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Hello everyone, hope you've liked what you've seen so far with the latest update! There were some hiccups because of animation errors and the Emi model was updated so it's been a hassle getting her animations caught up with the additions. There's still some fixing that needs to be done, but now the animations are implemented into state logic. The next immediate step is getting it playable after doing some hotfixes regarding release bugs.

Hotfixes

Hotfixes will be rolling out as we hear more from you all who have been playing and coming across unique bugs or issues. If you check the post with the download link you'll be able to see the list of fixes updated since release (The same links will be updated with the hotfixes in the post).

A few more bugs and issues we're aware of and looking into

Shader issues with the globe (See through tower issues)

Issues regarding clipping through the floor. (objects clipping through elevator)

Trash not going into the dumpster if placed in too fast.

Adding credits

Works in Progress

Animation for the Emi performance review is still progressing on the final bits (The mouth-play segment). Finishing those and polishing everything up is the last step regarding asset production for the event. In the meantime, the gameplay will be implemented for what is currently available. In the current build, the struggle-related animations are available to preview, but the intro has also been implemented on the project-side. This will be shown in the full gameplay release of the event.

CLEARING THE SHIZUNE EVENT! Yes, the Shizune event will at last be clearable soon. The animation for her sparing you is already finished and ready for implementation. As long as your Emi satisfaction is high enough you will be able to turn fate around with your boss' help and be spared Shizune's casual wrath.

The Arena will be getting some attention. Aerona's stomps will now dynamically track her targets with more accuracy. This will help her especially at smaller sizes where it's harder to squash running targets. We also want to start implementing the resource gathering elements of the game mode. As mentioned in previous dev posts, there will be loot crates added from which you may acquire more tower resources. A major sound pass is also going to be a focus among animation tweaks for when Aerona gets really really big.

Further Down the Line

The Darcey event animated by Lajest is getting some progress done. You will be caught up in the middle of some Darcey antics as she makes a mess of your city. Being forced into this situation, you will have to find a way to save yourself and the entire tower.

So far all progress regarding the Darcey event is currently just the animation itself. Work on this will take time because time is also being dedicated to Perfect Order standalone animations simultaneously.However, once the Darcey event is fully animated, then gameplay implementation will be added so the player can save themselves and survive the event. Gameplay will involve using the console to disrupt her ability to stream.

The audio pass for the game in its entirety will also be a focus over a long period of time. Sounds are something we want to put in a lot of work for because they really sell the scale of the girls in-game. That heart sink feeling when you feel the overwhelming presence of a giant woman nearing your location, or growing even larger than before is something we want to hit the player with with hard. The Arena mode will be getting this treatment first and foremost, but this will continue throughout the entirety of the game and for signals as development progresses.

MORE SIGNALS are in the works. A lot of talented artists have helped and contributed to making signal art for the game and we want to say you are all AWESOME. The work you guys put and those that commission your works are very much appreciated and the game would have a lot less signals without your contribution. Some signals are completed and a lot are being worked on currently. Something we want for the signals is for it to feel like it pertains more to your immediate danger. Sweet Chocolate (me hello) is working on a pair of signals that pertain to a big story-beat in the game, it's going to be a handful of illustrations regarding a new character within the world of Perfect Order and its wolf girl faction. These signals you bring in are luring in girls whose intentions are unknown and very likely life threatening. Your boss is Emi after all, and she has an extreme need for all things sizey. Not even the tower is safe if she deems it a good enough sacrifice for a little bit of fun.

The Arena Mode will get a lot more attention so that it's more realized as these updates come further along. We're looking to have this be a proper game mode so that people can enjoy the thrill of running around trying survive a bunch of various size activities. We want the Arena to also serve as an alternative method for helping reach your quotas back in the tower. Overall we want the arena to be a high action experience for players to jump into and experience in the game as it is currently. This mode serves as a good base for general actions we want to also occur throughout the game in it's entirety, so developing it first will help us translate it to various other moments in the game in the future.

That is all for now, let us know what you think! Your comments, critique and overall feedback have been a huge help when writing this dev log and it all does a lot of work helping us with the direction we go with this game. To those of you who support us it means the world and it's a lot of fun seeing the reactions to all the little new things added (even with the evil spooky month prank mwaha). Stay tuned for the next log, and let us know what you think. Till next time employees.

