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as usual, if you want to be surprised maybe skip the post but like...
...i mean honestly, even where i'm making changes to the story they're not major* and i haven't been logging them so... is it really spoilers?
even for the story bit?
i don't even know if that's worth sectioning out but i will still do so even if it is completely arbitrary, let's go

this post is being made because we are up to episode 11 in updates now! so this concerns content between whenever the last post was up to luna

  • added an egg sprite for wobbuffet
  • players can now get ditto in blacksteam without having to go talk to the happiny guy, as long as they freed the daycare couple
  • mandated some more meteor abilities in late game to help the poor speedrunners
  • added a berry seller for top-end natural gift berries that were previously unavailable
  • fixed a bug where starting the gang application sidequest before actually being asked to distribute them would break the quest line
  • fixed a bug where if left on some specific spots on the walkable bridges in the glass workstation, glaceon and espeon could clip down to the lower level and only be accessed there despite appearing to be on the upper level
  • added letter indicators to the tuning panels on the floor of hardy's gym showing which is which note
  • fixed a bug where falling into the aventurine woods flowers after escaping out of tanzan or ametrine would crash the game
  • fixed a bug where you could decide you simply Do Not Vibe with being teleported into the tanzan depths and escape rope out without fighting steelix
  • fixed a bug where charlotte didn't play her dialogue/relationship point if you opened the secret room in her gym with her present
  • adjusted the UI slightly to allow room for mega symbol + status condition + shiny all at once in doubles
  • Reset Discs are now no longer consumable
  • brightened some underwater doors. if you know the ones, you know the ones.
  • replaced the reset disc seller in mosswater with a one-time sale of a new QoL item that we haven't implemented yet so i'll pass on specifying for now, oops
  • broke the lights in the locked areas of the railnet
  • it is now possible to access (the front part at least) of chrysolia springs, and the lost train before visiting spinel
  • thanks to a certain smeargle, the spinel museum has been remade and spiffed straight up!
  • the lady in front of the spinel pokemon center will now happily sit outdoors come rain snow or sleet until she is teleported away to break her leg for you
  • the nature center now gives out some starting honey
  • fixed the fogs in azurine to be a little less obnoxious. it's very bright in there now but map connections forbid me from darkening it :pensieve:
  • when slathered, the azurine wood honey trees now spawn heracross and pinsir immediately

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slightly more story inclined changes that are still probably not spoilery but nonetheless arbitrarily separated out:

  • aster and eclipse now fight on swamp field at azurine island
  • spread meteors around pyrous to reduce linearity (and since the meteor event there can possibly be your first visit)
  • moved the pre-wasteland cain rival fight to not be that anymore
  • added one extra fight before aya
  • it is now possible to visit spinel, beat serra, and obtain the medicine before ever setting foot in belrose mansion
  • you can now go to the sanctum immediately upon reaching 7th st without having to chase bennett around. also made chasing him around less obnoxious.
  • added some fast travels after a few story segments
  • added an extra fight in subseven sanctum

it's getting harder and less worthwhile to read through and edit all the dialogue and events, especially since the closer i get to recent content, the less there is that needs fixing. and yet, also, it's still old enough to be cringe. i am in the uncanny valley of editing. will i ever climb out?
...i mean i may just decide to be done and hit the few hotspots i have left, but i'll make that call after dealing with the e12 segment because route 2 and i are gonna have some words.


tomorrow*, a more notable early reveal. 


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