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Poll

Corridor versus Flat stages

  • It needs a "skip corridor" setting when creating a new game 12
  • Not enough variety 23
  • It works as it is 8
  • It's too long 12
  • It's too short 0
  • It's missing some things (specify in comments) 2
  • It's too low quality compared to the flat 4
  • It's good and aligned with the flat content 2
  • My opinion was not available in the poll (specify in comments) 0
  • 2026-09-04
  • 63 votes
{'title': 'Corridor versus Flat stages', 'choices': [{'text': 'It needs a "skip corridor" setting when creating a new game', 'votes': 12}, {'text': 'Not enough variety', 'votes': 23}, {'text': 'It works as it is', 'votes': 8}, {'text': "It's too long", 'votes': 12}, {'text': "It's too short", 'votes': 0}, {'text': "It's missing some things (specify in comments)", 'votes': 2}, {'text': "It's too low quality compared to the flat", 'votes': 4}, {'text': "It's good and aligned with the flat content", 'votes': 2}, {'text': 'My opinion was not available in the poll (specify in comments)', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2026, 9, 4, 8, 44, 8, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 63}

Content

Hey everyone,Here is a quick poll about the corridor. The corridor is meant to be some kind of introduction/tutorial area, with the main game taking place during the flat.It's not meant to overstay its welcome, but it should also be interesting enough so that it's not a bother to play through it.The point of the poll is to help me understand if the corridor as it is now is already good enough, if it's too long, or if it's missing important content.Let me know how you feel about it! You can select multiple options.Thanks!Stay safe,FWG

Comments

SteveVDuelist .

The corridor feels like a major part of the story, with alot going on and to do, to feel like a intro/tutorial. Moving the the flat the first time felt it was like there was nothing to do, andd was linging if there was a way back to the flat, with so many more interactions

Niewiedza

Personally i would rework corridor a bit. Story-wise it's a great intro. Imho lacking immersion tho. Flat seems to be polished very well with details while corridor looks like a demo. Personally i was was initially a bit confused with concept if Emily is a roommate or neighbor. I would stick with girl next door who became gf. But then maybe rework interiors - shorten corridor with less doors (would say 4 and short corridor should be enough) and add some details to make it resembling typical apartment corridor, add small kitchens and bathrooms. However i think then we would have to switch into loading screens when entering Emily room/apartment. And btw would be great to have some scenes from past or maybe how they met in that corridor as beginning scene to build up narration. Emily has such a great potential when comes to storytelling and love direction you took there

Gregory

I didn't realise it was meant as a tutorial. I think it is a good idea but either consider it as a short and optional step and describe it as such, or make it an integral part of the story acting as a prelude to the life as a "couple" in the flat, which would be my recommendation. Right now if feels a bit in-between. I think you can greatly improve the story by adding a bit more context. ie how they booth met and why they are living next to each other in that corridor. This would give the femdom relationship a lot more depth and contrast later on, making it feel even more exciting and special. It could be as simple as writing & adding some text/short story read by an AI.

Aaron Hennie

Hi, the game is great 😍 will either zoe or emily be available on android at any point?? 🙃

Morrison

I consider the corridor as a first step into the dynamic. I would prefer they knowing each other better, developing some personalities that will affect initially the dynamic on the flat. Like maybe too findom or more denial that will define properly how strong/kinky/“cruel” the flat interactions start. Maybe even having more time they knowing each other, she explaining her past sexual lives, dreams; and so on. Also making the MC engage; pay, show her the position he is taking without being conscious

D.P.

Needs the ability to dress the player as well

John Kramer

To me, it’s almost *too* good for just an intro—though it does make me wonder: isn't that a lot of time and effort to sink into just the opening sequence? After all, you’ll be starting work on the next game relatively soon (in a couple of years), right? I get the feeling—though I don't know the exact number of events right now—that about half of the interesting events take place in that hallway. (And "interesting events" with your girlfriend don't necessarily have to involve sex, right? You could reuse existing animations—like a conversation over a meal—and just swap out the subtitles and voice lines to create a ready-made event.)

Ff

Corridor events are great, make more of them... Imagine, you go out from your room in the morning and in the middle of the corridor you see gorgeous Emily. The same when you go back from work. It's inevitable to go through such events... Whatever your mood is, Emily is there and you must speaklisten to Her.