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Poll

General thoughts on AI for the FWG project

  • Yeah, when used to speed up human-editable work, it should be used 54
  • I don't have a strong opinion about it 21
  • No, I'm mostly anti-AI (ecology, human-work protection, handcraft preferences) 16
  • 2026-09-07
  • 91 votes
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Content

Hello everyone,As you know, AI is moving forward, we are hearing a lot about Astra and how it does this and does that.I vastly dislike the current AIs that will produce non-editable finalized videos of animations, as it's really the AI doing it's thing and then you can only use it as-is.Astra doesn't do that, it can actually work on the project and help in a human-editable fashion.I'm never hermetic to something that can be an efficient tool to create more, with a higher quality.Of course I'm aware of all the adjacent issues, but I'll leave that to politicians to figure out the regulations and simply abid by them.So, I've been playing with it a bit sunday out of curiosty, and first things first: it's, as of now, mostly useless.It's making steps in the right direction, but it's just not good enough when it comes to actual production. All the things you see onlines are mostly either fake or are assets flipping where the AI downloads a bunch of things human-made and patches it together.But for actual, guenine work, meh. There's nothing to see.So, well, there is that.Nonetheless, it's more than what we had before. We're slowly making steps in the right direction.It can now interact with an existing Blender file and do terribly bad work with animations. Some day maybe, it will produce something actually usable.

So, I was curious about that: how do you personally feel about it? Do you think polishing, adding more variations and/or speeding up the animation productions with AI is something we should look for in the future?Stay safe,FWG

Comments

Jizal

I'm not going to tell you how to use AI but an important part of why I like your works is because I know it is handmade and with dedication ❤️ AI is useful but I'm afraid of its "AI slopping" behavior where everything lose its soul

Solid0FPS

I don't really have any insight into whether AI can produce good modeling or animation work. As long as the quality of the final product doesn't suffer, I personally don't mind it. That said, since you're not satisfied with the quality yourself at the moment, it might make more sense to hold off on the poll. If you can show us something AI made that you're actually happy with, you could run it again then.

Gregory

I consider AI is a tool (and not a religion) that can be useful but also limited due to its implementation (ie. at their core, LLMs are only trying to predict the next word and become less reliable as the session context increases). I only use it in two ways (to write code mainly): - to save me time by doing something I know very well and can review - to learn about things I don't know much about

Way3fopo

I think that what you could try is making a 3D set-piece, where you define the camera angle, the characters, the action, and then ask generative AI to enhance the scene and make it look more detailed, or more realistic. And then use that image or video as part of an event in the game. Then, the AI doesn't have to interpret lots of scene description text. Maybe for the next game.

Hyde

The anti-AI crowd is just the Luddites of 2026. You either embrace the future or be left behind in the dust. Not using AI at this point would leave you in tech battle against people who are..... To be fair, I also think in 10+ years from now there won't be any game devs. People will just ask AI to create the game they envision and it will generate the game they want on the fly. It's a crazy thought, but that's where tech is heading.... Everyone will be their own game dev and their own film producer. You request it, give it an idea of what you want and it makes it happen. (Assuming it doesn't kill us first) There will always be the artists who want to make it the "old school way", just like people who restore classic cars. But the future is an era where AI makes exactly what you want in a movie/game happen. The abundance of games will be the problem, and unifying communities to play the same games together for multiplayer will be an issue.

Hyde

I suspect you either aren't following the tech closely or are only using the free versions of ChatGPT and Gemini. Paid versions of AI is light years beyond the capabilities you described. It's way beyond "guess the next word". I know zero C++, and am able to walk AI through developing entire applications on par with paid applications. Codex is incredible, and it's still in it's infancy.

Niewiedza

Would say the main issue is not about LLMs per se but about users. Low quality prompts will result in AI slop both when comes to visuals and texts. If you use those properly and polish results a bit by yourself or prepare prompt properly you may have added value. The reason some people hate 'AI' is because of 'creators' producing tons of AI slop. I don't mind creators using language models as auxiliary tool if they do that properly. Personally i am using LLMs quite often when comes to polishing writing or coding with great results - saving my time and energy. If i was game dev i would be using them for sure - at least when comes coding and polishing story-telling. 3d graphics is not my field but i think you can apply those there as well without losing game quality with you saving a plenty of time and efforts

John Kramer

It doesn't really matter—it's about balancing quality and speed; if it does a decent job, you can use it. I don't know what the future holds—I'm no psychic—but what if you adapt to AI and waste your time, only for it to remain useless in the long run? Sure, there are smart AIs out there, but as you said yourself, they aren't of much use.

Femdom Wife Game

It has always been like so. When I started game dev, it was C++ and OpenGL, it was almost like working naked. Very few could do it. Now we're already legion. Having game engines, 3D software, etc, all of that is an inheritence from the devs who knew more than the current game devs. You don't bother coding the 3D rendering anymore, you "just" code the game itself. You don't bother with how you'll pack your textures, compress the data, etc., you just drop the files in the engine. Photoshop has been enhancing digital creation for ages, we animate using pre-made rigs, FX are bought as asset packs and tweaked later on. Are we not game devs anymore because of that simplicity? So, in my opinion, there will still be plenty of game devs, the games will have higher standard, sure. The skill distribution will be different too, but we'll still see good and bad games.