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PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!! 

It's finally here, sorry for the long wait! This update is fairly simple, but the new features took a ton of research, fine-tuning and adjustments to ensure they work well in all situations. Of course, I'm talking about the new sky and clouds! Please keep in mind that they're band-new features that I still want to put a lot more work into. Unfortunately, they turned out to be a little heavier on performance than I expected them to. Of course, you can turn them off.

I also put in a lot of effort into optimization into this update. Each performance improvement and new feature is more advanced than the last, so at this point of the project, sometimes it takes a lot more work to get the same kind of gains. In this case, performance may overall be slightly worse with clouds enabled and default settings. The potential gains come with using high resolution resource packs with Full Raytrace Reflections on. So, depending on the situation and your settings, you may see a speedup or a slowdown. 

Here's the changelog:

Rough reflections now lookup a lower resolution version of block textures, leading to improved performance with Full Raytrace Reflections: On

Completely redesigned sky and clouds

Clouds now contribute to reflections and diffuse GI

Added options controlling clouds into a new options section: Atmospherics Options

Moved Atmospheric Godrays option to Atmospheric Options

Diffuse GI filter no longer shows a weird outline highlight around objects in front of lit blocks

Exposure can now adjust to brighter scenes

New diffuse GI filter algorithm that should be a little faster and smoother but look the same

Ray traced reflections now use a clamped GGX distribution instead of phong

Unlit campfires no longer give off GI light

 

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

Minecraft 1.14.4 (older version compatibility is work in progress)

OptiFine HD U F3 or newer

Options > Video Settings > Details > Alternate Blocks: OFF

Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

Options > Video Settings > Quality > Natural Textures: OFF

Options > Video Settings > Shaders > Shadow Quality: 1x

Options > Video Settings > Shaders > Old Lighting : DEFAULT

Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:

Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.

"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

Issues with the rendering of semi-transparent/translucent materials

Lighting breaks often when using resource packs with custom models, a solution is being investigated!

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.

Compatibility with Intel GPUs is not guaranteed or planned at all!

Files

Comments

JH

I love E11 SO MUCH!!

JH

Extra Stone Tier Support!

Patrick Schmitt

Thanks for this new version! Will test the new clouds as soon as I‘m back home. Thanks Cody for your briliant work!

Tyler Chitwood

Hey! Just joined the patreon and the work you've released works and looks great! Just wondering; are there any resource packs you would suggest using in addition to the shader?

CielMC

Sonic you are simply amazin

Toto

Awesome! Are there performance optimizations as well (runs a lot better in interiors on a GTX 1660)

Petur Reynisson- G3N3ZIS

Your work has really ignited a new love for the game and inspired me to explore new artistic way to express and visualize my art

Realism Mats

Thank you so much for the new features and especially the clouds, they look amazing with my texture pack pack!

Niffle

Thank you, but we need better sNOw plEase.

Vanilla Punch141

is there a way for me to get water and grass to sway?

Matthew Leavitt

look nice but would texture pack where you have it?

Heiden Shadows

I have no performance, stability, or quality issues on my AMD Vega 56. Thank you for your hard work!

Robin

lighting looks a lot more natural when I use this custom texture pack mainly noticeable on the iron armor set. before it looked overexposed but I cant seem to turn off motion blur for some reason even though i have it off in the settings it still is performing very noticeable motion blur mainly. seems to be really noticeable in shadows. Great work Thanks for the updates.

Jacques Koekemoer

Endrods / Sea lanters and sea pickels still dont work when using either a GTX 2080 or GTX2070

Oorslavich

New cloud look sick! Turning on all the cloud stuff doesn't seem to hit performance too much either (32-33fps down to 30-31, at 3440x1440, GTX1080ti) - about 5%.

Heiden Shadows

Yeah these entities don't emit light for me either. Might be still in the works. Vega 56 here.

Heiden Shadows

Its how the renderer works, fast moving objects will leave behind a slight blur as the rays get re-traced. You'll notice a similar effect when using tools that instantly remove a large amount of blocks like Eff V diamond shovel on sand, or McMMO TNT blasts. Alternatively you could turn on Screen Space GI tracing, and max out the GI trace lengths to constantly force updates of lighting, however this is a serious performance hit.

CargoCultLuau

Looks fantastic! Seems that I have a bit of performance boost as well :)

Jordan Bennett

You can edit block.properties and add them next to the torch light property for a temp workaround.

Alexander Koulis

I have question, my game looks really dark when it's nighttime very hard to see and even worse when it is raining, it there a solution to fix the problem other than holding torches in game?

