Devlog #4 (Patreon)
Content
Hello, Patrons
I've been gone for a while, BUT I haven't stopped. Work on the game is ongoing. Lately, there's been a lot of backlog at my day job, and I also need to make time for family.
New additions:
The game's background has been changed to a darker tone — it makes it easier to emphasize the cards and the heroine.
On the technical side, I spent time creating a convenient environment to make it easier to implement dialogues in the visual novel, check the correct display of pop-up item descriptions, and speed up my pixel-art girl drawing pipeline, since the novel will require many pose variations.
I added the first "boss rounds" similar to those in Balatro, as well as the overall round system.
Lots of small gameplay improvements and checks.
Added the first sound effects.
This Friday, I'll show new art and content featuring the heroine.
Sorry for the long silence, and thank you to everyone for your support.