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Today I extracted the animation system out of Sector's Edge and into the Vercidium Engine.

This system handles:

  • Loading animated model files from disk
  • Calculating skeletal animations on the CPU
  • Sending animation data to the GPU
  • Apply animations to meshes on the GPU

I also extracted the animation blending system, which is used to smoothly blend between running/walking/swimming animations, as well as variations like ADS (aiming down the sights), leaning left/right, crouching, etc.

As always, the spaghetti monster returned and I faced some strange animation blending issues, which you can see in the 2nd half of this video.

Patreon compresses videos so here is the original.

I hope you all have a happy new years and that you achieve your goals in 2024.

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