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I'm really close to being done with Horrifically Overpowered class features for all the Core classes of Pathfinder 1e, and their Unchained variants. There's just the Sorcerer (this article), and the Wizard left to go. this line began with Horrifically Overpowered Fighter Class Features (which covers why I still do Horrifically Overpowered products and articles, and gives the Horrifically Overpowered Class Feature feat to access these class features).

Paying members of this Patreon also receive exclusive articles covering the Hybrid classes (in progress), and eventually the Occult Classes. They also get access to the Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up, be that for Pathfinder 1e, Starfinder 1e, or any other system.

This is a good time to check on how you folks are enjoying the H.O. class feature articles available to all members. After the Wizard, would you like me to go on to the Base classes? Do different Pathfinder 1e material? More of something else entirely? Let me know!

(Of course by the time they know meteor swarm, all sorcerers are overpowered. Art by warmtail.)

Horrifically Overpowered Sorcerer Class Features 

You access these class features with the Horrifically Overpowered Class Feature feat (see the Fighter article, or Index).

Horrifically Overpowered Sorcerer Class Skills (Horrifically Overpowered): You can use your Charisma modifier for any Sorcerer class skill, instead of whatever ability modifier the skill is normally based on. You gain an innate bonus to all Charisma-based Sorcerer class skills equal to the highest-level sorcerer spell you can cast. You gain one bonus rank of Use Magic Device for each Sorcerer level you have. This cannot exceed the normal limit of one rank per character level.

Horrifically Overpowered Sorcerer Weapon Proficiency (Horrifically Overpowered): When wielding a simple weapon, you can use a hand wielding that weapon to complete somatic components for spells on the sorcerer/wizard spell list, even if you accessed the spell through some class other than sorcerer. You gain a bonus to attacks and damage with simple weapons equal to the highest-level Sorcerer spell you can cast.

Horrifically Overpowered Bloodline (Horrifically Overpowered):  If your 1st level bloodline ability normally has a limited number of uses per day, you ignore this limit. For any other bloodline ability you gain with a limited number of uses per day, add your Charisma bonus to the number of daily uses.

If your 1st-level bloodline ability does damage, increase that damage by 1d6 at 2nd level, and by an additional +1d6 at 4th level and every even Sorcerer level thereafter. If a power you gain at a later level does damage, it's damage increases by +1d6 every 2 Sorcerer levels you have have the minimum to have that bloodline power.

At 2nd level, you gain an additional bloodline. This may be any Sorcerer bloodline, even if you are normally restricted to what bloodlines you can take. You gain all the bloodline powers, bonus feats, and spells of that bloodline, one level later than for your original bloodline.

Horrifically Overpowered Eschew Materials (Horrifically Overpowered): You can choose for your Sorcerer class spells to be automatically cast as if they were enhanced with Still Spell and Silent Spell metamagic feats, without impacting their effect spell level or their casting time. However, when your spells are cast with this version of Still Spell, you still suffer arcane spell failure normally.

Horrifically Overpowered Capstone (Horrifically Overpowered): At 20th level, select two alternate capstones. You receive both.

Back A Project As a Birthday Present!

Today is ttRPG author and artist Jacob Blackmon's birthday! As it happens, Jacob has a Kickstarter going for a huge sourcebook of M&M heroes, villains, and relics. So go back his project as a gift to him, and YOU will get a new ttRPG book!

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