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aside from some straggling sprites that someone else is doing, those who were able to make the stream the other night know that i am now done with the custom shiny sprites-- and thereby the gen 7 sprites nearly altogether!

on the other side of things Marcello has been working hard to update our data files and scripts for gen 7 and in the next couple days he will nearly be done with that as well.  then he'll go forward on Z-moves... 

and after that, field effects.

so, level 10's and higher can expect some discussion on fields in the next couple days so that i can get that all set for him by the time he gets to it. I have a couple ideas regarding gen 7 things that we will probably need to consider, in addition to implementing Psychic Terrain and other new things.

in the mean time i mostly focused oon the other projects yesterday. I'm nearly done with Logic, so I'll be posting the final version of that here when it's ready, and talking about why i've chosen the sprite style that i have. 

as for Starlight, i finally got the entire plot structured out chapter-by-chapter. it currently comes out to about 50 battles, which is more or less what i was shooting for. things are always subject to change of course, but that's quite a bit longer than the average Fire Emblem, which i consider a good thing (i guess i happen to like long games. see: Reborn).

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Amethyst Liddell and Chasing Selene

it is and isn't serious-- tbh most of starlight's work is in making the battle system and graphics, but once those are done I thiiiiiink individual chapters will not be too hard? i hope? so if we're gonna be making those things anyway, might as well go in all the way and make it worth it!!