v13.0.0beta11 (Patreon)
Content
Some of you might already have noticed the new beta being uploaded to the beta download post or Dropbox/Google Drive yesterday. I couldn’t find the time to make a post about it yesterday, but I figured that uploading the new beta would be more welcome than writing about it.
v13.0.0beta11 introduces a bunch of new features for the magic items to take advantage off and, as a result, making it easier for classes, races, backgrounds, and feats to be implemented and affect more parts of the sheet’s automation. I hope this version makes it easy for you to add magic items to your character, even though the selection is still quite limited. A lot of people are working hard on getting all of them transcribed, but the whole process takes time to thoroughly test.
>> Find v13.0.0beta11 here <<
( https://www.patreon.com/posts/19406992 )
I am very happy to announce that all SRD magic items have been claimed by people. I’m still blown away by the continued thriving community around this project and want to thank everybody who has contributed their time!
Even though all items are claimed, and most are finished, only a handful are available in the current beta. The reason for this is that I’m personally checking every magic item addition and adding features as needed to accommodate the items. This doesn’t always go as fast as I would like it to, but it does result in a sheet with more features.
One example of such a new feature is the ability for things (class features/feats/races/magic items) to change spell descriptions on the spell sheets. This wasn’t possible until now. Something like the Sorcerer (Draconic Bloodline) can now list its charisma bonus to damage of a certain energy type on the spell list. Implementation of this new feature is still ongoing and not all classes have been coded to take full advantage of it. Please help me to pinpoint all the class features, racial traits, and feats that should affect spells but don’t do so yet in the current beta.
Changes since the previous beta:
- Fixed the magic item choice not being applied after removing attunement and then applying attunement again;
- ArmourList entries set by magic items have the attribute isMagicArmor : true;
- WeaponsList entries set by magic items have the attribute isMagicWeapon : true;
- AmmoList entries set by magic items have the attribute isMagicAmmo : true;
- Fixed attributes ‘weaponsAdd’ and ‘armorAdd’;
- Fixed issue with importing spell sheets;
- Changed the width of the “Magical Override” column in the Ability Scores dialog;
- Added attributes ‘chooseGear’, ‘nameAlt’, and ‘nameTest’ to the magic item object;
- Fix an issue with removing magic items that require attunement but are no longer attuned;
- Added support for other things than Class Features to add a text to the Notes section on the third page or on its own “Notes” page, the ‘addToNotes’ attribute;
- Added support for class feature dependencies instead of doing this with several eval custom script (e.g. for the Draconic Bloodline Sorcerer having the Dragon Ancestor automatically affect the Elemental Affinity selection), using the ‘choiceDependencies’ attribute;
- Added support for class features automatically adding an ‘extrachoice’ to the third page instead of using eval (e.g. the Monk’s Flurry of Blows), using the ‘autoSelectExtrachoices’ attribute;
- Added support for changing the Carrying Capacity Multiplier using an attribute, ‘carryingCapacity’, instead of using eval;
- Added support for the ‘type’ attribute for the GearList and ToolsList, making those into submenus instead of listing them with indentation;
- Added support for converting temperatures between Fahrenheit and Celsius when changing between the imperial and metric systems;
- Added support for converting gallons to litres and vice versa when changing between the imperial and metric systems. As a result, cubic feet are no longer converted to litres but to cubic metres instead;
- Added support for converting negative numbers when changing between the imperial and metric systems;
- Added a way for things to affect attributes of spells on the spell sheet. For example, the casting time of a spell can be changed or its range, or description, or anything really;
- Added an option to not put a line in empty fields on the spell sheet.
Just like all the betas that have gone before, I would much appreciate anybody who tests these new versions thoroughly and reports back any issues they find.
Just like v13.0.0beta10 and the betas before it, this beta can't import a character from one of the previous betas (v13.0.0beta - v13.0.0beta10). This is a precaution, not a bug! This is done because the sheet can't accommodate all the intermediary changes that I had implemented in the other betas without being too convoluted. You will be able to import from v12.999 and older sheets, as well as from another v13.0.0beta11.