Mithral Armor for Starfinder 1e (Patreon)
Content
Starfinder First Edition specifically assumes that special materials like mithral are already used in armor construction to the greatest degree possible in each suit, so there's no need for special mithral rules such as exist in the feudal fantasy version of the game.
It's a good claim. I was part of the design team that decided that was the way to go.
But it's not... fun. At least, it's not ONE kind of fun. Some people adore having options, including fantasy terms having game mechanical effects in science-fantasy games. And, I admit, I am one of those people.
Now, this is not the route for all games nor is having rules for everything the only way to create this effect. But for people who DO enjoy a big bag of Salty Rules Crunch...
Links to all my Starfinder special materials for armor articles (which is TWO, at time of writing) can be found, along with links to many other Starfinder entries, at the Paying-Patreon Exclusive Starfinder First Edition Index.
Special Armor Material: Mithral
Mithral armor replaces most of the materials normally used in the armor's construction with the ultra-light, resilient metal known as mithral.
Price is increased by +50%
Hardness and hp are calculated as if it was one item level higher. Crafting it requires appropriate skill ranks equal to the armor's item level +2.
If light armor, it can be donned or removed in 2 rounds. If heavy armor, it can be donned or removed in 4 rounds. These times are reduced normally by armor level.
Maximum Dex Bonus is increased by 1.
Armor check penalty is reduced by 1, to a minimum of 0.
Reduces its bulk by 1. (Armor of 1 bulk becomes light. Armor of light bulk no longer has enough bulk to even count as light bulk, and has no effective bulk.)
(You CAN paint over mithral armor's silvery sheen... but why?! Art by HWWO.)
Enjoy this?Want more Starfinder First Edition content? Want to see adamantine armor for Starfinder First edition? Let me know!