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Here it is, the next update!There are many more animations added in this update in addition to some new game mechanics such as tasks and plenty of bug fixes. There has also been some back end stuff done and game loop requirements implemented for the Arena.Currently, most of the animations for Emi's Performance Review are available to preview in the main tower just outside the command room. The event isn't fully implemented with gameplay and dialogue yet, but the animation control is there and ready. There are still some minor animation errors, but they will be getting fixed alongside the proper gameplay addition in the next small update cycle.Thank you for your patience!

As showcased in the last dev log, the following things have been added:

Changelog

Several Emi animations

New Aerona arena animations:- 2 Follow-up attack animations- 2 Growth animations- 1 Game Over animation

Daily Task and Email System

Emi Satisfaction and Tower Rating

Greatly improved physics collision when handling props

Added shelf for storing additional chemicals

Characters now blink proportionally to how closed their eyes are (Emi, Aerona)

Can now name new save files

Improved Arena UI

Added Arena menu screen

Added Arena game over screen

Added primitive building generation

Added two player crush states (embedded/stuck underfoot)

Added debris particle scatter to stomps

Tiny crush sounds now buffer over several frames for better mass crush (much more audio work still needed in general)

Added head bob toggle in general settings

Bugfixes:

Fixed tinies sticking to Aerona in random places instead of underfoot

Improved rotational tracking behaviour for stuck debris to girl

Tinies no longer repose when crushed

Tinies no longer get crushed when outside relevant crush box

Tinies no longer obstruct the player when crushed

Improved performance of tiny crush box tracking

Trash piles and chemical containers no longer turn invisible during Shizune event

Using a console during the Shizune event no longer causes camera errors

Fixed chemistry station getting stuck when removing beaker during loading routine

Fixed bug which causes pause menu to improperly exit when pressing the inventory button

Fixed some errors when pressing interact on console

Fixed crash bug when reading specific note on some machines

Fixed Emi Intro not always starting on new game

Several other fixes

Hotfix v0.2.1a

Replaced links with non-development build. If you downloaded within the first 20 minutes, then redownload for the proper release

Hotfix v0.2.1b

Fixed UI scaling bug in Emi Performance Review Preview

Hotfix v0.2.1c

Fixed Emi Intro getting stuck at teleport out

Fixed Aerona getting stuck in infinite laughing loop

Fixed some arena tiles not reverting on retrying

Fixed being forced into Emi Performance Review preview on load

Added time trigger for Arena growth

Added slider for time control (a little buggy; reload if inaccurate)

Decreased Aerona idle time

Hotfix v0.2.1d

Fixed Arena Menu UI scaling bug for Ultra-Wide displays

Hotfix v0.2.1e

Improved daily bonus to scale off sell price of chemicals sold

Altered comms inbox UI for better clarity

Fixed Arena game over screen UI scaling but for Ultra-Wide displays

Coming Soon

This was mentioned in the last post, but there are a few things which will be coming in the next short cycle.

Expect to see gameplay implementation of the Performance Review, a means of clearing the Shizune event, and more Arena stuff. Regarding the arena, specifically there will be resource gathering, dynamic stomp tracking, further destruction implementation, and arena modifiers. Additionally, there is a very large audio pass planned, especially regarding giantess-related sounds.

Hope you have a good one, and enjoy!

Downloads

https://drive.google.com/file/d/1063FkfGcTOmZWZVkb_XnaiVr2sWVyx5_/view?usp=drive_linkhttps://drive.google.com/file/d/1LnZDyUQ6h_SokQv3GDrG6VNg0NiPPkhj/view?usp=drive_linkhttps://mega.nz/file/8AFzCYxa#AkX9-izgfA03TTrA4a11vplEgyxsFzc619CwCKP2ud8https://pixeldrain.com/u/21k4ZBio

Comments

Tedwayler

Am I dreaming? An update so close after last one. Nice one. Keep up that amazing work for the size community.

Fred Fredson

I know, right? They work so fast!

Dr.Degenerate

Incredible timing for me, cause my weekend starts tomorrow. Looking forward to checking the update out.

Agemo

Looks like I'll have a goof weekend ahead of me working for Emi. Always a joy to see Crushcorp updates and see it develop into a great size game. Keep up the amazing work!

