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Hey, all! Here's what's been going on with the development of SEUS PTGI E7. The focus for E7 is bug fixes and optimizations. 

SEUS PTGI has been long overdue for a deep cleaning. It's built on top of an old beta version of SEUS Renewed, and I've been so focused on adding and improving features that I haven't bothered too much about the more stagnant areas of the project. Having the project cleaned out will make it easier to manage for me, and more easily managed code is always a good thing for a project

This includes a redesign of some things, like the sky model. Since the sky is being sampled by reflections and GI, it's important that the sky model itself is lightweight. So, I've designed a new one. It definitely looks different, and in some cases subjectively worse, but it's still young and I will continue to improve it.

I've also been working on optimization on a low level. Like cleaning the code for the project, this is tedious work, but it has payed off so far and there are already noticeable performance improvements!

I am also working on Minecraft 1.13 compatibility, which is planned for this update. Don't worry, I'll make sure it's still compatible with 1.12.

I hope to get E7 finished within a week, but there can always be unexpected delays. Thank you for your patience!

Comments

Gzavier

Thank you for your work

Anonymous

Keep up the good work! :)

MiniDavinci (edited)

Comment edits

2026-11-01 15:00 <3
2019-05-07 11:16 <3

<3

AstralJaeger

Keep uo the good work! I can certainly relate that its tidious working with „legacy“ code

Carilyssa

You rock dude! You are doing amazing work!

black_kuro

I really love the shaders you made and I wish you can make much more fantastic works. We’ll always be with you :D

周明朗

please support amd graphic card

Jorge López

Optimization and cleanup is a very important part of the development cycle. Not only makes the project run better, but makes room for more features and let's you develop easier. I believe it's totally worth it, once in a while, to have a release focused on cleaner, more performant code only. As always, keep up the incredible work!

Corosar

Definately can't wait for this next update. I figure cleaning up the code is bound to show some hidden bugs that may have not been seen. Here is to a smooth-ish spring cleaning.

Ponlets

cant wait lol just wish that my GPU could handle higher res textures and this awesome shader

Patrick Cumming

Hell yeah! Cant wait for 1.13 compatibility. I want to use this on the multiplayer server I am on for project pictures. Keep up the awesome work!

Ashchetum

I'm very excited!!!

verix

it would be so great if I can actually play mc with ptgi on!!!\

Ghent Games

Yes, I would like this as well. Sonic, are you able to speak at all about your intentions with AMD Radeon, etc? Even if it's to say that you have none? :D Thanks!

Serg

Can you fix the way block updates work? sometimes lapis placed down into a space surrounded on 3 sides will not illuminate the 4rth at all...

MineCraftNA

i just want to be able to support a higher version so it's more fun

Jody Weidick

Performance improvements are always welcome! My GTX 970 is beggin' for 'em lol. Thanks for all your hard work. I can't imagine how difficult it must be to program graphics.

KayzerG

It hasn't come out yet he is still developing it

Pbotsfordslayer5

Hyped for PTGI E7 :) Keep Making Awesome Shaders! :)

Soulshot96

Sounds like a good update. I look forward to testing it :)

Sean Daniel

Thanks for the info, looking forward to the next update!

TechnoTechie

Thanks for the info! I guess 1.14 compatibility won't come until after 1.13 compatibility though? Hopefully it'll be close enough that it won't require too much more effort to adjust it for 1.14 too!

Brian

Can u add it to forge

Robert Dykes

no way to skip 1.13 and aim for 1.14?

Ben

We will get there anyway.

Mihail_Surkov

Do u have this issue when u use forgeoptifine then glass windows is starting to make wierd glitch effect? Bc i have this and i hope it will be fixed, i just tried to use this mod maden by sonic for raytrayced sound and though it works perfectly but it makes that wierd glitch with all glassy surfaces. sry my english.

SweetLuna

how do you store volume data?

Robin Austerberry

This may not be a priority for you, but I was wondering if any effort would/could be made do have this compatible with 1.8.9?

Jake M

Yeah I was also wondering if you'll have compatability for 1.14?

Chrishy84

I think at first he needs Optifine 1.14, to make this possible. Last Version is OptiFine 1.13.2 HD U E7

John Haslam

I have started using your shader in the 1.12.2 version of minecraft, and decided to use vivecraft with the shader enabled. Unfortunately the picture was a washy mess and I don't think it was entirely a performance problem. I have a GTX 1080 . Have you tried anything like this?

