Crush Corp - Alpha_v0.2.1 (Download) (Patreon)
Content
Here it is, the next update!There are many more animations added in this update in addition to some new game mechanics such as tasks and plenty of bug fixes. There has also been some back end stuff done and game loop requirements implemented for the Arena.Currently, most of the animations for Emi's Performance Review are available to preview in the main tower just outside the command room. The event isn't fully implemented with gameplay and dialogue yet, but the animation control is there and ready. There are still some minor animation errors, but they will be getting fixed alongside the proper gameplay addition in the next small update cycle.Thank you for your patience!
As showcased in the last dev log, the following things have been added:
Changelog
Several Emi animations
New Aerona arena animations:- 2 Follow-up attack animations- 2 Growth animations- 1 Game Over animation
Daily Task and Email System
Emi Satisfaction and Tower Rating
Greatly improved physics collision when handling props
Added shelf for storing additional chemicals
Characters now blink proportionally to how closed their eyes are (Emi, Aerona)
Can now name new save files
Improved Arena UI
Added Arena menu screen
Added Arena game over screen
Added primitive building generation
Added two player crush states (embedded/stuck underfoot)
Added debris particle scatter to stomps
Tiny crush sounds now buffer over several frames for better mass crush (much more audio work still needed in general)
Added head bob toggle in general settings
Bugfixes:
Fixed tinies sticking to Aerona in random places instead of underfoot
Improved rotational tracking behaviour for stuck debris to girl
Tinies no longer repose when crushed
Tinies no longer get crushed when outside relevant crush box
Tinies no longer obstruct the player when crushed
Improved performance of tiny crush box tracking
Trash piles and chemical containers no longer turn invisible during Shizune event
Using a console during the Shizune event no longer causes camera errors
Fixed chemistry station getting stuck when removing beaker during loading routine
Fixed bug which causes pause menu to improperly exit when pressing the inventory button
Fixed some errors when pressing interact on console
Fixed crash bug when reading specific note on some machines
Fixed Emi Intro not always starting on new game
Several other fixes
Hotfix v0.2.1a
Replaced links with non-development build. If you downloaded within the first 20 minutes, then redownload for the proper release
Hotfix v0.2.1b
Fixed UI scaling bug in Emi Performance Review Preview
Hotfix v0.2.1c
Fixed Emi Intro getting stuck at teleport out
Fixed Aerona getting stuck in infinite laughing loop
Fixed some arena tiles not reverting on retrying
Fixed being forced into Emi Performance Review preview on load
Added time trigger for Arena growth
Added slider for time control (a little buggy; reload if inaccurate)
Decreased Aerona idle time
Hotfix v0.2.1d
Fixed Arena Menu UI scaling bug for Ultra-Wide displays
Hotfix v0.2.1e
Improved daily bonus to scale off sell price of chemicals sold
Altered comms inbox UI for better clarity
Fixed Arena game over screen UI scaling but for Ultra-Wide displays
Coming Soon
This was mentioned in the last post, but there are a few things which will be coming in the next short cycle.
Expect to see gameplay implementation of the Performance Review, a means of clearing the Shizune event, and more Arena stuff. Regarding the arena, specifically there will be resource gathering, dynamic stomp tracking, further destruction implementation, and arena modifiers. Additionally, there is a very large audio pass planned, especially regarding giantess-related sounds.
Hope you have a good one, and enjoy!
Downloads
https://drive.google.com/file/d/1063FkfGcTOmZWZVkb_XnaiVr2sWVyx5_/view?usp=drive_linkhttps://drive.google.com/file/d/1LnZDyUQ6h_SokQv3GDrG6VNg0NiPPkhj/view?usp=drive_linkhttps://mega.nz/file/8AFzCYxa#AkX9-izgfA03TTrA4a11vplEgyxsFzc619CwCKP2ud8https://pixeldrain.com/u/21k4ZBio