Alexander Koulis

(When it's nightime and raining at the same time it's really dark and i'm unable to see, i've turned up the brightness on my pc to max and barely affects it)

omnacky .

Go to Video Settings < Shaders < Shader Options < Post-Processing Settings and make sure the "Black Depth" isn't cranked up

Daniel Correia Varella

lol My favorite Shader and Texture pack on the same page! You guys look beatfull together!

Hisami Tachibana

Thank you for developing PTGI E11. However, I have the image that ShaderMOD pursues realism, and I feel that the clouds are incompatible with ShaderMOD. I liked the E10 cloud depiction. I would like to improve 3 more points. ・A problem that darkens when riding on a minecart. ・ Endrod does not shine. ・ The problem that can't see the rain on the way. I think it would be difficult to develop, but I believe that Sonic Ether can do it. Good luck.

Ph0enixMind

My grass does not move either. I guess this hasnt been implemented yet??

Vanilla Punch141

i thought that , thats why wi ould like to ask if i can add it or if there can be a experimental verson with it and maby some other featurs that mite be performice heavy and that

Hisami Tachibana

Postscript: Endrod glows when Steve holds it in Steve's hand, but it doesn't glow when placed.

Kendrisite

Thank you so much for this update!

Mikhael Linnyker

Thank you! I'm a huge fan of your work, sometimes I just play Minecraft to see how beautiful is with your shaders.

Zame

Could you possibly make this shader pack for pvp in minecraft? Lmao This one looks amazing though.

By Cheve (Y Mololo)

Thank you very much for allowing for all realistic clouds to be removed, so we can use the actual classic minecraft clouds.

Mark Davis

Hello I am 9 years old and looking for some technical help. I downloaded the seus ptgi v8 and 11 or the latest and I am getting a problem where all the textures are displayed on the screen and I can’t see anything. I have a texture pack that I bought recently too and it is meant for ptgi and it still has the problem. I am trying to describe the problem best as I can, and it isn’t my PCs fault either because it is running fairly fine. Any help please on what I am doing wrong.?

Ken

I had same issue. Solved it by matching one of the shader resolutions to the same as the texture pack.

Trentindo 64

When is 1.15 support coming?

Oleg

1.15 support is basically already out but we need optifine for 1.15

Anonymous

Having Issues, torches / glowstone / sea lanterns aren't emitting any light but they look bright

Anonymous

Did you follow the tedious instructions on exactly which options to change before the shader will work?

Tyvox

http://prntscr.com/qddsks so have any of you seen any issues like this when trying to run the shaders? It's been doing this on 8.0 and newer as far as I can tell. If you have and know a fix for it, I'll be happy to put those into effect. Only mods installed are optifine HD U E3 on Forge build 14.23.5.2768 for MC 1.12.2

Tyvox

After swapping optifines and rolling back rtx drivers, issue has been resolved

Textur Manufaktur (edited)

Comment edits

2026-09-05 21:00 is it possible to add mod blocks for myself? because i use some and the shader do not work with them#
2019-12-21 19:51

Laroghant H

for this ptgi e11 we need an rtx card or nah ?

Sebsty

It works way better with RTX card but you dont need it to run it

fona mcjimmyjimmy

is there anything im doing wrong? random textures are appearing on my screen

Trentindo 64

How do i turn up GI Responsiveness? Because even with screen space gi tracing turned off, I still see weird ghostly shadows of whatever I'm holding in my hand when i move around.

Chahzou

Unfortunately an old bug is back with this version which causes bright flashes when breaking blocks in a dark environment. This is very distracting while mining.

Chahzou

As far as I know the shader doesn't use RTX cores.

joelbolz

I have a question.. Im using the Realistico Full texture Pack and its not usig the Prallax Occlusion.. Does this shader not support it ? it works fine with the old Seus Shader (non PTGI)

Robcabob1 (edited)

Comment edits

2026-09-05 21:00 I'm upset the internet called this a ray tracing shader when it clearly says path tracing. Even though I'm getting 20-35 fps, I'm loving it. great work!
2019-12-26 00:43

Aqua

Path tracing is a subset of ray tracing...

Stephen M. Robinson

Hey guys I’m new to the pc world. I have just finished my first build and was looking to add some shaders to Minecraft. I’m a noob and have no idea what I’m doing. Any quick reference help on what to do? Thanks!!