Nicat Mammadov

@John Haslam If by "washy mess" you mean blurry, you could try turning off Blur. But I wouldn't expect a playable framerate even with GTX 1080.

John Haslam

Yes thank you it was the blur, by optimizing the game, the headset with debug and java for performance, I was able to get it to about 25 fps in vr, which is ok to look at pretty sunsets but for gameplay not so much. Guess I'll have to save up for RTX -_-

Nicat Mammadov

Well, PTGI can't use RT Cores meaning you won't get too much improvement with RTX either. I don't think we'll be able to play Vivecraft with PTGI anytime soon, unless Sonic Ether is a magician. You are welcome.

M0rtus

Make it possible to disable TAA. It blurs the image too much. SMAA is much better

renã

I'm so hyped. You created some really amazing stuff. Hoping for AMD compatibility!

Windygo_54

hi can i get seus ptgi e1 for free pls

MikjoA

I don't think it has anything to do with forge, this is probably because your ressource pack do not match the texture resolution selected into SEUS PTGI, by default it's set on 16x16. If you use Default Improved texture pack which adds PBR&Normal Map to vanilla texture, beware it's not a 16x16 it's a 64x64 resourcepack

John Haslam

Oh right, there is an option in the shader settings to enable ray tracing, but if it can't use RT cores whats the point. The general performance increase from an ordinary 1080 to a TI of the RTX line should at least make it partly playable. In my dreams obviously.

Pbotsfordslayer5

Don't Try To Get it For Free Become A Patreon to get PTGI e1 because Sonic Ether Works Very Hard On These Shaders for the Community and to even try to get it for free is Disrespectful to the Creator.

Mihail_Surkov

im using r3d w pom and pbr x256 and i set resolution correctly of course

Ryan Samuels

Will you work on optimization too? I feel this performance is a bit to little

MikjoA

hmm strange, I don't think I have such issues and I also use forge + optifine + R3D & POM/PBR textures, could you show a screenshot? So then I'll check on my game if I can replicate it

Jack Hammerberg

"The focus for E7 is bug fixes and optimizations. "

Fallen

So, original Seus had underwater lighting that looked realistic.. buuut my version of ptgi for some reason has black clouds and a water thats completely illuminated? Bug or possible fix?

Jack Vitale

Will this work with 1.14.1 ? and now that I have the .zip file downloaded, how do I get it to actually work? I'm not sure how to get the pack into the actual game\

Ryan Chase

Not yet. He needs a version of optifine for 1.14, and there haven't even been been any preview versions released.

Gzavier

Install Optifine, launch the game, and you'll have a folder called "Shaders" in the .minecraft folder

Jack Vitale

This is a trusted download? it seems pretty sketchy, but hey what do I know, I'm just getting back into Minecraft from years ago, lol. Anyway I don't see which one I should be downloading, there's so many options, and many different versions.

EmeraldCrafts

Go to the category "Release Archives" and where it says the download .zip file for the latest one, you can download there. It's perfectly fine.

Ed S

No, the upcoming release will add 1.13 support, so hopefully E8 release will add 1.14 support. It also depends on a mod called Optifine which doesn't support 1.14 yet, either (though should be out in the next couple of weeks).

麦克斯

I also hope that the author can add more light sources to this series.

Mads Hvidberg

I too look forward to these additions, if the author agrees to the arguments

MikjoA

glowing handheld torch would be nice

Jonas Pribyl

Imagine the possibilities with glowing emerald block and proper glass light scattering! Redstone LED monitors! Also, it would be nice to add options in the shaders to add custom light blocks, so we can add blocks from mods there.

RFTW.

Would this shader pack work with 32 GB RAM and a GeForce FTX 1070?

RFTW.

GTX

Lorie

Will it be better compatible with different GPU, such as RTX2070? Because I've met several problems with this shadow.

Mateus Kater

No you gotta have 128GB or more.

Anonymous

You need Gold tier as this will be released in his experimental branch.

jessemano

can you make it less laggy with gtx 750 ti plz

TheDankMemeRises

I think it'd be cool to have reflective surfaces on blocks that can reflect light, such as water (I'm not sure if it does that currently)

CCCMTTT

*wonders if it's coming soon*

CielMC

can you fix the clouds plz and is the shader pack using RT cores in the graphics card?

Kyle Katarn

Hey Eric, check out the home pages description of this shader pack: **It does not take advantage of hardware acceleration on RTX cards.** This isn't possible for now.

