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UPDATE (AUGUST 22nd): The change from the use of geometry shaders to instancing for E9 has caused some performance issues on the CPU side for some users, and some AMD users aren't reporting any performance benefits from this change, which was the main purpose of it. I have uploaded a test version ("SEUS PTGI E9 Geometry Shader Test", attached to this post) where the only change is the switch back to using geometry shaders. 

If you have the time, please check the pinned post in the #instancing_vs_geometry_shaders_test text channel in the SEUS Patrons Discord server for instructions on how to provide performance feedback. Thank you! 

PLEASE READ THE REQUIREMENTS FOR USAGE, AS THEY HAVE CHANGED SINCE E8!

SEUS PTGI E9 has arrived! If you're curious about the details on what's new, check out the two dev news posts about E9: https://www.patreon.com/posts/seus-ptgi-e9-dev-28423723 https://www.patreon.com/posts/seus-ptgi-e9-dev-29024031

In short, E9 brings proper ray tracing of non full-cube shaped blocks! Since these have to be hard-coded, and each additional considered block shape adds to the cost of ray tracing, as I mentioned in the first E9 dev news post, E9 only accounts for what I considered to be the most important blocks in their vanilla shapes. The blocks included are all variants of stairs, slabs, doors, fences, trapdoors, snow (including all buildup layers), carpets, and pressure plates. More will be added in the future, and I will try to put more time into optimization of this new feature as well in the coming versions.

There are three settings for this feature. 0 will disable it and mimic the old behavior of SEUS PTGI with the familiar broken lighting on unique blocks. 1 will consider stairs, slabs, doors, and fences. 2 will enable all of the rest. The higher the setting, the higher the cost. The default setting is 2, so if you're wondering why out-of-the-box performance has dropped from E8, it's due to this.

To help make up for this, I've added back the "GI Filter Quality" option in Raytracing Options. The default value is High, which is the quality you're used to. You can choose Low for a significant speedup at the cost of some artifacts in diffuse lighting.

The next big thing is AMD graphics card support! There are still a few little bugs here and there, but I didn't want to keep you guys waiting even longer for this release.  If you're using an NVIDIA graphics card, you don't have to worry, everything should still work just fine.

However, sometimes I still experience crashes on my RX 580. Sometimes it takes several attempts to get into the game. Crashes only appear when the shaders are recompiling, so once you're in and you've got your options set, running the shader should be fine. I couldn't figure out why this was happening. Perhaps something on the driver side.

If you have tried E8 with an AMD graphics card, you may have been disappointed with the performance. AMD GPUs struggle with geometry shaders, which has been used to enable ray tracing. Well, there's a new feature of OptiFine that allows me to use instancing instead of geometry shaders for voxelization, and at times the speedup on AMD graphics cards is 2x! There is a very slight speedup on NVIDIA graphics cards as well.

Due to the use of this new feature, this version of SEUS PTGI is only compatible with Minecraft 1.14.4 and OptiFine HD U F3 until this feature is ported back to older versions.

Also, using resource packs with custom models is even more prone to cause broken lighting with this version. This is due to limitations of avoiding the use of geometry shaders. I am working on a solution for this. So please, don't use any resource packs with custom block models!

Here's the changelog:

Proper ray tracing of stairs, slabs, fences, doors, trapdoors, pressure plates, snow, and carpet blocks!

Improved AMD graphics card compatibility (though some bugs still remain)

Improved performance on AMD graphics cards significantly by using instancing instead of geometry shaders

Added Raytracing Options > Geometry Trace Quality option, for controlling the ray tracing of non-cube geometry

Added Raytracing Options > GI Filter Quality option. Set this to Low for a decent speedup at the cost of lower quality diffuse indirect lighting

Fixed unpowered redstone lamps and torches giving off light

Fixed black sky from underwater bug

Fixed sunlight specular not showing on metallic surfaces

Fixed metallic surfaces going black when Full Raytrace Reflections is Off (Screen-space reflections still show issues on metallic surfaces though)

Fixed issue where voxelization would sometimes break and cause lighting bugs when high resolution resource packs were used