Files

Comments

Monster Spawned Studios

Super excited for the next build! EDIT: Any plans for VR, Linux, or macOS support in the near future (or post launch)?

Heavenly

VR is planned to release with the 0.3.0 release of the game. Support for Linux and macOS should also be coming soon.

IWasAMangoOnce

When will we get regular animations from you? We miss them

Monster Spawned Studios

Sweet! I'd be more than happy to test Linux and macOS support, if needed (as those are my daily driver OS versions), and would also be thrilled to see this glorious game with SteamVR (or some form of Quest 2 support). Thanks for the quick reply!

Heavenly

They are being animated alongside the game. You can expect more updates regarding standalone animations in the future.

xXRoyalXx

Shockwave mechanic? Ok, I wouldn't think of that. Keep cooking!

CatCey! (edited)

Comment edits

2026-10-11 00:00 FINALLY the y'know who update is near... THE UPDATE WE'VE ALL BEEN WAITING FOR... FEATURING THE BRATTIEST MEANEST BITCH EVER 💜💚💍 (A.K.A MY EVIL WIFE!!1!1!!) (on more of a sidenote but not less important!11!! i just wanted to say that i really appreciate the effort the whole team is putting into this game, even tho the game is still on a pretty early stage it's already pretty fun and well made. the little details like the plushies or the little spooky month jumpscare show that this game is made with love and to have fun~ and with Pecu singlehandedly coding all of it I'd say u guyz are doing an AMAZING job!1!! KEEP UP THE GOOD WORK U LOVELY GOOBERS 🫶✨
2026-10-10 17:44 FINALLY the y'know who update is near... THE UPDATE WE'VE ALL BEEN WAITING FOR... FEATURING THE BRATTIEST MEANEST BITCH EVER 💜💚💍 (A.K.A MY EVIL WIFE!!1!1!!) (on more of a sidenote but not less important!11!!) i just wanted to say that i really appreciate the effort the whole team is putting into this game, even tho the game is still on a pretty early stage it's already pretty fun and well made. the little details like the plushies or the little spooky month jumpscare show that this game is made with love and to have fun~ and with Pecu singlehandedly coding all of it I'd say u guyz are doing an AMAZING job!1!! KEEP UP THE GOOD WORK U LOVELY GOOBERS 🫶✨

FINALLY the y'know who update is near... THE UPDATE WE'VE ALL BEEN WAITING FOR... FEATURING THE BRATTIEST MEANEST BITCH EVER 💜💚💍 (A.K.A MY EVIL WIFE!!1!1!!) (on more of a sidenote but not less important!11!!) i just wanted to say that i really appreciate the effort the whole team is putting into this game, even tho the game is still on a pretty early stage it's already pretty fun and well made. the little details like the plushies or the little spooky month jumpscare show that this game is made with love and to have fun~ and with Pecu singlehandedly coding all of it I'd say u guyz are doing an AMAZING job!1!! KEEP UP THE GOOD WORK U LOVELY GOOBERS 🫶✨

Dr.Degenerate

I feel spoiled getting all this content. We just got the update and now I'm already looking forward to the next. Between this and the videos, we're eating good!

Annie

I'm hoping we'll eventually get to become close/friendly with Aerona and Shizune, and I'm hoping not all the new ones will be the super hostile type, hehe. Evie's best friends with Shizune so I know she can't be all bad, and I'm excited to see what it'll be like when we finally get to actually interact with her beyond being smashed undertoe. I will say also I do really hope for more Shizune-sized content, especially in gentle context, perhaps Shizune comes back to give a more peaceful toe boop in the future if you become friends? :D

CatCey!

ur actions have consequences... so be nice to da weevie.

Zyri Antel

If I could make a very minor suggestion, I would love to see a brush-up of the trash cleaning mechanics in the game. Having the shovel for big dirt piles and trash cans to get rid of stuff with is nice, but I admit, after a while, the thought of picking up every single individual trash bit and putting it in the bin by hand made me care significantly less about cleaning up the tower. I've seen in some other games (namely something like House Flipper 2) where you'd have a trash bag to fill up, and you could bulk-select a chunk of trash at a time, then dump the bag when it gets full, I feel like that would be a cool thing. I have no idea how hard that would be to implement, though, which is why I want to stress that it's a MINOR thing, and not something I'm gunning super hard to have done. Additionally, certain interactions feel a little bit clunky. When packaging created potions from the chemistry station, having to manually pick up and seat every bottle in the crate turned into a bit of an exercise in frustration, and in one instance, a crate that I had set up to package somehow got launched by a bottle I was trying to put in it and stuck IN the chemical mixer, so I had to reload the world to fix it. But, once again, this is a minor thing from me, I can deal if it comes down to it.

lilpeepo

How do I access the dev commands? I spawned without a crowbar on my main save

Heavenly

Eventually there will likely be a vacuum cleaner of sorts that helps you suck up the trash or something similar. Adding a method to load the potions by hand isn't too hard as well. Thanks for the feedback!