CielMC

then can PTGI use both of my cards, please? cause I have a low framerate and having a bad time playing Minecraft maps with it. I've 2 2080s

Robert Dykes

if I understand this is a minecraft java issue. has nothing to do with PTGI. SLI isnt going to happen. what res are you running it at? with what texutre pack. you should be able to get 30fps 1080p no problem with a 2080. go to the discord for more tech help.

CielMC

but I want more than 30 FPS :(

MikjoA

Then how come on your profile it still says : "This patron isn’t supporting any creators at the moment." ?

Alex2216

Hello, I'm going to be a member soon, but i have GTX 1060, does this shader work on my PC?

Ryan Samuels

Because your blind @MikojoA? Anyways E7 isn't out yet, find the post for E6's release and download that

Alex2216

When i become a member, where do I have to go to download it?

MikjoA

It's not me who's blind, not my fault if patreon is slow to update, patreon needed more than an hour. And btw many people dare to ask for the shaders without even supporting, anyway the latest shaders are attached to the post "SEUS PTGI E6 Release!"

FakeMichau

It only "works", nothing more. <30fps is normal at 1080p

Carson Cool

The card is just too weak nowadays but maybe it will run better on e7

Locktios

optifien is not out yet and I don't think we even have proper 1.13 compatability since the shader looks far better in 1.12.2 then it doesn in 1.13.2 especially water, the grass doesn't move either in 1.13.2 while it does in 1.12.2.

DJamesSF

Anyone know why there isn't any rain falling on this shader? Other shaders seem to work fine but for some reason the PTGI doesn't.

Ponlets

cant wait for this :) runs decent at 12 chunks with minecraft more or less using the 16x with normal specular maps tho i dont know how people can use 1024 texture packs with it when i am using a 1080ti and an i7 8700k and 32gb DDR4 RAM

MikjoA

Because it's still a work in progress, it's an experimental shader mainly focused on path traced global illumination. Those detail will be added later I guess when his PTGI is more polished. AMD card does not even work with it yet and he is trying to get it working.

Anonymous

A while later :P

Fseusb

its been 13 days fam

Cyro

And he said there could be unexpected delays. :P Don't rush the creators now, it's rude.

Druuzil Tech & Games (edited)

Comment edits

2026-11-01 15:00 For some reason light sources other than the sun/moon don't seem to work with this shader enabled. I've turned up torch &amp; other light source intensity to maximum in the shader, and there's still no light from those sources (torches, etc).
2019-05-21 02:55 For some reason light sources other than the sun/moon don't seem to work with this shader enabled. I've turned up torch & other light source intensity to maximum in the shader, and there's still no light from those sources (torches, etc).

For some reason light sources other than the sun/moon don't seem to work with this shader enabled. I've turned up torch & other light source intensity to maximum in the shader, and there's still no light from those sources (torches, etc).

Loren Railsback

You need a much faster card my man :( Get a 2060 or used 1070

steve

Really appreciate what you are doing but you really need to figure out what you are going to do for the project though. Just looks like your milking for cash.

alex2005aga

i spent 10 euros for gold but i dont have any sheders

Zayed AlMarzouqi

There is a zip file, scroll down u will find a thread with the title: SEUS PTGI E6 RELEASE! it should be unlocked. inside it you will find a SEUS PTGI E6 zip file

Skyler Bueckert

I am 100% on board for paying you for your development. I understand it's hard work, but making sure it's useable with the latest version of minecraft should be top priority. Looking forward to E7!

Ashervile

This is most likely because you are in the wrong version, or because you didnt match your settings with the requirements in the ptgi e6 post

Ashervile

The current version, PTGI e6, only works in 1.12. This version, PTGI e7, will probably work on 1.13. 1.14 support is impossible right now because it doesn't even have optifine yet

Ashervile

If you have problems, it is probably because you are either in the wrong version or didnt follow all of the instructions from his ptgi e6 post. RTX cards work the same as the gtx cards as far as compatibility goes.

