Horrifically Overpowered Tiefling Traits for PF1 (Patreon)
Content
I did species traits for all the standard traits of the standard species. And I thought that would likely be all I'd do of that. And then I got a commission to do tiefling traits, including Prehensile Tail and Vestigial Wings, along with a Tiefling Paragon feat.
Okay, money talks. :)
You could either access these through HO feats (One feat per trait, or maybe one feat per two traits), or a GM could just run a game with Super Species with Horrifically Overpowered Traits, and let the chips land where they may.
As always, paying Patrons can find this, and all other HO content, at the Index of Horrifically Overpowered Content.
HO Tiefling Traits
Native Outsider: You are an outsider with the native subtype. You do not need to eat, drink, or sleep. You can regain uses of spells and daily abilities once every 23 hours, with an hour's meditation. Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth are always class skills for you. If you take a level in a class that receives a hit die smaller than a d10, you instead gain a d10. If you take a level in a class that receives fewer than 6 + Int skill points per level, you instead gain 6 + Int skill points.
Darkvision: You have blindsight to a range of 450 feet. You gain information and suffer consequences as if you had seen the target with black-and-white vision in bright light.
Skilled (Tiefling): You gain 1 bonus rank at each level in each of the two skills you gain a bonus to through the Skilled trait. You gain skill unlocks for all your skills as if you had 4 more ranks in each skill than your actual rank total.
Spell-LIke Ability (Tiefling): You gain the Darkness domain as a cleric with a class level equal to half your character level (minimum 1st). You can cast each of your domain spells once per day, or expend a higher-level domain slot to cast a lower-level spell. Some tiefling bloodlines gain access to a different domain, as determined by the GM.
Fiendish Resistance: You halve any cold, electricity, or fire damage you take, applying any temporary HP or energy resistance after you halve it.
Fiendish Sorcery: Select the Abyssal or Infernal sorcerer bloodline. You gain that bloodline as a sorcerer with a class level equal to half your character level (minimum 1st). You can cast each of your bloodline spells once per day, or expend a higher-level bloodline slot to cast a lower-level spell. Some tiefling bloodlines gain access to a different sorcerer bloodline, as determined by the GM.
Languages (Tiefling): You are considered to have True Speech with any outside or creature with the evil subtype.
Horrifically Overpowered Alternate Tiefling Species Traits
Scaled Skin: You gain an enhancement bonus to your natural armor equal to half your class level, minimum +1.
Prehensile Tail: Your tail can be used to do anything you could do with one of your hands. If you have a light weapon in your prehensile tail, when you take a full-attack action you can make one extra attack with your tail's weapon at your highest attack bonus -2.
Smite Good: You can smite good an additional number of times per day equal to half your Hit Dice (minimum +1). If you are lawful, you expend a use of smite good to smite chaos. If you are chaotic, you can expend a use of smite good to smite law. If you are neutral, you can choose either option but once made, this choice cannot be changed.
Soul Seer: You can use deathwatch as a free action, and can use detect chaos, detect evil, detect good, detect law, and discern lies at will.
Pass For Human: You appear human. Any time a spell of effect would treat you differently if you were a humanoid (human) or an outsider (native), you may select which way it affects you. You count as human and an outside for all prerequisites. Select one (non-HO) human species trait. You gain that trait.
Beguiling Liar: Your racial bonus on Bluff checks to convince an opponent that what you are saying is true when you tell a lie increases to +20, and you have SR 15 + class level against any effect that would reveal your words to be lies.
Bullying: Your racial bonus on combat maneuver checks to disarm or steal increases to +4, and you never provoke attacks of opportunity with those maneuvers. You may take the Improved Disarm and Improved Steal feats, or any feat that has one of those feats as a prerequisite, without meeting the prerequisites of Combat Expertise or having an Intelligence of 13+.
Fiendish Sprinter: Your speed increases by +30 feet.
Vestigial Wings: hell with vestigial, you have wings. You gain a 30-foot fly speed with perfect maneuverability.
And a new Horrifically Overpowered Feat!
Tiefling Paragon [Horrifically Overpowered]
You are a legendary tiefling, embodying the most vaunted traits of the bloodline.
Prerequisite: Tiefling.
Benefit: You are immune to cold, electricity, and fire damage. If you have an ability that reduces damage from one or more of these energy types, you apply it to one additional energy type of your choice (only one additional energy type, regardless of how many abilities you had reducing cold, electricity, or fire damage). You gain the See in Darkness universal monster ability. Your Charisma increases by +2, an additional +2 at character level 10th. These increases stack and are gained as if through level advancement.