Heavenly

Just open the console by pressing the (~) key then /help for a list of commands. /spawnProp crowbar should help you out

JZ

Are there any other activities planned for inside the tower besides gathering signals and arena mode because i think it's hard to experience game-like fun with just these two mode Personally thinks it would be great if you can add a tower defense-style minigame or a something that we can check any progress within the tower activities For example, something where collecting a certain number of Shizune Signals triggers a 'ShizuneBigToe' event while when we can check and track how much signal we got for each characters

Heavenly

Eventually you're intended to use the military in response to specific events, but this involves a lot of moving parts so am getting the required systems going first. Things like giantess locomotion, NPC logic, city destruction/modification, sticky debris, etc. Additionally a major other activity set is going to be communicating with the girls via the console and preparing gifts of various kinds for them during their interactive visits. This also required the systems mentioned earlier but development of those has gone well thus far. Aside from tower based activities there will be other game modes as well, especially pertaining to the chapters. Generally more progress visibility checks will be made as well.

Heavenly

Meant to reply to this comment, but I replied to the post instead. You can check the response there ^_^

JZ

so i guess we just wait for the end game plan to come at least if you gonna plan to focus on the Arena, would prefer face a variety of characters not just one

JZ

because it'll take at least two or three years for the endgame plan you just explained to come and just signal and arena mode is won't be enough for them

Blizzard Wuffy

Amazing!! Just simply amazing! More signals I am incredibly hyped for, and especially the sound design with an emphasis on REALLY big sizes *and* growth, the size tension in this game is unlike anything else and I'm glad you are all putting lots of emphasis on that! We really are being spoiled here by you guys. Thank you!!!

Heavenly

Some of the stuff I mentioned like interacting and gifting stuff to the girls will come long before end game. Additional characters will come much sooner than that as well.

Dor Maus

Is there a dedicated place to send bug reports?

Mike Lewis

so as the signal portion is a bit boring and slow how about eventually overhauling it to picking up pieces of resonance around the city that way you can spawn a growing enemy or something not saying fully axe it but it takes too long for the outcome or even test it as something inside the tower to start while being chased in the hub or so

cheesediver

A little bit of a bug here but when Emi attempts to disappear after the intro the teleportation energy remains and her teeth, eyelashes and flasks are just hovering in midair

Heavenly

That's a known bug, it's been patched out on the hotfix branches. Redownload the game and ensure it's on version 0.2.1c or greater. (Current is version e)

Heavenly

There is more interesting and exciting gameplay coming, don't worry~

Heavenly

You can send bug reports via the dedicated channel in the discord

Bouvier-27

Nice!! How long do you think it will take for Collateral Damage to be finished? Also, is the Discord still up?

Mike Lewis

I can tell theres alot of potential in aome of these areas

Bouvier-27

I can’t seem to access the Discord

Thesigma

how do you send the chemicals to emi? i tried using the thing you send your drives in but it didn't work. pls help (she's mad at me)

A Tiny Military Tank

im still hyped for the planed military coordination if thats still a thing

madmod

"The animation for her sparing you is already finished and ready for implementation." Nice! Looking forward to fixes and the next update. Appreciate all the work you guys put into this, I imagine it can be a grind. Just a little point, but the consoles stick out just in front of the slots for the cartridges (if you know what I mean), so I often have to sidle around them to slot it in, maybe that could be altered?

Zyri Antel

It's me again, I was playing the game some more last night and had Evie's intro event trigger, but it seems she was a bit shy that day because instead of walking to the tower for a chat like she was supposed to, she took two steps into town and then just stood there, going "o_o" until I finally had no choice but to end and restart her event from the console commands. I don't know if the bug is well known already or not, just wanted to get it out there in case it hadn't been brought forward yet.