Ashervile

He is working on improving performance, but that card is WAY too slow to run this shader. you really need an upgrade lol

Skyler Bueckert

That's where you're wrong, kiddo *finger guns*

MikjoA

But most mods work on 1.12.2 and many don't work with 1.14

Kelly Thatcher

is that any update which supports the light source of different mods like lantern in bibliocraft? BTW really appreciate your hard work

Alex2216

When you have finished developing this shader, will it be released to the public for free? And released on the official site of Seus

Taylin Sora

if you bothered to read his overview, he explains that once the product is fully complete it will be free hence forth

Lilo (edited)

Comment edits

2026-11-01 15:00 Any updates? You said there may be unexpected problems, I'm happy to hear what's going on! It's almost been 3 weeks and you've been silent on patreon. Doesn't have to be simple or detailed, I just want to know what's going on so far! :)
2019-05-26 03:07

Isaac Watson

I think we would all like to know whats up, just to make sure everything is alright!

Carson Cool

He commented on umsoea discord (Guy with a texture pack for ptgi e6) just a few days so we know he's okay but idk what this big delay is about. Not rushing him but still, look at how much he gets a month.

Adam Dein

I hope that you can work on the detail soon!

KGB_Thanatos

If you need a tester for AMD GPUs I am willing to test for ya. My current rig : AMD Ryzen 5 2600, RX 570, 16GB RAM

Rafid

How to Buy The Shader? And What Minimum Grapich Of Shader?

Rafid

When It Become Free?

Greg D'Alessandro

there actually is a preview build of OptiFine 1.14

cabeca143

to have access to the shader you’ll need to become at least a 10$ patron. The second question i didn’t understand very well, i think you asked for minimum gpu? If it’s that so i would recommend at least a gtx 1060 6gb

cabeca143

When it’s fully released, rn it’s in alpha/beta stages

Anonymous

and yet its been more than a week

Cyro

Patience is key, he also mentioned unexpected delays, it's rather rude to ask when something will be done.

Carson Cool

Nah, I would say a 3gb. Vram isn't a issue at all with just 1gb of vram being used.

Micheal Scott

Is the $10 I pay to access the pack monthly, or can i pay a flat $10 for the pack.

xxrarity1x17

You can download the most recent pack, and then remove your monthly subscription. But doing so will make you unable to access other packs that you have not downloaded.

verix

turns out he said that just to keep us subscribed.

Avlrrrrr1

How much longer? It's disrespectful to us, he writes that he will finish within a week and disappears for a month, it's terrible (((

Jonas Pribyl

Hey man, at least give us some updates, this is starting to get suspicious

Cyro

You're also conveniently forgetting that he wrote that there could be some delays, it's disrespectful of you and others who keep pestering with "gimme update!!!!"

Cyro

Patience is key my friend, he said that there could likely be delays.

Anon

You all do realize it's one dude literally reverse engineering a game via constant trial and error? It's amazing it's out in the first place. Stop being so impatient and spoiled.

Federico Rojas

The delays are not the problem, the problem is that he doesnt communicate with the people to tell them that it's been delayed and it will take a bit longer. I mean we live in an era of ultra fast internet and typing a message takes like 10 seconds either on patreon or twitter, it that so hard to get?

Cyro

We may live in the era of fast internet, but some people have lives, plus he already stated that there would be delays, hold your horses and be patient, he's doing this work for non-guaranteed pay you know.

Cyro

Well-said. I don't know about the 'reverse-engineering' part, but he's certainly doing some really complicated things with path tracing. It's very hard to design it in such a way that's performant without hardware acceleration.

Avlrrrrr1

Oh, my God, are you hooked on the word "delayed" and ready to wait months ??? the developer writes that everything will be ready in a week, so he understands that there is not much work left, and I would be in his place if I found any critical errors and problems, would run to pateon to apologize to their subscribers who pay every month for $ 10 and are a source of income. Did you ever get the idea that he had already finished everything and did not specifically lay out to attract more "wallets with money" and earn more money?

gmodiscool15 (edited)

Comment edits

2026-11-01 15:00 $411,984 a year, damn
2019-05-31 20:38

Ana Blackhold

Listen, it's difficult to swallow the whole "Hope to get it out within a week, but expect delays" when we all know that you get your paycheck on the 1st of each month. Not a single word from you within 3 weeks. If there are delays, that's fine, but not updating your patrons on these delays just makes it look like you're milking that money as best as you can.

Jonathan Fleming

I don't mind delays. After all, this is an individual on Patreon and not an official company project. But, monetary contributors deserve an explanation for extraneous delays.

Andrew Irvine

He's been working on it for 7 years and only recently making money out of it. He's earned it.

Jack Hammerberg

He's been updating people on Discord. E7 looks hella buggy right now.

정하 김

Is it a monthly fee?

