Horrifically Overpowered Class Features for Pathfinder 1e - The Bloodrager (Paid Patron Excusive!) (Patreon)
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This is the second in my new series of paying-member-exclusive Thursday (or, you know, sometimes Friday)posts, Horrifically Overpowered Class Features for the Hybrid and Occult character classes of Pathfinder 1st edition. This goes along with the paying-member-exclusive Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up. The index also has the Horrifically Overpowered Feat I suggest using to allow characters to access these HO class features.
That said, if you miss Tavern Thursday badly or want to see more content for other things I do (supers interviews, starfinder gear, monsters, or spells, game designer advance, whatever), let me know! I only changed from taverns to HO hybrid and occult classes after putting it to a vote, and this content won out. But I can switch back, or add some non-exclusive content to scratch any itches y'all have.
This week, we're tackling the Bloodrager.
If you are looking for more REASONABLE new options for bloodragers, you can check out my rules for Eldritch Blood Powers (magic options for spell-less bloodragers)
Horrifically Overpowered Bloodrager Class Features
You access these class features with the Horrifically Overpowered Class Feature feat (see Index, hyperlinked above).
(Bloodrager. Art by warmtail)
Horrifically Overpowered Bloodrager Class Skills (Horrifically Overpowered): When you bloodrage, you can take 10 with those bloodrager skills you are allowed to us while bloodraging. However, if you have more ranks in such skills than your bloodrager class level, you take a penalty to such take 10 checks equal to the amount your skill ranks exceed your barbarian class level.
Horrifically Overpowered Bloodrager Weapon and Armor Proficiency (Horrifically Overpowered): Simple and martial weapons in your hands do not prevent you from using the hand to complete somatic components. When you cast a bloodrager spell, you gain a bonus to all weapon damage dealt on the following round equal to the level of the spell plus the critical multiplier of the weapon. For example using a battleaxe (crit multiplier x3) the round after casting a 1st level bloodrager spell grants you a +4 bonus t the battleaxe's damage.
Horrifically Overpowered Bloodline (Horrifically Overpowered): When you take a charge or full attack action, you can also cast one spell from your bloodline as a free action, expending a spell slot as normal. At 1st level, you gain 1 of your bloodline's bonus feats, without having to meet any of its prerequisites.
Horrifically Overpowered Fast Movement (Horrifically Overpowered): When bloodraging, you ignore additional movement costs from difficult terrain. You also add 10 feet to your climb and swim speeds. (If these are 0, you cain a climb speed of 10, and a swim speed of 10).
Horrifically Overpowered Rage (Horrifically Overpowered): When your bloodrage ends, just before you lose the bonuses of the bloodrage, you heal a number of hit points equal to your class level. You may opt to expend one bloodrage spell slot as a free action when this happens to gain additional healing equal to 8 HP per spell slot level.
Horrifically Overpowered Uncanny Dodge (Horrifically Overpowered): You also gain evasion, when functions in no armor, light armor, or medium armor. If you already have evasion, you gain improved evasion instead.
Horrifically Overpowered Blood Sanctuary (Horrifically Overpowered): You can choose to be immune to the effects of any spell you cast. When an ally casts a spell the ally would prefer not affect you, you can expend a number of rounds of bloodrage equal to half the spell's level to be entirely unaffected by the spell.
Horrifically Overpowered Blood Casting (Horrifically Overpowered): You do not provoke attacks of opportunity by casting a bloodrager spell while bloodraging, and cannot fail concentration checks while bloodraing.
Horrifically Overpowered Eschew Materials (Horrifically Overpowered): As long as a scroll, rod, staff, or want is on your person (including being in bags or magic extradimensional spaces you are carrying), you can use it without having it in hand. The items otherwise work normally.
Horrifically Overpowered Improved Uncanny Dodge (Horrifically Overpowered): You also gain improved evasion, when functions in no armor, light armor, or medium armor. If you already have improved uncanny dodge, you gain a +1 Dodge bonus to AC, instead. If you already have improved evasion, you gain a +1 Dodge bonus to AC, instead.
Horrifically Overpowered Damage Reduction (Horrifically Overpowered): When bloodraging, your damage reduction value doubles and becomes hardness. Subtract your hardness value from damage prior to any energy resistance or DR from another source.
Horrifically Overpowered Greater Bloodrage (Horrifically Overpowered): The healing you receive at the end of a bloodrage is now a number of hit points equal to 2 x your class level +10 per level of bloodrager spell slot expended.
Horrifically Overpowered Indomitable Will (Horrifically Overpowered): When raging, you are also immune to compulsion effects.
Horrifically Overpowered Tireless Rage (Horrifically Overpowered): You add your class level to any ability check, skill check, or saving throw to avoid becoming tired or exhausted.
Horrifically Overpowered Mighty Rage (Horrifically Overpowered): The healing you receive at the end of a rage is now a number of hit points equal to 3 x your class level +10 per level of bloodrager spell slot expended.
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