Fixed normal maps changing appearance/depth based on resolution of resource pack

Fixed ray traced reflections not considering atmospheric scattering

Fixed atmospheric scattering causing lighting bugs during rain

Improved color accuracy of secondary GI bounces (and gives slight reduction in "disco floor" effect)

Added ReinhardJodie tonemap operator

Implemented proper ACES tonemap color transformations

Fixed errors caused by some combinations of post processing settings with boosted saturation

Tweaked sunlight colors, should be more natural now

Fixed auto-exposure adjustment reading from the wrong screen position

Added new (custom and not physically based at all) algorithm for converting kelvin color temperature to RGB, used for Torchlight Color Temp setting

Added much more granularity in many adjustable shader options, and many have been converted to sliders

Fixed bug where reflections were sometimes brighter than the thing they were reflecting

Better depth-based rejection for GI filter, so edges of blocks are much cleaner up-close, and far away diagonal surfaces aren't as splotchy

Improved shadow appearance, spots of sunlight no longer look like little targets, but like full-shaded discs.

 

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

Minecraft 1.14.4 (older version compatibility isn’t possible until new OptiFine features are ported back)

OptiFine HD U F3 or newer

Options > Video Settings > Details > Alternate Blocks: OFF

Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

Options > Video Settings > Quality > Natural Textures: OFF

Options > Video Settings > Shaders > Shadow Quality: 1x

Options > Video Settings > Shaders > Old Lighting : DEFAULT

Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:

Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.

Some artifacts on edges of water shadows (will improve in the future)

"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)

Issues with the rendering of semi-transparent/translucent materials

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing.

Compatibility with Intel GPUs is not possible at all!

Files

Comments

wesley lim

FUCK YEAHHHH!!! So excited

Oly~

nice

JM

ooooo :)

Joshua Stoner

Its not showing any light in my game :(

DIvide

Glowstone doesnt seem to give out any type of light it just pitch black in my house

Pixelidon

Thanks for this great update :) Btw I'm having a light emitting issue, when on floor lantern emit light as they should but when I put a lantern on an iron fence (linked to a ceiling) it stop emitting light. It works fine with wood fences.

Justbrandonll

Can I get a "ooohh yeaaahh" cody?

DIvide

Same

Joshua Stoner

Okay nevermind, didnt realize optifine had a new version. I installed that and it looks great

Kristian

Is the leaf/grass wind animation implemented in this one? Remember having issues with it in the previous versions

Ironhide

Hi... How can i turn on the lightning for this Shader? My torches and sea pickles don't make the light anymore

Dxic2k

What u think of nvidia bringing the buildin raytracing?

wesley lim

Gotta update to the latest optifine otherwise it won’t work!

wesley lim

I saw black sky from underwater bug was supposedly fixed, but I still have the same issue here, 2080super here. Also I noticed that the contrast and colors change significantly when playing in different resolutions. 1680x1050 looked fine for me in E9, but suddenly 1280x720 was washed out. I had the same issue in E8 where 1280*720 was washed out compared to 2560*1440. Lastly, I’m seeing dark shadows on some path blocks, I think it happens when the underside of the block is hollow in the dark.

Ironhide

OptiFine 1.14.4 HD U F3 i have this one installed. Do i need the OptiFine 1.14.4 HD U F4 pre2?

David Mersch

On my Radeon VII normal settings 100% working OMG :P

Kane Hodder

Hey Just a question what happened to the Wavey Terran (Wheat, Grass, Leaves etc) that this shader used to have. Was it disabled for performance reasons? Is there a way to re-enable it?

Ashley Mertz

is that the immersive resource pack you have there my good sir?

Andre Ploszaj

With the nVidia Minecraft RTXon teaser today, this is looking even more beautiful. Why didn't they just trow money at you instead of underwhelm everyone is beyond my understanding.

Andrew Ziegler

This version actually partially works on my vega 56. The rays and global illumination seem to work but the textures are a bit messy. Good work.

Justin Nicolay

Torches work for me, but sea pickles remain light-emmitingless. :( Anyone know of a quick fix?

Kane Hodder

From what I hear tho this is Windows 10 Minecraft. So it'll impress that crowd who has long desired mod support like the java version gets. Hopefully this means that we get this in VR as well.

