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[MINOR UPDATE] PTGI E7.1:

Magma blocks now emit GI 

Fixed RTX graphics card visual bugs

Fixed redstone torches on walls (in Minecraft 1.13 or later) not emitting GI

SEUS PTGI E7 is here! I would like to apologize for the delayed release. Uprooting all the old, stagnant code and replacing it with new systems without breaking things was more difficult than I expected, and a few times this process caused some befuddling bugs that took frustratingly long to fix. Other developers will know the feeling, sometimes during this process you can miss one little thing and it can send you on a hunt that lasts days. 

I know some of you are upset about how long it took, and some of you even feel that it seems like I'm artificially delaying releases to "milk" money. All I can do is try my best to assure you that I am not doing this. Anyone who has been following my work for a longer period of time (before I launched my Patreon page) will know that these delays just sometimes happen. Actually, since starting my Patreon page, I work harder and release updates way more frequently that I ever did before!

I know that many of you are here to support the development of SEUS and are understanding of these kinds of situations, and I am incredibly thankful for that! For those who are just here to get access, I would like to kindly say that if you feel that I am not earning your patronage, you can cancel and re-join at any time. I've kept "charge up-front" disabled for this reason.

SEUS has been something I've been working on for over 7 years, and most of those years I've earned almost nothing from it, at times putting in full-time hours or more just for the passion of it. I want to assure you that this is still a passion-driven project! With your support, we can continue to push the boundaries of real-time graphics in Minecraft! 

Thank you for taking the time to read this and for your understanding!

Okay, okay, so what's new in E7? Well, as I said in my last dev news post, the focus of E7 was mainly optimization, bug fixes and compatibility improvements, but there are some new features as well! Here's the changelog:

Minecraft 1.13 support!

Fixed yellow/green tinted lighting bug!

Performance improvements

Fixed low-light GI artifacts, improved GI color precision

Improved reflection noise filter: reduced reflections flickering and "blobby noise"

Fixed hue shifting at edges of ray traced reflection bright "lobe" areas

GI secondary bounces are more correct intensity. White/bright rooms look better

Entities (and entity armor), items, particles, and the player hand all have full specular + normal map support and render the same way as blocks in the world! 

Normal maps should now always display correctly, even on rotated blocks

Nether portals now render like stained glass instead of weird invisible water

New lightweight sky model (still work-in-progress)

Fixed redstone torches not visible in ray traced reflections

Improved screen-space reflections (may be more expensive, still rough)

Fixed weird reflection bug near GI render distance boundary

Improved GI filter, now preserves light across distance better. Still working on this

Surfaces lit with indirect light inside reflections should now look more similar in color/intensity to how they appear directly

SEUS Tonemap is now the default tonemap operator

Other small lighting tweaks

I hope it has been worth the wait! I'm particularly excited about the possibility of normal and specular maps on items and entities. I can't wait to see what you talented texture artists can do with this!

As always, I'm looking forward to hearing your feedback and seeing your screenshots in the Discord server!

 

PLEASE READ THE FOLLWING REQUIREMENTS FOR USING THIS SHADER PACK!

Minecraft 1.12.2 or 1.13.2 (no 1.14 support yet)

For Minecraft 1.12.2: OptiFine 1.12.2 HD U E2 or newer

For Minecraft 1.13.2: OptiFine 1.13.2 HD U E7 or newer

Options > Video Settings > Details > Alternate Blocks: OFF

Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

Options > Video Settings > Quality > Natural Textures: OFF

Options > Video Settings > Shaders > Shadow Quality: 1x

Options > Video Settings > Shaders > Old Lighting : DEFAULT

Resource packs with custom block models may cause issues

Some of the currently known issues are as follows:

"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)

Issues with the rendering of semi-transparent/translucent materials 

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is not possible at the moment!

Compatibility with Intel GPUs is not possible at all!

Files

Comments

Jeff Messer

I JUST happened to fire this up again earlier today and thought, huh, I wonder if he's close to releasing the next version? LOL...good timing! Looks like a great update, can't wait to check it out.

Florian Joffrin

Amazing, thanks! Early bug: redstone torches that are mounted on walls do not emit any light. Redstone torches on the ground work normally.

WhiteB

This version work with 1.14.2 very well. I have tried it. You need the Preview Optifine for 1.14.2.

Alpha

Smoke effect is not work but No problem with shader

Dxic2k

It Worms with 1.14.2? Thats great news, since i can't get any version under 1.14 to Run ;) Edit: i wouldn't use it. Lighting on some blocks is of and enchanted Tools have No Detail.

Tristan McPherson

It's as if you didn't read the post at all dude. Come on...

Philipp

Can anyone recommend a texturepack with this?

cabeca143

I was beginning to worry, when these delays happen send a post here on patreon to update us

DC

Awesome work! These things for sure take some time, sometimes tiny things can hide for days with zero progress

Payne Cork

What blocks are the blue glowing ones?

