Lady Marshmallow: A Mount For Pathfinder 1e So Fluffy You Could Die (Patreon)
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It started with a meme. Then I had an idea for a character. Then Jacob Blackmon drew a sketch. Then a Patron asked for a Pathfinder 1st edition Stat Block.
So, here she is. Lady Marshmallow, as a spectacular mount. You can access her as a companion with the Lady Marshmallow feat (below), or the Monstrous Mount feat.
Lady Marshmallow (Feat)You have earned the blessing of Lady Marshmallow.Prerequisites: Handle Animal 1 ranks; Ride 1 ranks; divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 1. Good alignment, or a deity patron or similar entity assigns you Lady Marshmallow.Benefit: You can select Lady Marshmallow to serve as your animal companion or special mount. You acquire and advance this creature in the same way as the mount or animal companion detailed in the class feature used as a prerequisite for this feat. You can also dismiss the creature as dictated by your class feature.
(In all her fluffy glory, in this case ridden by Halfling Paladin Astin of Fullpot. Art by Jacob Blackmon)
LADY MARSHMALLOWCompanion Type MonstrousThis unusually fluffy llama (or alpaca... it's honestly hard to tell under all her magnificent, poofy, soft wool).Prerequisites 1 rank of Profession (baker). If you don't know how to make Lady Marshmallow's preferred oat cake snacks, the forces of the universe won't allow you to summon her.Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor, +3 dodge (see Magnificent special defense); Attack none; Ability Scores Str 12, Dex 15, Con 13, Int 8, Wis 18, Cha 17; Special Defenses magnificent (see below); Special Attacks harrumph (see below); Special Qualities low-light vision, quadrupedal ant haul, too fluffy to die, visible tremorsense (15 feet, see below); Languages Common, Sylvan.
Special Defenses
Magnificent (Ex): Lady Marshmallow is visually spectacular, and her stunning impact on those around her literally keeps her safer. She gains a dodge bonus to AC equal to her Charisma bonus, and adds her Charisma bonus to all saving throws.
Special Attacks
Harrumph (Ex): Lady Marshmallow would never do something so base as to attack a creature. She does, however, have a powerful harrumph, a loud noise of unimpressed disapproval. This acts as an Intimidate check to demoralize a foe, but uses Lady Marshmallow's Hit Dice in place of ranks of Intimidate. If Lady Marshmallow successfully demoralizes a target still under the effect of a previous harrumph from her, that target cannot make any attacks (as defined in the invisibility spell) for 1 round but is otherwise free to act normally.
Special Qualities
Quadrupedal Ant Haul (Ex): Lady Marshmallow is under the effects of a permanent, nonmagical ant haul (as the spell). She can serve as a mount for a creature the same size category as her.
Too Fluffy To Die (Ex): If a circumstance would cause Lady marshmallow to die, she instead disappates like a summoned creature. Summoning her back takes as long as calling a new animal companion.
Visible Temorsense (Ex): Lady Marshmallow's delicate, sensitive, beautiful feet (llamas do not have hooves) give her tremorsense with a 15 foot range. Her fluffy, gorgeous wool picks up on her vibration sense and ripples in the general direction of creatures she senses with tremorsense. This allows anyone riding her or adjacent to her to take a move action to locate what square a creature she is sensing is (this is not a precise sense, essentially working as blindsense 15 feet, but requiring a move action each round to read Lady Marshmallow's wool-ripples).4th-Level Advancement: AC +2 natural armor; Ability Scores Con +2, Cha +4.Mastery (7th Level) Once per day as a standard action, Lady Marshmallow can make a extreme harrumph. This functions as Dazzling Display, but it does not require a weapon and affected creatures also cannot make attacks (as defined by the invisibility spell) for 1 round.