Andre Ploszaj

You probably know this and are considering performance, but just in case you haven't tried: SEUS PTGI does work with Vivecraft.

ronaldo duran

Nvidia and Mojang are going at with their own pack. The race is on Sonic. We're rooting for you!

Jordan Bennett

I've also been having that issue with the last several versions. Looking for a solution

Darnel Goodboi

Came to say this, but also came to say that I'm going to continue support. I've been using SEUS for years and now want to give back.

Harrods

Instant crash on my Rx 590

David Street

Hi, I get artifacts displaying all over the screen. I tried playing around with the settings but no luck. I have a Gigabyte Geforce RX 2080. If anyone has any suggestions to fix this issue that would be great. Thanks!

IAmPreden

Excellent release, way more stable on my 2080Ti and it looks absolute amazing. My favourite improvement is the slime. In the nether however, I get almost no light with E9. Is this expected or a known issue?

Auston

me too idk how to fix it

Mychal Devin Smith

I have an underwater home with a glass ceiling and sea lanterns for lighting and what used to be a beautiful home to look at inside is now just black af and none of the ray tracing is creating the correct lighting lol! any settings i can change to fix this or is this just going to be a side effect of this version for a while?

Matthias Yanez

Hey, have you seen the official ray tracing video from Mojang and Nvidia bringing proper ray tracing to the Windows 10 Edition? I think it's so cool how you started this first, and honestly I think your ray tracing shader looks better than the official one in the video. In short, keep up the good work! And what resource pack are you using in the screenshots?

Teplous

so I'm using the Umsoea r9 pack and i'm trying to use the continuum 1024 pack to supplement it since it's not a complete pack, but every time i try it crashes the second the game tries to load both, any suggestions?

wesley lim

Enchanted shaders were fixed in E8

wesley lim

They don’t have PBR texture support nor do they care about proper PBR water and stuff. The shadows are way too soft, like most RTX demos now, they make everything area lights and make them too big to show off soft lighting but it’s way overboard. Even the sun in theirs is a soft light?? The only thing they got going for them is proper refractions on water and probably better water caustics as a result. That and no artifacts on the edges of refractive surfaces like we have now. Another thing they probably don’t have issue with is multiple layers of transparent objects. Currently if you look through white stained glass, you can’t see water or any other stained glass in the game anymore, which is kind of a bummer

wesley lim

Yeah since E8, vivecraft seems to work with it. But I can only get 45fps at 0.5x supersampling with a 2080 super on the rift lmao.

wesley lim

Hmm I believe I’m on F3 as well... im not sure how to help you then sorry..

Kevin E Dellatore

Does anyone have a 2070 Super and/or a 2080? I'm currently getting around 42-50 fps at 1080p, 18 chunks, and the recommended fancy settings. This was the same specs I got with my 2060 and a i5 6500, while now I have a 2070 Super and a i5 9600k overclocked.

Andre Ploszaj

If I'm not mistaken they also seem to lack GI or have 1 bounce at most, no? Reflections, refractions and shadows aside, they are brute forcing every frame per pixel rays what Sonic distributes across multiple frames only on a (I guess) biased way taking advantage of the grid/block nature of the game. I'd think RTXon was slapped on Minecraft as the same solution they used for AAA games that use baked lighting for static environments and rely on strategically placed probes for characters. Reflections are "subtle" (as they mention on the trailer) in natural scenes (most surfaces are rough) COMPARED to global illumination. I don't think they are reaching SEUS PTGI very soon if ever with RTX alone. I'd love to be corrected where I'm guessing wrong.

Serge-Antoine Côté

You might wanna edit the "about" section of your patreon page because it still says "SEUS PTGI will not currently run on AMD graphics cards. I am currently researching how to get it running on AMD cards. I will update this section as progress is made towards this."

Serge-Antoine Côté

I usually crank the brightness level to the max (but I guess you've already done that) and in the shader settings I crank the torch brightness and everything to the max value. I haven't had time to try E9 yet so I don't know if I'll have the same problem as you next time I play.

Vapor619

Does in hand lighting work. For torches, lanterns, etc. And also does the mirror iron block work correctly?

NMLWright

Will this conceivably be able to run on 1.8.9 if they port back Optifine updates to earlier versions?