Fikri Mustafa

How come dynamic lights won't work with the texture pack?

AkuaCr

lapis blocks

Corosar

I have been eagerly waiting for this release. I can't wait to give it a try and see the differences between the releases on the RTX card i have. I know how annoying it is to have something break something else completely unrelated in code. You definitely have my understanding. so excited to give this a go!

Durlon Bryant

Love your shaders! Thanks for all your hard work. I do have a question, think it'll ever be possible to run these without optifine?

Fae

You can use ShadersMod instead. But that's basically the same

MeatSafeMurderer

"Unfortunately, it is currently impossible to run PTGI on an AMD/Intel card. As for why, geometry shaders do not work on Minecraft, because Minecraft uses quads for geometry instead of tris/triangles, and geometry shaders do not allow quads as an input. Nvidia has an extension that fixes this, but unfortunately AMD/Intel does not. One way to allow AMD/Intel cards to function, would be if OptiFine added tessellation shaders, since those run before geometry shaders and always output tris. So the input to the geometry shader would be tris instead of quads. "

KGB_Thanatos

I'm hoping for AMD support soon

Jiwon Kim

seems like it's still bright after block all the light source, and ray-Tracing quality is not good as much as E6. Is that only Me?

Pye

Amazing ! And not laggy at all, running 60-70FPS on a GTX 980Ti and a i5 4690k !

Dakota Rhodes

Enabling black depth has helped me with the lighting.

Bocce

I need 1.14 compatibility so I can use this shaders on my server! Hope that doesn't take long

Jiwon Kim

I'm sorry I cannot find black depth option.

Corey Gentry

The effect where the torches light up in hand hasnt worked for me ever. i have dynamic lighting turned on and nothing. it works on other shaders. Everything else about this is amazing I just dont understand why it doesnt work

Ed S

Amazing work man, just need 1.14... one fourteeeeeeeeeeeeeeeeeeeeeen, keep at it!!

Miranda

I believe it's to do with the way the raytracing is being done. It depends on things being cleanly aligned with the voxel structure of the game and also relies on temporal accumulation to make up for low ray counts. Both of these things probably mean that dynamic lights would have to either look really strange or not use path tracing at all. But I don't know for sure, this is just my best guess as a non-expert

Miranda

Maybe some kind of screenspace solution is possible. I SS stuff is already in there for certain things. But that might have some really obvious artifacts

Nacho5944

Overall really nice, but I've noticed that End Rods aren't emitting light with this version. The little particle effect puffs fly off them, but no light is emitted.

Ed S

Amazing, totally going to try it! This is using the Optifine pre-release presumably?

Kevin E Dellatore

currently, all enchanted items have a fully pink/ purple texture. Not like that with E6.

Corosar

Can confirm that enchanted equipment in hand appears with a purple solid colour texture.

Matt

Lantern didnt make any light and items in hand are purple textured

Kristiāns Micītis

That is up to OptiFine mod to update to 1.14. Once that is done, the shaders should work

MikjoA

Actually you can use thoses shaders on minecraft 1.14.2 with the preview version of Optifine. They are not fully compatible, but they definitely work. The Global Illumination works very well, but the ray traced reflection are missing details, however specular reflections, especially for PBR texture, won't have any issues. Eventhough it's not as compatible as it is for 1.13.2 it does looks gorgeous, and the global illumination is better than any other shaders.

Christopher Thomas

Why does it keep saying "OpenGL Error: 1282 (Invalid operation)" in the chat? I've noticed that lighting from stairs are not displayed properly during complete day, easily can tell inside caves or just a dark area. Great to see the lighting in caves is fixed though :D

Cyro

You need to use 1.13.2.

EmeraldCrafts

Wow wow wow! The performance improvement is PHENOMENAL. E6 I would get ~40 fps in game play with a 2080, in this one I get TWICE the framerate!

llumas

Nice job! Didn't expect this update to change much, but when i loaded my world, the lighting just looked better. Amazing work, as usual.

Martin

I feel silly for asking, but I can't remember - do you place the zip file in the shaders folder, or extract it?

Brightest Pixel

Just put the zip folder in the shaders folder and it should work.

Ed S

You're right - works fine with the 1.14.2 Optifine preview on my 1.14 Realm!

Avolicis

Same issue with the OpenGL error 1282 here as well.

Deadsmoke

delaying a release is better than releasing something with possibly more bugs than the last release. also raytracing/ pathtracing is relatively new for games and consumer hardware. its not new entirely, since alot of movies have video sfx that implement raytracing for realistic rendering. It shouldn't be something easy to fix if there's bugs/ errors, since its a relatively new way of rendering shadows/ video effects in games.

Brian

guys dumb question but good lord I cant find the discord channel at all :(

Brian

can anyone please hook me up

Alex V

whenever i try to launch the e7 shader, my game crashes. im running two rx580s

ghytpop

Been having a problem where enchanted tools/weapons show up as solid purple textures when held, is this a known issue?

