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Hey, Chooms!

The Ammo & 'Nades update is live now! Here's a full list of changes.

Features

  • Added "Ammo" section to inventory and store.
  • Added additional weapon actions: Reload, Auto Fire, Suppressive Fire.
  • Added additional details to weapons: Can be concealed, rate of fire, how many hands required, etc.
  • Certain cyberware now shows in the combat menu with the options to roll for attack & damage.
  • Grenades actions added to the combat menu.
  • Ability to edit character image. (Ability to square crop to the face for thumbnails will be added soon to avoid extra white space and wonky aspect ratios.)
  • Certain gear now has skill roll modifiers which will apply when the item is equipped.

Bug Fixes & Quality of Life changes

  • Fixed: Driving and Play Instrument were listed under the wrong stat.
  • Updated the "Driving" stat to "Drive Land Vehicle".
  • Skills and Stats now max out at 100 (up from 15).
  • Updated "eb" to "€$"
  • Changed "Cybergear" to "Cyberware".
  • Fixed issue where cursor was stuck at end of text in text input controls.
  • Updated item detail view to be fullscreen to accommodate items with many details.
  • Added "Critical Fail" and "Critical Success" text to raw 1d10 rolls when applicable.
  • Fixed bug where armor modifiers would factor into initiative rolls twice.

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