Ironhide

Is it notmal that i only get between 30 and 40 fps with an RTX 2070 extreme? I have an i7-7700k. 16Gb memory. My screen is an MSI Optix AG32CQ 144Hz monitor with freeSync connected by Display port cable (i know Nvidia is G-Sync, but this monitor is one of a few that makes FreeSync compatible with G-Sync).

Queueue_

For me at least it looks like torches and blocks that emit light (eg glowstone) aren't working properly. On both a server I play on and my single player world, the bases that are lit with torches and glowstone are just pitch black inside

Carbonator

Works perfectly on Radeon RX Vega 56 with 50 - 60 fps (default without ressourcepack). Have waited a long time! thank u so much!

M7md Xking

i got 2 shader packs,E9 and renewed 1.0.0 ,,,which one ?

KGB_Thanatos

For those on AMD GPUs, if you are experiencing crashes, try starting in windowed mode, then apply the shaders, and once in the world, hit f11 for fullscreen. That's how I got mine to stop crashing on E8, and E9.

names are hard

For me, this new update took all the "light" out of "light simulation". Specs are 2600X, 2080 Ti, 64GB RAM

Damien Cherico

what settings do you run? i get horrible fps and have sli 2080 ti

Martin Ortiz

Not sure if I'm doing something wrong but the lanterns aren't emitting light

Crossrivalsjr

Im trying to run this in Vr and on pc, but it just shows a picture of all the textures on my screen, and every other texture is white. the only thing I can see is the pause menu. Am I doing something wrong, or did I just waste $10 I could have actually bought something with? Im pretty sure the latter.

josh

could anyone tell me if there is moving grass/leaves or how to active them? thanks!

Pedro Carcamo

this sucks lol i wasted $10!! no one would wwant to run this at 30-60 frames per second with a 144hz - 240hz monitor, x2 1080ti/ 1 rtx 2080ti

Blue

i do just fine.

Oliver Hinz

Works fine on my RX 580 but setting the resolution scale to 0.7 locks up the game

Steve Slater

Doesn't really have anything to do with your monitor. SEUS runs hot, and will peg all current graphics cards performance, even 2080's You can play with your performance settings to have a compromise between Near-Perfection at 30fps, or somewhere.. less than that at 90+. I've tweaked mine to somewhere between 55-65 to saturate my 60hz display.

Ironhide

weird thing is, on my laptop with a GTX 1060 i get 60 to 70 fps with same texture and shaders and settings

Hannah Kim

Why is this so laggy?

Matthew

because it's a good shader

Matthew

what are you trying to say

moriantha

@anyone having light emitting issues: Update Optifine

Kai Silver

I've tried that but nothing emits light aside from the sun and when I hold light emitting blocks.

Stardust Journal

There does seem to be something strange around brewing stands. They cast a much darker shadow and its block like. Only one doing it.

MrOverlord12

Black Sky Under Water Is NOT Fixed...

Markus

Is it posible to get "SEUS PTGI E9" to work with "realistico" texture pack?

manibre

I have a 2080ti and I have solid 80-120 fps

Coasure

Anyone else keep getting Open GL errors when using Umsoea resource pack? Never had this problem before in E8. But since E9 came out, I just started having problems with both versions now, when running umsoea's resource pack.

NewFool

I enjoy my 50~ frames. The graphic quality is worth it. even with my 144hz display

Franco Granda

I kept getting that but found a setting under the video settings that allowed me to toggle that off. Can't remember where exactly but it was something like "GL notifications"

Effervescent06

I just downloaded this and for some reason the underwater lighting texture is on everything in the world. I'm not sure if maybe I changed a setting that caused this or what, but is anyone else experiencing this/is there any currently known way of fixing it?

Christian Cordes

one thing that buggs me is, that light seems to go through solid blocks... lava on the one side gives light the stones on the other side

Nick

Is it just me or does it now make light sources like torches light very low?

Christian Cordes

and the light source under carpets to not directly light the suroundings does work only sometimes

Colin Chambers

That's happening to me, too. all the light sources for me are very low.

