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    Open Chat
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    Alex Ababei Hi! I have some questions, could i use the audio sdk for my own game engine? And also can it be used for comercial games if i give you credit for it or something?
    TallMills

    I believe there’s a licensing/pricing page on the new dedicated website for the project that lists three different tiers of licenses, one for non-commercial, two for different tiers of commercial; no clue on using it for your own engine, I’ll leave that to the actual makers

    vercidium
    Alex Ababei Hi! I have some questions, could i use the audio sdk for my own game engine? And also can it be used for comercial games if i give you credit for it or something?
    Vercidium Creator

    Hey thanks for asking - commercial use requires the Indie Licence at https://vercidium.com

    There’s a free non-commercial licence only for games that produce no revenue

    There’s a clause in the EULA that prevents on-selling Vercidium Audio as part of another product - i.e. each person that makes a paid product with your engine would need to purchase an Indie Licence.

    Vercidium Audio Real-time raytraced audio for any game, on any platform. Free for non-commercial use.
    S
    SpringierTrain

    vercidium have you ever tried hungry jacks? they always say in their ads that the burgers are better at hungry jacks but i disagree

    vercidium
    SpringierTrain vercidium have you ever tried hungry jacks? they always say in their ads that the burgers are better at hungry jacks but i disagree
    Vercidium Creator

    The burgers are better at Hungry Jacks

    J
    Jessica West

    Trying that story too ads. Profiling

    A
    AwiXan

    Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?

    vercidium
    AwiXan Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?
    Vercidium Creator

    They are both ready for testing now, but not labelled ‘production ready’ yet. The C SDK is included in the SDK download at https://vercidium.com, and the Godot plugins (for C# and native) are at https://github.com/vercidium-audio/vaudio-godot-mono-openal-3d and https://github.com/vercidium-audio/vaudio-godot-native-openal-3d-release

    Vercidium Audio Real-time raytraced audio for any game, on any platform. Free for non-commercial use.
    vercidium
    AwiXan Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?
    Vercidium Creator

    I’m currently recording a few setup videos for each plugin, as well as working on a launch announcement video for youtube. Let me know if you need a hand setting it up

    A
    AwiXan Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?
    AwiXan

    Oh really! I was waiting the thing that already existed 😭
    Thanks

    vercidium
    AwiXan Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?
    Vercidium Creator

    Yes sorry I’ve been slack with my posts and updates. Need to post more regularly!

    A
    AwiXan Hi! Do you have a rough ETA on when the Godot plugin will be ready? Or C SDK?
    AwiXan

    No worries, you make peak software

    T
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    The Earnest

    what isn’t clear to me, is whether Vercidium offers anything other than raytraced audio.. apparently it’s a “game engine”? for what kind of games? are there any vids or just screenshots showcasing what can be done with Vercidium?

    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    Hey sorry for the confusion. There are two separate products - Vercidium Audio is the raytraced audio SDK available at vercidium.com

    The Vercidium Engine is my game engine, which is available to paid Patrons

    Vercidium Audio Real-time raytraced audio for any game, on any platform. Free for non-commercial use.
    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    For a showcase for the Vercidium Engine, see the Forest demo at https://www.patreon.com/vercidium/posts/raytraced-audio-155391088

    Also see the water rendering post here: https://www.patreon.com/vercidium/posts/water-rendering-152577841

    Patreon Water Rendering | Vercidium In this post I'll dive into the rendering techniques used in the new water system in my Forest project: normal maps displacement map + compu
    T
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    The Earnest

    okay thanks. and the Patreon subscription for the game engine (so not the audio) is €450 a month?

    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    Holy moly, not that much. It should be $8 AUD

    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    I think that 450 is the total of all current patrons

    T
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    The Earnest

    “holy moly” is what I was thinking. strange though, that’s the subscription fee shown. maybe the correct amount will show if I actually try to make payment. I wonder though, what exactly is the point of this “game engine” if you’re not ready to allow people to incorporate it into their project? I don’t question your technical achievement here, it far exceeds my own. I’m just not sure what the purpose is. Just demonstration?

    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    Yeah just demonstration, for learning and education. I’d like to divide it into separate demos, eg one for particle multithreading, one for terrain, one for voxel rendering, water reflections, shadows, etc

    vercidium
    Jason Farrell If i want to use your engine for my game, what happens if i chose to sell it? are there like royalties like unreal or is its just a patreon subscriton is good enough?
    Vercidium Creator

    For making an actual game I wouldn’t recommend it. It doesn’t have a visual editor, it’s all code

    J
    Jackarunda

    hi folks, just discovered this. Looks like it could be useful for our upcoming indie game made in Unity 6. Is there support for Unity yet?

    vercidium
    Jackarunda hi folks, just discovered this. Looks like it could be useful for our upcoming indie game made in Unity 6. Is there support for Unity yet?
    Vercidium Creator

    Hey is this for raytraced audio? There isn’t an official plugin yet but there is a native wrapper here for the C SDK: https://github.com/vercidium-audio/vaudio-native-wrapper

    GitHub GitHub - vercidium-audio/vaudio-native-wrapper: .NET Standard 2.1 wrapper for the Native C SDK .NET Standard 2.1 wrapper for the Native C SDK. Contribute to vercidium-audio/vaudio-native-wrapper development by creating an account on GitHub.
    vercidium
    Jackarunda hi folks, just discovered this. Looks like it could be useful for our upcoming indie game made in Unity 6. Is there support for Unity yet?
    Vercidium Creator

    The C# SDK isn’t compatible with Unity as Unity is still on an old C# runtime

    J
    Jackarunda hi folks, just discovered this. Looks like it could be useful for our upcoming indie game made in Unity 6. Is there support for Unity yet?
    Jackarunda

    ah, I see, thank you. I’ll check back here periodically

    J
    Jackarunda hi folks, just discovered this. Looks like it could be useful for our upcoming indie game made in Unity 6. Is there support for Unity yet?
    Jackarunda

    and yes, we’re interested in the raytraced audio

    Showing 1 - 25 of 137
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