v13.0.0beta12 (Patreon)
Content
It has been a long wait for this next beta to be finished and I apologize. While busy transcribing more and more magic items I find the sheet needing more and more ways to handle all the features they give. I even ended up rewriting some very old code that I hadn’t touched since a long time, the very first things I automated on the sheet: the conditions! Not a very important part, nor something that took a long time to do, but something I wanted to share. It was, in a way, a sentimental thing to do on a project that I had never dreamed would last more than a month or two, let alone 4 years!
Back to the scheduled programming. This new beta, v13.0.0beta12, brings a ton of bug fixes, some new features, some very often requested changes to the spell sheets (cantrip scaling anyone?), and a whole bunch of magic item additions. This brings the total available magic items to around 1/3 of all the SRD magic items. Thus, there is plenty more work to be done in that department, but it is getting easier and faster as we go along.
This new beta also introduces spell automation for a lot of classes, races, feats, and magic items that weren’t there previously. For example, the Life Domain Cleric now gets its bonus to healing spells added on the spell sheets automatically.
On top of that, I went ahead and changed all the spell descriptions to be more in line with the rest of the sheet. They are now all in first person and use abbreviations the same as the rest of the descriptions.
>> Find v13.0.0beta12 here <<
( https://www.patreon.com/posts/19406992 )
Changes since the previous beta:
- NEW FEATURE: added an option to let the empty fields on the spell sheet be truly empty, you can now toggle if you want them to be filled with a dash or remain empty;
- NEW FEATURE: added an option to have cantrips on the spell sheets show the damage for the current character level;
- Updated all the spell short description to being first person instead of third person;
- Things from the ‘Extra Spells’ column now always end up on the spell sheet, even if they are higher level than the class can cast, and when they also appear on the spell list/book/known;
- Added the Treasure Checkpoints costs and Tier prerequisite to the tooltip of magic items;
- Added the ‘Burning Torch’ as a weapon option in the Attacks section;
- Changed how things work in the code: how actions are stored, how advantage/disadvantage is stored, how conditions affect the first page, and how reordering of skills works;
- Several bug fixes, including, an issue with DC attacks on the Wild Shape pages, equipment not being recognized correctly, tooltips on companion attacks, and spellcasting not being removed when changing subclass from one that has spellcasting to one that doesn’t;
- Fixed spell attack/dc/prepared calculation not adding the modifier fields;
- Fixed importing spell sheets, magic items, and feats from older MPMB sheets;
- Fixed issues with new calcChanges.spellAdd attributes and added a couple more common attributes;
Once again, a big thanks to everybody who reported issues they found with the previous beta. Please keep the feedback coming!
Just like v13.0.0beta11 and the betas before it, this beta can't import a character from one of the previous betas (v13.0.0beta - v13.0.0beta11). This is a precaution, not a bug! This is done because the sheet can't accommodate all the intermediary changes that I had implemented in the other betas without being too convoluted. You will be able to import from v12.999 and older sheets, as well as from another v13.0.0beta12.