JM

y e s, thank you, ether of sonic

Marcel Oinonen

It does work on my Rx 580(with minor artifacts), but I have to switch off fullscreen when i change any setting related to shaders, or if i want to start a world. After that, i can enable fullscreen again.

Something funny

I got it working fine, only problem I had was performance. It has specular mapping and from what I can tell there isnt a way to turn it off in the shade settings

Something funny

Mine was doing the same thing, till I realized I had shadows at 2x for my other shaders. Make sure it's set to 1x and it should be fine

Rafael

its not working on my rx 580 :c due to a permgen error apparently. Edit: To anyone who has the same problem ( Minecraft loading to 100% and then crashes) I just solved by downloading a different launcher, SEUS doesn't work with the Tlauncher It seems.

Heiden Shadows

GPU Utilization of my Vega 56 went down to 60% and my FPS went from 20 to 30 on the test, at 2560x1080, full eye candy enabled.

Jesper Lyng Proos

My game is working, but... It's rendering all items/blocks at screen. but not in sky. GTX 1050 Ti 4GB. Pls help

Edmund Bayot

The texture pack isn't loading up when I drop it in the folder.

Coasure

Don’t want to turn them off, just want to be able to fix the problem. Also, in E9 the shadows become all weird and flat on the blocks, have pics too.

VVSCloud

why do i have 20 fps with an rtx 1080? xD

GabclarexxFR

beacause the shader don't use the ray tracing part of your GPU beacause isn't ray tracing shader pack but it's an path tracing shader

James

1080ti with 70 fps. no idea what i did though

TricksterGoat

What would be the best minimum GPU for this shader for 60+ FPS?

Stardust Journal

Uhh. yea. For some reason the end has blue sky and clouds. This intentional?

Heiden Shadows

Depends on the resolution. At 1080P, 5700XT or 1080ti or better. (1080ti, 2070su, 2080, 2080su, 2080ti, RTX Titan) UFD Tech compared the 2080ti, 5700XT, and RX 580. The first 2 got the best FPS, which the 2080ti got 90+, 5700XT got 60+. Also by default, many of the eye candy features are turned off, like full raytracing, and surface diffusion, so again, YMMV.

Heiden Shadows

You can increase torch light intensity in the shader options.

Markus

What versjon of realistico are you using?

Legogeek

what launcher did you use to fix it because forge isnt working for me

ido

also happens to me

cohloy

Rain is still invisible & foliage does not move whatsoever. Only things that prevent me from using this shader pack regularly - otherwise it is great

leon

it works fine for me but then it just crashs after 2 mins

leon

and i have a 2080 ti smh

Joshua Stubbles

If you have a ton of colored blocks and stuff on the screen, that usually means you're either using the incorrect version of Minecraft or OptiFine.

Benjamin Templeton

Which version of minecraft is this for? I tried using it with 1.12.2 optifine but when I go into singleplayer it doesnt work.

Sparxy

If you read the really really big text that says "Please read the following requirements for using this shader pack!" then you see: Minecraft 1.14.4 (older version compatibility isn’t possible until new OptiFine features are ported back)

David Mersch

i have a ryzen 7 3800x, 16 GB ram, RTX 2080TI, Radeon VII, GTX 1060, and a GTX 460.

David Mersch

If u have some Questions ill try to answer them 😘

Kevin E Dellatore

Ughh, Playing survival, have a moderately deep mine going and at around ten blocks away and a few layers up the mine completely de-renders from my world. Does this even without the shader enabled. Tried increasing the draw distance to 64 chunks and it did nothing. Does anyone know a fix?

cody luong

It looks great except when i come up to doors and corners the shadow is super dark and blacks out practically the whole door/corner

rgaeah

"rtx 1080" doesn't exist

Shaunix

Same here

Seth Rowlinson Jones

i have a weird disco floor effect when certain tops of blocked are dark for no reason. anyone help? im only using this shader no resourcepack. i also have read all the text

Theia Barugh

\sorry if this has been covered but ive looked through the previous post and I cant see these points mentioned. Is anyone else finding that end rods dont emit light when running this? and that some work stations and even hoppers become almost blocks of shadow unless i hold a torch and go near them? Will these points be address in updates? Im loving the pack in general even if it hits the FPS hard on my RX580.

Patryk

whats the best resource pack for this??

