Horrifically Overpowered Starfinder 1e Themes: Ace Pilot (Patreon)
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In addition to species and class, a Starfinder 1e characters gets a suit of abilities from their theme, a customizable conceptual element that is part background, part social role, and part aspirational guidance.
So, obviously, a GM running a game with Horrifically Overpowered feats and/or class features (may d20s have mercy on their soul) might want to make Horrifically Overpowered Themes an option.
So, you know, I should write some of those and see how they are received. Since Themes spread their benefit out over the entire career of a character. I wrote up a single Horrifically Overpowered Theme feat a GM can choose to make available in a campaign for character to become HOT (Horrifically Overpoweredly Themed).
Paying members can find that feat and a compilation of all the HO Themes I've done so far (which is just this one, as of time of writing) at the Index of Horrifically Overpowered Content.
Horrifically Overpowered ThemeIt's not just a theme, for you. It's more an overarching leitmotif.Prerequisites: You bamboozle your GM into allowing this. (GMs... don't be bamboozled).Benefit: Select one theme you have. You get the Horrifically Overpowered version of that theme. A Horrifically Overpowered theme gives you everything the normal version of the theme does, plus much, much (honestly, too much) more!
(Ace Pilots love it when it's time to bring out the "big guns." Art by thanawong.)
HORRIFICALLY OVERPOWERED ACE PILOT THEME
You gain an ability adjustment of +3 Dexterity at character creation in place of the normal ability adjustment from your theme. At 5th level, and every 5 levels thereafter, your Dexterity automatically goes up by 1. You can also decide to assign your normal ability score increase at those levels to Dexterity, if you so choose.
Theme Knowledge: You add your level to all Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots. At each character level you gain 1 bonus point in Pilot. You are still limited to a number of ranks equal to your level.
Lone Wolf: Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
You can fill two starship roles at the same time, as long as one is Pilot. You can take all the actions allowed in each role.
Need For Speed: Reduce any penalties to Piloting checks you make when on a vehicle by 5 (to a minimum penalty of -0). When you take the double maneuver action during a vehicle chase, reduce the penalty for each action by 5 (to a minimum penalty of -0). Whenever a Piloting check has a penalty for failing by 5 or more, you never take that penalty, no matter how much you fail a roll by.
Master Pilot: There is no limit how many times per day you can recover Resolve Points with this ability.
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