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Hello all,

The timing on the explosion is doing most of the work in this shot.

If the impact lands properly, everything else reads as heavier than it actually is. Most of the motion here is fairly simple, but the spacing and timing of the blast sells the force of it. Also, being able to control the framerate helps a lot - most of this is on 2s but if you watch it frame by frame you can see there are some 1s in there at certain moments.

There’s a bit of exaggeration in how the debris and smoke expand as well. Real explosions can tend to feel underwhelming on their own, so you have to push them slightly for animation or they don’t register with the same weight.

This is still without final sound, but visually it’s starting to behave the way it should, I hope!

– Paul

Files

Root action WIP

Comments

Alexz

I'm rooting for you 😁