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Hey, guys!

I keep introducing the 3d factor into my animations. Since I don't have much experience, I decided to take the simplest possible scene. I remembered that the location Kazuma gets into in the Konosuba anime is very simple. It's just two chairs, a nightstand, and a floor.

In creating these models I did not use blockbench, because as I wrote in the post below, blender 3d is better than blockbench. However, in blockbecnh very convenient to draw pixel textures on top of the model and the program itself is quite versatile and easy to create uv unwrapping for the model. But a friend taught me a pretty simple way to create uv in blender. I used uv unvrap faces from view and then drew the projections as drawings in aseprite. I don't know if this is interesting to anyone or not?

To create the floor texture I used the program pixel composer . I threw a checkerboard texture and then hovered the “Erode” node over it and through a mask created a circular gradient smoothly transitioning from the checkerboard to the main background color.

There was also fog in the anime. To create the fog I created a ring on which I applied the texture of randomly created clouds. I made three such rings and put a different degree of transparency on each one.

Why do I make it so complicated if it's all just for NSFW animation? ahahahaha

I'll probably use this 3d location for a few more animations. Maybe I'll just do an SFW animation of an aqua sitting on a chair for my SFW social media.

If anything the animation is already in progress, but I'll show a WIP of the animation next week.

Thank you so much for your support! I adore you guys. I'm trying really hard to become more efficient to show more content.

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