream was cancelled due to weather and by weather i mean my internet sucking... so it wasn't necessarily a total bust, but let's make up for it with a small shot of screen... it's just from in-editor, but nevertheless, here's a link for those who wish to avoid seeing. 

saying internal is done would probably be a mistake, but since we don't need to have any kind of hard set end on it, i'm at least less concerned about it at this point since it's definitely slowing down.
so like, postgame train yayyyyyyyyyy [only slightly dying inside]


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