Devlog #5 (Patreon)
Content
Hello Patrons!!!
About 5 years ago, I started this Patreon and the first people who wanted to support me appeared, and that's incredible! I constantly doubt myself and my work, but the people who support me help me remember that they really like what I do. Thank you all!
This week I drew some new poses for the visual novel with Juna, the OC and main character of the game.
The game is still in development. It's become very playable now, although there still isn't that much content yet. Here's what I've done over the past 2 weeks:
Improved the card submission system (previously, cards were scored instantly as soon as they were placed in the dropzone. Now the cards stay there and you can rearrange them however you like to get a better score)
Added TICKETS, similar to vouchers from Balatro. These items give you a passive bonus for the rest of the run (for example, everything in the shop costs $1 less, or you get +1 extra hand per round)
Added/reworked KEYCHAINS, similar to seals from Balatro or charms from Wildfrost (they're attached to a card and give some powerful bonus when that card is scored)
Added 15 BOSS ROUNDS, similar to Boss Blinds in Balatro (they make the round harder with a random gameplay debuff, for example, cards of the Skull suit are weakened)
Improved the deck viewing system (with a nice animation of the cards flying out of the deck and back)
Made lots of smaller animation and gameplay logic tweaks during playtesting
Thanks again for your support!!! ❤️