Ex Siro

After Aerona stomps, she just stays in the same pose and doesn't move from the spot...

xXRoyalXx

A nice update. Arena updates were long overdue. One thing tho, I've noticed that Areona tends to get stuck in laughing animation loop way more often now. Cool that an actual gameplay loop other than just spam signals and wait for stuff to happen has been implemented. Keep up the good work!

YulansG

Having a bug where the tutorial doesn't finish thanks to Emi's blue flash out effect never finishing unfortunately

B

The arena is broken for me. I can't get Aerona beyond the first growth spurt (30m->42m). She just keeps getting stuck in a looping laughing animation.

Heavenly

There was a bug that caused her to get stuck in the laughing state, it's been patched in the v0.2.1c version. The links will be updated in 20-30 minutes.

Heavenly

There was an update to Emi's model that inadvertently caused this. It's been fixed in the 0.2.1c version and the links will be updated shortly.

Heavenly

Yeah she was getting stuck in the update loop, the links will be updated shortly with a fix.

Ex Siro

Thank you for responding so quickly! I’m using a translation tool, so I apologize if anything sounds a bit off. I’m looking forward to the future and cheering you on from Japan!

MoyeKongo

I prefer the exquisite videos and plot pictures you made. When will these be updated next time?

Aionne

How do I send chemical?

Heavenly

The standalone animations are being made alongside the game, just stay tuned and it'll come

Heavenly

Dispense the chemicals into flasks using the chemistry station, then load those flasks into a dedicated chemistry flask crate. All you have to do then is send out using the freight elevator at the back of the tower. If you follow the tutorial attached to the chemistry station, then it will walk you through the process

Aionne

Thank you

sanji

restarted the game. Emi’s model and the teleportation effects are prohibiting me from progressing because they won’t despawn. I would assume the reason it’s holding me up is because it’s considered an event, but none the less I don’t know how to fix it from my end. If you could help that would be great, thank you

sanji

also, when I re load my save it restarts the game from the beginning. every time. lol

xXRoyalXx

Ok woah that hotfix was quick! Now I can say - now the arena functions more or less how I originally expected it to. It's way easier to get Areona to proper size now - it was really difficult before the hotfix as lack of tracking on her stomps caused her to miss a lot on defaut size. The time trigger is a godsend here. She also feels a lot more active with the reduced idle time. Amazing! The only thing that I think is missing in the Arena mode now is... a bigger map. I did a test and just chilled in the air for a moment and once she started counting height in kilometers she just started to go straight up out of bounds, at ~150km her jumps made her go outside of the skybox. Additionally, I feel like the nerf to animation speed she gets the bigger she is, again, starts to get way too strong once she surpasses a certain height. The anmiations that take maybe 10-15 seconds in early stages REALLY drag on once she's properly big. I assume, though, that it is or will be planned to further adjust the mode. The game is still in a very early development stage, and taking that into consideration each update is actually meaningful and I firmly believe that it's just a matter of time until the actual gameplay loops, full development of all game modes and all characters and their respective pieces of content are finalised.

Bruh_Moment

Is the only emi animation viewable in front of the command center the headpat one? Is there any other viewable ones like that?

Heavenly

The teleportation glitch was caused by a model change and has since been patched as of an hour or two ago. Make sure you've got ver v0.2.1c or later for it to be fixed. Apologies about the bug. Also remember you can end any event with the console (~) and /endevent command

Zyri Antel

So uh, I’ve encountered a glitch when starting a new game - Emi teleported away but left her teeth and eyebrows behind? That seems like it would hurt horribly, to me.

Heavenly

There's more, just wait for her to do something instead of clicking on the checkmark

Heavenly

It's a known bug, it's been patched in the v0.2.1c version or later

Zyri Antel

Ah, I must have downloaded the b version right before the patch went live then, alrighty

Andrew Gochee

how do I get the v0.2.1c I downloaded from the link and I keep getting b

Zyri Antel

I used the Pixeldrain link for mine. It should say "Alpha_v0.2.1c" as the file name when you get the right one.

Dakota_the_tiny

The download just keeps giving me B not the hotfix up to E. Also have you guys thought about using a launcher to auto update and download for people to use easier?