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Animations were yesterday! The above Chatter comes from Smeargle (and another OHKO-- goodness)

Also yesterday he submitted motherfluffin' Spacial Rend and it is c r i s p. I'm not posting that this week cuz he still needs to do the opponent's attack version (and wanted to make sure I liked the base version first-- sensible given the kind of move it is... needless to say i did). 

In regards to spacial rend, he also found a pretty cool workaround for a limitation we've had. The animation graphic cells are 192x192, but since we do everything at a 2x resolution that means we can actually only use 96x96 of that. He realized we can still use 192x192 graphics by making the graphic file 1x resolution and then zooming it up to 200% in the animation editor itself-- and that's exactly what he did for Spacial Rend.
Sounds like it was incredibly tedious to do though........... let us honour his sacrifice when the time comes. 

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