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The blood stirs, and burns within me. In this, I understand what the sorcerers feel. But they speak of their blood whispering, murmuring lost secrets to them. My blood does not whisper. It screams. It storms, it demands I raises my fist to the world and bellow forth our joint challenge. My blood is not quiet, but in it's ragged voice, I can hear power.

--Eirgen Redwulf, Bloodrager

(Art by warmtail)

The idea of a wild, raging character infused with ancient magic powers from a potent heritage is a popular and fun concept in ttRPGs. In the 1st edition Pathfinder Roleplaying Game, this concept is often represented by the bloodrager, a hybrid barbarian/sorcerer with a deadly fury, eldritch powers and, eventually and limitedly, spellcasting power. But taking time and focus to cast spells, even violent battle-spells, doesn't always match the character concept of a magic-infused warrior.

Eldritch blood is an alternative to spells for bloodragers in the 1st edition Pathfinder Roleplaying Game. At 4th level, when a bloodrager normally gains access to spells, they can instead select one of the eldritch blood options listed below. The bloodrager gains no spells known, spells per day, or caster level. Once this decision is made, it cannot be changed. Each eldritch blood option increases in power at the same levels a bloodrager would normally gain access to casting a new spell level of spells (7th, 10th, 13th).

Eldritch Blood

Additional Heritage: In addition to the full powers of your bloodrager bloodline, you gain some abilities from a second bloodline. Select a bloodline other than the one you selected as a 1t level bloodrager. At 4th level, you gain the 1st level power of this additional bloodline. At 7th level you gain its 4th level power, at 10th level you gain its 8th level power, and at 13th level you gain its 12th level power. You do not gain any other benefits of your selected additional heritage.

Battle Blood: At 4th level when in a bloodrage all your attacks are treated as magic for purposes of bypassing DR. At 7th level, they are also treated as cold iron and silver. At 10th level, they are also treated as chaotic. At 13th level, they are also treated as adamantine.

Blood of the Sea (Su): The magic in your blood years for the water. At 4th level when you are in a bloodrage you gain a 20 foot swim speed and can breath underwater. At 7th level, you gain these benefits even when not in a bloodrage. At 10th level, your swim speed increases to 40 feet. At 13th level, your swim speed increases to 60 feet.

Blood of the Sky (Su): The magic in your blood years for the sky. At 4th level when you are in a bloodrage you fall slowly unless you choose to do otherwise, as if under the effects of a feather fall spell. At 7th level, when in a bloodrage you can gain and lose altitude as if under the effects of a levitate spell. At 10th level, when in a bloodrage you gain a 20 foot fly speed with average maneuverability. At 13th level, when in a bloodrage you gain a 40 foot fly speed with perfect maneuverability.

Healing Blood (Su): The eldritch power within your blood has healing power. At 4th level when you are in a bloodrage, you gain fast healing 1. This increases to fast healing 2 at 7th level, fast healing 3 at 10th level, and fast healing 4 at 13th level.

Knacks: Your bloodline lends itself to picking up specific tricks and tactics. You gain additional bonus feats at 4th, 7th, 10th, and 13th level. These must be combat feats, or bonus feats from your bloodline. If you have taken all the bonus feats from your bloodline, you can use your bloodline feats gained at 6th level and every 3 levels thereafter to gain combat feats. You must meet all the prerequisites of the feats gained through your knacks.

Steady Blood: When the power of your blood is awoken, it brings with it mystic surety and confidence. At 4th level, select one of the following skills: Acrobatics, Climb, Escape Artist, Fly, Ride, Stealth, or Swim. When you are in a bloodrage, you can take 10 with the selected skill, even when distractions or stress would normally prevent you from doing so. You select a second skill you can use this ability with at 7th level, a third at 10th level, and a fourth at 13th level.

Cancer Support

I have cancer, and am on chemo (and likely will be for months to come). If you want to help me cover cancer treatment costs, right now, one great way to offer your support is to pick up The Traveler’s Guide to the Darklands: For Pathfinder 2E, which a vast number of amazingly talented people put together as a charity product to aid me. And it’s got excepts from Alphonse Lord Tabbington! Also, the product Like A Boss – A Book of Boss Encounters is a community project put together by Samurai Sheepdog to help me cover costs.

Or, if you prefer, I do accept donations to my Ko-Fi, which doesn’t take a cut before passing the money on to me. (Also, there are cat pics there!)

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Comments

Craig C.

Spell-less Bloodragers was something a player of mine once wanted. Your compensatory mechanics are a heckuva lot cooler & more balanced then mine. One last thing, what's the last word(s) of the last sentence in the 2nd paragraph? "doesn't always match the ..."

Alzrius

Minor point: the first full paragraph after the picture ends in the middle of a