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Hello everyone!

This is one of those workflows that looks boring but saves an enormous amount of time! I thought I’d share some behind-the-scenes progress on the temple interior shot I’m currently working on.

Because there are several shots set inside the same space, consistency becomes just as important as detail. Rather than eyeballing each angle separately, I decided to rough the temple out in 3D first. This lets me place cameras exactly where I need them and keep the geometry consistent from shot to shot. It’s the same approach I used on Alien Monday.Here's my amazing and super detailed 3D temple set:

Using this method, I can then move my camera to where I want, get a rough render like so:

And then paint over it as I enjoy doing for the finished result:

I did the same thing for earlier shots too:

More as things develop, stay tuned for the next post!

-Paul & Maki

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Comments

Mohammed Alsaadoon

Using a COMPUTER to animate things is cheating. I'm disappointed in you, Oatyking. Clearly the only way to TRULY animate is to sketch out the temple on a cave wall with your hands using charcoal the way our ancestors intended

Omar Luciano Lopez

Those tricks are amazing. I don't know how much of them are used in the industry, but they should, because it looks like save a lot of time and help a lot in the composition of the scenes.