Crush Corp - Alpha v0.2.1 DevLog (Patreon)
Content
Hey, hope everyone has been doing well!
Something we are looking to improve upon is keeping the audience up to date. Consequently there will be more frequent posts regarding the development of the game. Since more people on the team are helping out to write these now, expect to see these on a bi-weekly basis in a more concise format from here on out.
Initially I (Pecu) had planned to release another update very soon after the last one, but I ended up taking it a bit slower to pace myself. This involved bug fixing, some arena improvements, and back-end work. That being said, the latest update is in the testing phase and is currently slated to release later this coming week.
We appreciate the patience and ongoing support you guys have given us and it genuinely means a lot! You guys are awesome and it's only thanks to you that we are able to make this dream project a reality. Thank you so much for caring and without further ado let's get everyone caught up on the development of Crush Corp.
Here's a list of some stuff to expect:
Emi Performance Review Animations
Daily tasks
Arena improvements and bug fixes
A few new arena animations
Greatly improved prop physics
Plenty of bug fixes
The Progress
Altogether the event consists of several minutes of interactive animation. Here's the list of animations that are currently complete and viewable as an in-game animation right now:(SPOILERS)
Intro
Hand Idle
Hand Squeeze (+variants)
Hand Squeeze Fast/Hard
Shrink into finger crush death
Playful Squeeze
Finger Groping (+variants)
Finger Press Long
Win Release
Gameplay and sound still needs to be implemented for the full experience of getting handled by Emi, but work was done in other areas (such as the arena). Full gameplay implementation will be arriving as a priority after this update.
Daily Tower Tasks
In the last update, many more tower mechanics were added such as server maintenance, potion crafting, and cleaning. In light of this, you will now receive daily emails from your giant boss regarding a certain amount of tasks to fulfill in a day. Completing these tasks gains satisfaction with Emi, whereas failing to meet these quotas will result in the reviews becoming more difficult to survive.
Additionally, you will be paid a bonus based on the amount of work completed in the quota. Succeeding on consecutive days builds a streak which will increase both the work required as well as the rewards.
City Progress
The city and tower both have received additional developments as well. Lajest has been working to make it all come together. The main body of the tower including the sub-towers have proper models now, and the dock/shipyard area is also coming together! Given that changes to the buildings require updating the destruction prefabs, these will be coming in a later pass.
In the wake of widespread city destruction, Emi restores things to their previous state using hi-tech drones capable of matter reconstruction. Visual effects for buildings being reconstructed by these drones has also been worked on. Soon the city will be able to be restored over the course of a playthrough.
Upcoming Focus
So far, a lot of the focus has been put into the tower mechanics and keeping the player busy doing their job. Now that we have these mechanics, we are looking forward to focusing more on interactions from the girls and to solidify the early gameplay loop.
The Arena will serve as an instant way for players to get size action gameplay. Your goal is to survive and get out with whatever resources you can scrounge together before getting squashed by your giant opponent. Currently it's only Aerona in the arena, but we plan for other girls to eventually get implemented as well.
Much of the immediate focus currently and following the Performance Review will be surrounding the arena. Things like proper death states, improved AI, dynamic targeting, and more are all being worked on as an integral part of the gameplay loop.
Much of the work showcased in this post (aside from the review) is specifically intended for the next major update cycle (v0.3) in the next several months after the remainder of v0.2. Similarly, there is a relatively major event involving Darcey which is currently being animated as well. After more major work on the arena is done, VR mode is intended to be coming alongside this.
After the the game reaches this state, work will begin on the first major arc or chapter of the game. It has been in the planning stage for a while and involves quite a lot of size content. As much as I'd like to reveal it now, it would be premature to do so. We are eagerly waiting to announce what it will entail when the time is right.
When development gets to this point, work will also begin on the relationship/appeasement system. Within the main tower mode, we want the girls to be able to visit the tower first as a giantess standing outside the building, then eventually to come in and interact with the player at smaller sizes. Going inside will typically require them getting closer with you beforehand, so that will be coming further down the line. Your tower getting destroyed from failed interactions will be more of a possibility.