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Well, here we are. The Spiritualist. The last psychic class to receive Horrifically Overpowered class features. I’m still doing a few base ad alternate classes as posts available to free members (oracle, ninja, samurai, shifter, summoner, vigilante, and witch), but this is the last of the ones I promised would be Paying Patron Exclusives. (Although I'll keep updating the Paying-Patron Exclusive Index of Horrifically Overpowered Content, of course.)

So, this is a GREAT time to tell me what else you’d like to see. Want me to do even more Horrifically Overpowered class features? I could tackle psionic classes from Dreamscarred press, or popular Rogue Genius Games classes (armiger, dragonrider, godling, time thief, and so on). I could do all the Starfinder 1st edition classes, and/or themes. I could do Horrifically Overpowered spells, or Horrifically Overpowered magic items. Or Horrifically Overpowered 5e feat, or PF2 content.

I could do more businesses for various genres, such as the Taverns I did as weekly exclusive content for a while. Perhaps other kinds of shops to fill out fantasy, cyberpunk, scifi and other genres of settlements.

I could design a ttRPG from scratch in installments, or create another major system-agnostic setting, such as Icehold.

Or something completely different! Give it some thought, and let me know.

Now, on to the Spiritualist.

Horrifically Overpowered Spiritualist Class Features 

You access these class features with the Horrifically Overpowered Class Feature feat (see the Fighter article, or Index).

(She's a Spiritualist with Improved Unarmed Strike. He's a dead dragon avoiding true undeath. They fight crime. Art by warmtail)

Horrifically Overpowered Spiritualist Class Skills (Horrifically Overpowered): You and your phantom can each use the skill total of the other for any skill when making skill checks, though must your phantom must possess the appropriate appendage to use some skills.

Horrifically Overpowered Spiritualist Weapons and Armor Proficiency (Horrifically Overpowered): As a swift action you can duplicate the weapons (including natural weapons) and armor of your phantom, allowing to you to use your phantom's attack and damage bonus and AC until the beginning of your next turn.

Horrifically Overpowered Shared Consciousness (Horrifically Overpowered): You gain this ability's bonuses and the ability to shunt a mind-affecting effect regardless of the status of your phantom.

Horrifically Overpowered Ethic Tether (Horrifically Overpowered): This ability has no range as long your phantom is on the same plane as you. When you sacrifice hit points to prevent your phantom from being sent to the Ethereal Plane, each HP you sacrifice prevents 3 HP of damage from affecting he phantom.

Horrifically Overpowered Bonded Senses (Horrifically Overpowered): When using this ability, you can cast spells using your phantom as the point of origin, rather than yourself.

Horrifically Overpowered Bonded Manifestation (Horrifically Overpowered): The rounds of this ability and bonded senses can be used interchangeably. You can use this ability regardless of the status of your phantom.

Horrifically Overpowered Spiritual Interference (Horrifically Overpowered): You and your phantom both gain this ability at all times, and its effects stack with bonuses of the same type from bonded manifestation.

Horrifically Overpowered Detect Undead (Horrifically Overpowered): This is a constant ability, that does not require an action, that always gives you information as if you had concentrated for 3 rounds, and also detects and gives you information about haunts and outsiders.

Horrifically Overpowered Phantom Recall (Horrifically Overpowered): You can also use this ability to move yourself to the location of your phantom. There is no limit how many times per day you can use it.

Horrifically Overpowered Calm Spirit (Horrifically Overpowered): You can use this ability as a swift or immediate action, there is no l9imit to how many times per day you can use it, the save DC and your caster level check are increases by a value equal to your Wisdom bonus, and it also affects outsiders.

Horrifically Overpowered See Invisibility (Horrifically Overpowered): This is a constant ability, that does not require an action. You can also use true seeing as a spell-like ability once per day.

Horrifically Overpowered Fused Consciousness (Horrifically Overpowered): Instead of gaining them yourself, you can grant any of these bonuses to another creature within line of sight. If you have Horrifically Overpowered versions of the listed abilities, you can both gain them and give them to one other creature, at the same time.

Horrifically Overpowered Greater Spiritual Interference (Horrifically Overpowered): Your allies gain these bonuses at all times, regardless of the condition of your phantom.

Horrifically Overpowered Spiritual Bond (Horrifically Overpowered): When your damage is transferred to the phantom, it takes only 1 point of damage for every 3 points you transfer.

Horrifically Overpowered Call Spirt (Horrifically Overpowered): There is no limit to how many times per day you can use this. However, if you fail to call a specific spirt, you cannot attempt to call that spirit again for 24 hours.

Horrifically Overpowered Dual Bond (Horrifically Overpowered): There is no limit to how many rounds per day you may use this ability.

Horrifically Overpowered Empowered Consciousness (Horrifically Overpowered): You are always immune to mind-affecting effects and spells and effects that involve possession, such as magic jar and possession.

Files

Comments

Alzrius

Congrats on working your way through all of the Horrifically Overpowered classes! It's been something to see! With regard to where to go next...I've always wanted to see PF1 PC racial options for sentient furniture. There's been a few supplements out there for that, but the problem is that they take a "one size fits all" approach, instead of having each type of furniture be a different race. Like, a couch race should have abilities (including feats and alternate racial options) for things like their size (if you're large you're a sofa, but if you're medium you're a loveseat), being able to let another character rest on you for double natural healing rates, having a "pull out" option if you want to let two characters rest on you, maybe a special option for being another character's special mount, etc. And that's just for one kind of furniture! It's easily a series unto itself.

DragoDorn

More Horrifically Overpowered content is my vote.

David Chart

My suggestion would be that you come up with a list of, say, four series that you would like to do, and have paid patrons vote. (You could do an actual poll!) Given that we are paying to support you, the chances of anyone thinking "none of the above" are slim…

George I

I'd like to see something like an Unchained version of the Ranger. It's always seemed to me that they get the short shift on all of their abilities except trucking and I'd love to see a version that makes them mechanically stronger.

Owen K.C. Stephens

PF1 class redesigns is not a terrible idea! I did it with the shifter, for example. Have you looked at the Talented Ranger?

George I

No, I haven't. Will check it out.

Ecaeka Ecaicio

I cast my lot for Starfinder and 52 in 52 classes (for Starfinder). Also, just for the giggles, I would recommend a copy/paste of the original Summoner and say here's your Horrificly OP Unchained Summoner.