Kalakoi Gaming

"Compatibility with AMD GPUs is not possible at the moment!"

Phillizae

Hi so i bought thid abd didnt like it so i woulf like a refurn or ill sue u with extreme lawyer

Eric Austin

what kind of performance improvement can we see? 5%, 10%? what are we looking at?

EmeraldCrafts

There should be better dark level settings or something. Because in very low light situations I cannot see unless I turn up gamma which makes outdoor areas looked extremely washed out.

Ryan Samuels

lol what? just stop paying for it each month

Stardust Journal

Is there any way to make glass actually change the light? Also does anyone know a good resource pack to go with this?

Tropico

E7.1 Seems to work 99% of the time with 1.14.2, but makes enchanted items purple and rain disappear. Is there any chance you could fix that in newer releases?

Corey Gentry

Cant seem to get the settings right so a torch in the hand lights up the surrounding area

jose

how do i enable parallax textures?

Brightest Pixel

As far as I know that hasn't been added yet in this update.

KayzerG

It is not supported yet so you are going to have to wait for a later version

Johann

The Room dont Light up when i place a Torch in the middle of the room the torch itself Lights up optically but the Environment is still remaining dark when it is night, is it not yet supposed to be like this by todays Progression or do i Need to Change something in Shader Settings? it doesnt feel Right the way it is at the moment.

Alex Weeks

Hey I apologize if this has already been answered elsewhere, but are there eventual plans to model the color transmission effects of stained glass? Allowing them to transmit light of only one color would make rooms with stained glass windows look really cool.

Stardust Journal

Looks like the shader works with 1.14.2 perfectly! The recent release of the beta optifine allows it to work now.

Ben Kaluzny

my iron blocks are not reflecting or not looking metallic in any way anybody have a fix?

Vaktrus

What hardware do you have? I'm using optifine 1.14.2 pre9 and the lighting isn't working correctly. I'm using a 1080 gpu.

Stardust Journal

Gtx 1080. Did you make sure to Follow the instructions for the in game settings?

mark

i have been using your shaders for a while and always been happy im glad i can support you now thanks for your work in this great game.

Ben Kaluzny

could you give one to me that i can use?

Brightest Pixel

For 1.12 there is Vanilla Normals Renewed, otherwise I haven't been able to find one for 1.13 or 1.14 yet, except for Default Improved where diamond blocks reflect somewhat.

ㅤㅤㅤ

thanks for clearing that up :)

Chahzou

The initial lighting after breaking a block seems to depend on the time of day and can look jarring. This is obvious when breaking multiple blocks in one direction in a cave at daytime. Maybe it's possible to find a workaround by approximating based on nearby blocks.

Matthew

can you make this so it supports amd cards

Tessa Wolf

tested and works perfectly for me in 1.14.2 with optifine 1.14.2 HD U F1 pre13 on a RTX 2080 ti at 90 fps.

Bloxyway

I run this with a 1060 ryzen 3 16 gb ram and this was the most beatiful smooth shader 30 fps ty.

Apple Sauce

I've been trying to download this resource pack but its not working and I dont know why.

Alex Whipple

I keep getting an Error: Invalid program "composite" anyone know how to fix this?

Evan Howard

Is there a way to make it so torches emit light in the off hand with the pack?

Akihiko Cortez

i have the problem that my toch dosent light anything

Jameson

I put the pack in the shaders folder, yes I have optifine installed to the right version but NOTHING shows in the shader selection in game, what am I missing???

NeoVidia

Seems to work pretty decent with the recently released Optifine 1.14.3. The only thing that doesn't seem to work is POM.

Cyro

It should be in the 'shaderpacks' folder.

Aaron Kolker

I ran into the same issue. You need to put the zip into the shader folder.

Jameson

okay so this is strange, it downloads as a .zip but the file is clearly NOT a zip, I got Apex shader just to practice and it worked fine showed up instantly as a .zip and its extracted copy.

Kyle Pearce

Hello my fps are rather low any tips to boost them i run a ryzen 5 2600 rtx2060 founders 16gb 3200hz ram my fps are about 44-50

The Smell of Bacon

Don't feel bad Kyle Pearce, I have an i7-8700k and a RTX2070 OC and I only get about 5-10 fps more with a 2k texture pack

The Basskitty

Yah @kyle Pearce I feel like that is pretty average and reasonable 👍

Chris ziemski

I run i7 8700 with gtx1080 solid 60fps but i limit mine to that if i set no limit i run 100+

Chevy SiX Gaming

I just built a rig and was itching to put the RTX 2060 Super to the test, awesome smooth, it runs well with PureBDCraft, and FTB Revelation modpack patch, currently trying out the modpack with it, im amazed

II Rare II

im playing modded minecraft it makes some textures rainbow color