Ana Blackhold

I don't have access to the discord :c where can I find the invite link?

josh

yes i believe so

Anonymous

Must be a rough week for sonic ether.

Cyro

He's a single person working on doing something extremely difficult. *You* try doing that on a monthly basis without hitting unexpected delays. P.S. I'd also like to know what the discord invite is, I can't seem to find it anywhere.

Cyro

Calm down, he's a single person doing something extremely difficult, *you* try doing this on a monthly schedule and avoid unexpected delays at the same time. He's clearly delivered before, he will deliver in time.

Mathais519

I'm sad the leaves don't move in the wind

Ana Blackhold

I literally said delays are fine, Cyro. Fuck off.

Avlrrrrr1

It's his problem that he's single. He is careless about his subscribers, not informing about the development, and people pay money. Pay me $ 30,000 and I will sit around the clock and work, releasing all in normal terms

aidan thai

will you consider making older versions avalible for free? like maby when (possibly) e8 releases maby you can make e5 avalible for free?

aidan thai

or maby a less graphicaly impressive version?

Lilo

PTGI will be fully released when it's done. Wait until then.

Tom Smith

Google translation When do you add compatibility with AMD?

Silly Ivan

Dude, that's enough. All the other shader packs, like Sildur's, have moved into 1.14.2, and you're just NOW doing 1.13? I'm done waiting for your updates, there isn't enough of a difference to justify the money I've been giving you. This is ridiculous. Get your act together, lest you lose even more of this unimaginably generous support you've been getting.

Muddy

geez calm down dude

Silly Ivan

No. He gets 32k a month from us. He can do some damn work.

Silly Ivan

He's several updates behind for the PAID updates, when you can get free, up-to-date shaders from packs like Sildur's. SEUS isn't worth it.

Silly Ivan

No he hasn't. All the other shader packs have been keeping up with the Minecraft updates; 1.14 came out a month ago, and Optifiine did more than a week ago. But JUST NOW Sonic Ether is working on 1.13? That's ridiculous.

Alan Guereca

I mean how compatible can you get with raytracing IN MINECRAFT? Give the man a break.

Nes-Ali (Avali)

Just wana ask if i can do a onetime payment just for the shaders i do have $10 au and would just like to have the shaders so i wana ask if thats ok? (Edit) and i use a intel intergrated card did have a nivda but burnt it out

Robo Core

1. They have NOT all moved up. The best three shaders everyone used were SEUS Renewed, Continuum 2, and Kuda and none of them work great in 1.14 let alone 1.14.2. 2. Those shaders ARE FINISHED shaders being upgraded from 1.13 to 1.14. This is a new shader that is better than all other shaders being newly created, not upgraded from 1.13 to 1.14. 3. The reason you do 1.13 before 1.14, is because it gives you a climbable ladder that makes it better for both a dev and the users. For instance say your shader works 100% on 1.12. When 1.13 and 1.14 come out, they each add new items/blocks to the game. First you would add 1.13's stuff like conduit lighting then push it out so 1.13 users can use it 100%. Then after that is all done you can add 1.14's stuff like lanterns and campfires. If instead you did some from each then both 1.13 and 1.14 users would neither be 100% and it would be harder for a dev to keep track of where they are at being all over the place.

Henry Meckert

when ever i enchant something it turns purple its just a solid dark purple for my pickaxe or anything Plz help

Shmeclan Dong

@Liam I want to know the same thing, did anyone ever say if it was a one time payment or not?

Kai

How Do I Download?

Lilou

ya how do we downlod??

Luis

Ok

tarlyn

is this free ?

Michael Ellis

So I absolutely love PTGI 7 on my Nvidia 1060. However I enjoy modded Minecraft very much and I’m using Thaumcraft 6 Beta 26 as it is by far my favorite magic mod and I’ve been using it since back in 1.7 and maybe even earlier. PTGI 7 seems to have issues with the golem press as well as warded jars and nitor, when I place nitor as a light fixture it’s literally invisible can’t see anything. The golem press is just glitched our and has purple textures all over it and the textures are used in wrong places, like the table texture is placed over the cauldron and anvil textures even though it shouldn’t. The glass jars don’t even look like glass they let made out of the water shader texture or whatever for some reason, they move and flow just like the water does. I would really love if you could look into fixes for these if they’re on the shader end and not the mod itself!

Shrek

How much fps do you have, i have the same graphics card with about 7 fps