Donk

Excited to try it out! Keep up the good work, gamer B^)

Heiden Shadows

Chromahills isn't bad either if you want a more RPG look. It also supports bumpmapping, and at 128x, you need a pretty beefy graphics card too.

Heiden Shadows

Java up to date? (And the correct version? Installer installs 32-bit, you need to go to "See all Java Downloads" to get the 64-bit version) Optifine up to date? Video Drivers updated?

Heiden Shadows

There are 3 settings that are disabled by default. Go to Video - Shaders - Shader Options (bottom right). Select "Raytracing Options" and enable "Full Raytrace Reflections"> Toggle on both the "Screen Space" features as well which will apply reflections to item drops, mobs, etc. Adjust the 2 "Trace Length" options (below the Screen Space ones) to high or better.

Heiden Shadows

Newest Version only compatible with 1.14.4+. You need to revert to the older versions for support for older releases of MC.

X66Herobrine66X

I can't find a link to the discord anywhere on the internet. How am I supposed to receive support?

Sam

Hey everyone, I am having major FPS problems with this shader even though I have a really good PC. Its playable but really choppy ive followed some of the settings but my FPS has dropped substantially to the point that I dont want to play it with the shader on (and debating not having the shader anymore) and its an awesome shader. Any guidance would greatly be appreciated.

Krutel

when you say really good PC, what do you mean? The recommended specs is a RTX 2080 and i7 8700

DCLzexon

Im having the same problems as Sam, I'm running a RTX 2070 with an amd Ryzen 7 and only getting 20-24 FPS. Anyway to optimize this?

DCLzexon

Nevermind, it was a strange installation and I managed to fix it.

Chris Ray

how do intsall this lol helppp

Josh

Type into your Windows search bar and type %appdata%. There should be a "minecraft" folder towards the top. Open it and look for a folder labeled "shaders". Drag and drop SEUS PTGI into that folder.

Chris Ray

can i get a invite to the discord cause ima still unabale to get it working PrimeRaz3r#8198

Sam

I have a I-7 4790 @4GHZ with 16gb RAM and 1080ti

Krutel

that's your problem then, you need updated CPU as this is quite CPU intensive

MISKK_YT

Umm well i have a i9 - 9900k and a rtx 2080 ti and im running it around on 48 or so frames just walking around, Got any idea how to fix that and yes i did change what is asked too.

Eniplay

Hi, I just downloaded the shader and I'm having a huge. It seems like the Shader is glitched out because everywhere I look I jsut see Minecraft Texture Sprites. I made a screenshoot - See here https://ibb.co/DpgpBDZ

ichimo

Yeah, having the same issues same specs too, I've even turned down some settings and still getting low fps.

joey Gamache

Eniplay make sure you are using the latest version of optifine and minecraft!

M

any fix to the underwater bug ?

Gong ging gang

it crashes within a couple seconds of loading in on both versions of E9. E8 works just fine but it says "Open GL error: Out of Memory" in both of the new ones. I have 16bg of ram, optifine installed (with 12gb dedicated to minecraft) and a gtx 1080 TI. Ik the gtx series isn't designed for ray tracing but E8 worked fine. Idk what to do.

HDN

hi, I very like PTGI shader, but I am facing a problem with large outdoor situation that ray tracing range is too short and cause inconformity feeling. I think it should be adjustable for use case like render video from replay mods. it will help a lot

HDN

I hope see this features in E10!

AecusOmega

The sky underwater turns black for me. does anyone know how to fix this? Using Geforce GTX 1080 and AMD Ryzen 5 1600X

AecusOmega

I also have a strange bug where my bridge reflects infinitely into the sea.

Stavinco

is this just going to focus on ray tracing? or will block bumping will be added at somepoint?

Andrea

there are still so many problems to solve

Chocolatte

still a black sky underwater

Sean Orange

I think iv'e found the issue. SEUS doesn't seem to like older versions like 1.12.2.

Gadget

I joined the Discord with the wrong account and cannot rejoin, could someone help?

AecusOmega

I'm getting an OpenGl error 1281. I use a geforce gtx 1070 and a ryzen 5 1600x.

Teplous

i've got grey trees?

john dickson

Something is wrong with your setup lol.

Keane

i've got a 2080ti and i still have an Issue with the the sky flipping out when it it's dusk time in minecraft. even on this version

Kevin Nelson

The torches give barely one block of light and I was wondering how to fix.

Chad

what version of minecraft do I use this with?

Helios IOS

you have to use texture packs to look like the youtube videos reactionz92

Saltay (edited)

Comment edits

2026-09-05 21:00 Can someone help me? When I use the shaders there isnt any ray tracing or block reflections
2019-09-06 08:08

ANTONIO MACCISE

i want my money back, this shade sucks!!!!!! y go in 9fps wt a gtx 1080, core i7700k and 16ram!!! and looks horrid, i want my money back

Sam Pazdan

First off, you probably haven't even been charged yet, and i can run this shader at 45 FPS on my old PC with similar specs and it looks great... Your settings are probably bad.

Heiden Shadows

Update Java, check Optifine, update GPU drivers, make sure you're not running at a stupid high resolution. 1080p is the target resolution and any higher will significantly reduce performance. I get 30fps with a Vega 56 at 1440p with a 128x resolution texture pack, so something is wrong.

Heiden Shadows

In your shaders menu there is a shaders option menu button on the bottom right. In there there is a Ray-tracing options menu. It'll default what it thinks your PC will run them best so toggling things on in there may severely impact performance. Toy around with various settings and find the best visual to performance you're willing to play

Heiden Shadows

1.14.4 and above. Optifine 1.14.4 HE beta is what I'm using.

Heiden Shadows

In the shader options menu, there is an option to adjust torch light intensity.

Heiden Shadows

Try enabling Fast or Fancy on trees, smart seems to be glitchy.

Heiden Shadows

Bump mapping is dependent on your resource pack as it uses RGB values to determine pitch, reflection, and depth. Chromahills is one I've used for a long time that has great bumpmapping.

Heiden Shadows

Probably a general issue. my AMD Vega 56 does the same thing, and also obscures blocks above water until you go down deep enough.

Heiden Shadows

What's your fullscreen resolution? 1920x1080 is the designed resolution, anything higher and it'll run poorly.

Meth Surphy .

Looks amazing! runs fairly well on my RTX 2080 super. I have noticed tho that when holding end rods it emits like but when i place them in the world it emits 0 light. overall though great work, keep it up, proud of you.

Justbrandonll

follow the settings he gives it's literally not that hard

Blake Angelocci

so i keep getting the cloud blocks in the sky blow the actual clouds

Harrison Green

the "black sky from underwater: bug is still happening for me. I just see a black circle above me when im in water

supermichealgaming

Hello! So I have got the shaders, and the code is not working as expected, It shows all the texture-pack images on the left and black on the right, All the composites and the final are invalid programs, I use a MacBook Air and I'm pretty sure there is a problem for me when It cannot scan the code. Please help, thanks!

Karathkasun

I can get ~30fps on an RX 470 @ 1080p with some setting fiddling. I even got the RT stuff to work on an HD 5670. If you cant run this with a 1080 at more than 9fps you likely have a texture pack that has dynamic textures, which kill performance with higher view distances.

Ickky Fam

i searched forever for this answer... thanks! my shadow quality was also at 2x and setting to 1x worked like a charm

Chris Maxfield

I thought the same thing until I watch a underwater test with the shader and it showed the black circle, so figured it was part of the shader. It's called "Snell's Window". You will see the same thing when you are under water. I'm not sure why it shows a black circle instead of the sky. Maybe it has to do with the shader.

Andrew Ziegler

Great job on this. The performance improvement was enough to get it working on my laptop with vega 8 integrated graphics. The FPS was only playable at very low resolutions, but it worked. As for my desktop, the performance with a vega 56 at 1440p is admirable.

Chase Sutton

Lapis blocks glow blue! I couldn't be a bigger fan of this!

Teplous

didn't help

Sam Emerton

lol laggy af my potato cant run it rip $10

Yeet_Times_Three

My game severely bugs out when I make a world with this thing active

Jamie Stone

Im getting lots of crashes. Any tips?

Hallow

Torches don't light up anything in my game, is there a setting I must change?

Insprill

i get like 30-40fps with a 1070, 7700k, and 64gb ram... you got your settings wrong or something

Insprill

If your trying to put in the texture pack folder, you need to make sure you have the latest version of optifine installed then there is a "shaderpacks" folder, it goes in there. hope that helps!

NEPFsoldier

is there a way to enable bump mapping in this shader pack for realistico?

Trainraider

Turn off clouds in video settings>Details

Gamma Deku

where would be the best place to get optifine??

ProSavage

how do I join the discord?

lopre

Quick question does this work with 1.12.2?

lopre

Just saw requirements nvm

Jacques Koekemoer

Endrods and sea lanterns placed in the floor doesnt work :(

steeve boricaud

i have a rtx 2080 with 8gb ddr6 and it running at 100% and burn to 70°C (158°F) is at normal for a shader ? Because a recent game with high grafics like Battlefield 5 doesnt consumes as much

Gareth Welch

Why would you want it to use less than 100% of the card?

Kevin Alvarez

When I place a block that suppose to reflect light like an iron block, it has a hideous glow to it, it only happens during the day is there any way to fix it? The resource pack that I'm using is Default Improved

Rubedo Alaberti

This doesn't use the RTX cores and is doing ray tracing the old fashioned way. It will push your card hard, and that's fine.

Mondscheinfrau .

yo when it's night the lights /glowstone, torches) are super dim and have a really tiny lighting radius, can anyone help?

AnipeZ

How come the reflections are command blocks and other things? Could i send you some screenshots to show you?

Cody Putnam

Change the resolution in the shaders settings

LUNA Studios

Set shadow quality to 1x. Under shader settings

Inoshiro

how do i fix streaks in the clouds?

Coasure

Ive updated and reinstalled everything for this to be fixed, but im still having problems with the lighting. It works for about 2 seconds and then everything just goes flat. And its this version only. E8 works just fine.

DElyMyth

Hi, did use SEUS years ago and just restarted (stepped out of Minecraft for some time). I noticed that during the night it is very dark, as in pitch black. Torches can be seen so lit paths are usable, but was unable to see anything else. My brightness in game is already 100%. Any hints?

wutnot

This shader requires Minecraft v1.14.4 and OptiFine HD U F3. I've tried using newer shaders on older Minecraft and/or Forge & OptiFine releases before, and get the same results as you.

zane

i cant get my shader pack to look as good as other peoples, any advice?

Finnick

what settings have you got because i've got a 2080TI and am only getting around 30 fps

David Castellanos

Set max to unlimited and vsync off, because I use a regular 2070 with a ryzen 7 3600x and with everything set to max I get about 40-50 fps depending on my render distance

AnipeZ

why does the grass have reflection even when it isnt raining? Can someone please tell me how to fix this, it would help a lot.

Blissful .

My shader pack shows all items in the game in the left hand side and then coloured bars on the right? Any idea why (I'm using an rtx 2080 super and a ryzen 9 3900x)

Nick Morris

Any way to re-enable Flaming arrows as a light source? Also, seeing many black shadow squares in the blocks is there any way to correct this phenomenon within the settings? Running UMSOEA and Pulchra, RTX 2080 TI

Jameson

okay optifine downloads as a .jar TEXT file no matter what i do, and so does MC Forge. what is up with that????

Noah Crowell

1050 is not nearly powerful enough for full graphics

Andrew Ballard

Yeah I have a 2080 super and its running about 48-50 usually.

Pook

Do I put this in my shaders folder?

Pook

Also is this for 1.12 only?

Flaninty

Hello, dumb question but how do I get 3d blocks?

SuperDuperP1ka

I'm not sure why but when im using the shader pack all the items in the game show up on my screen and Im not sure how to fix this

Dv77tir

You need play on the Newest Version

Dominic Vinciulla

Is it supposed to look like the picture because mine just looks like a regular shader pack.

Steel Kraken (edited)

Comment edits

2026-09-05 21:00 It won't load on my computer, I'm using an RX 570 4GB
2020-04-05 22:59

Swiper

i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also

That Jedi

That’s not going to work too well sorry, for example I’m using an RX5700xt and I only get 45 FPS when looking at water. 60 just running around