Samuel Eckl

First download Optifine, then go into the Minecraft Launcher and click installations and hit play on Optifine. Download your shader of choice. Put the shader file onto your screen and make sure your Minecraft window is not on fullscreen mode. In Minecraft click options, video settings, shaders, shaders folder and put your shader file in the folder it should show up in Minecraft so now you can click it and your all set. For a low end PC I would start your shader experience by downloading Sildurs vibrant shaders, and if you have a medium to high end PC I recommend downloading SEUS PTGI. If your build world is in 1.15 or 1.15.1 you'll have to wait until that version of optifine comes out in a few months.

Domolosong Combak

It is not working for me. I made it a zip file and put it in my shaderpack folder and it still shows minecraft without shaders. I'm doing this in 1.14.4 by the way.

head_music

What can I do to get rid of or reduce the shimmering effect that I see on water reflectivity, other reflectivity like gold, and lighting blocks? I have a RTX 2070 with 32 GB of ram. Any video settings I can tweak to get smooth rendering?

Arash Parsa

Am i the only one who sees very jagged edges on light through stained glass blocks?

Samuel Eckl

The shimmering effect on water depends on what shader your using and I don’t think it can be changed

Samuel Eckl

What graphics card do you have and what shader are you trying to use?

Kamil Traczyk

idk why but in caves/underground it's totally bright as if it was day, you can see far away as light does not dim. day or night regardless, don't know why. PLEASE resolve <3 thank you sonic for the shaders.

Samuel Eckl

I have this too. You have to put shadow quality to 1x and then it works perfectly.

Samuel Eckl

Did you activate the shader in your Minecraft settings? Do you have Optifine HD U F3 or newer?

Kamil Traczyk

it didnt work with x1, it worked momentarily with x2 but after going through a few wide caves it went back to being bright. I have another issue with a fake horizon. Its maybe 10-20 degrees above the regular horizon and it's grey (i messed with render distance and it stayed the same). it seems to be the "sky" as when it turns night , amout 1 minute later is dissapears. however it's still prevelant and obvious during the day. know any fix? EDIT: I fixed the "double horizon" problem by turning on SKY in vanilla settings.

Tatum Feige

What are the chances of getting this compatible with 1.8.9? I'd imagine low, but is it impossible?

Commander .J

I'm having trouble with rain and can't see it how can I fix this?

Queef Latina

Do i need optifine to convert the files to minecraft?

Queef Latina

I'm not sure how to install the downloads into minecraft could someone give me an answer. Could virus protection be the reason for nothing working

Heiden Shadows

You need Optifine installed first, it'll put a "Shaders" folder in your Minecraft directory once you launch the game with optifine for the first time. Just like with resource packs, inside the Shaders menu there is a button that'll open up the shaders folder. Just drag and drop the .zip into the folder and choose it in the shaders menu (may require a restart of the game). With the release of 1.15, you cannot use it until Optifine updates, so 1.14.4 only for the time being.

Heiden Shadows

First check you're not in a rainless biome. Then check your animations settings. I also find that with shaders, lightning isn't very pronounced either so just may be how it's rendered on your particular configuration.

Heiden Shadows

Your reflection resolution impacts this, make sure your shader resolution matches your texture pack resolution. I use a 128x one and it's particularly difficult to run it like that so I have it to 64x reflections.

Heiden Shadows

This is dependent on your resource pack, but if you adjust the GI reflections to allow the surface to reflect, it'll look less glassy. However at a significant performance hit.

Heiden Shadows

Chromahills also has been supporting SEUS since the beginning so it's highly compatible.

Heiden Shadows

Path trace, ray trace, potato, tomato. It just doesn't use nvidia's hardware based ray tracing is all. I feel this accomplishment debunked their saying that you absolutely needed RTX to get Ray tracing of any kind. Granted it runs better when tensor cores are used, but it's not necessary. Even my Vega 56 bulldozes through this technology.

Heiden Shadows

It brute forces it, so faster cards will be faster, but you can run it on anything Vega 56 class or better. Some people even play it on a RX 580, but that's about the bottom floor for a good experience. So I'd say GTX 1060 6GB or better for Nvidia side.

Heiden Shadows

You can create specular maps and diffuse maps for textures. I don't know how exactly it works but you create a separate image with colors representing things that the shader picks up on, like red and green for specular maps. Kinda like grayscale bitmaps for terrain generation in the Unreal engine.

Ice2670

Why mod lamps do not light up? Can I light them up by modifying block.properties?

Samuel Eckl

Read Sonic Ether’s last post.

Ice2670

No reply? Why does no one care about such an important problem?

nnnnitro

Mods don't tend to support other mods.

Ice2670

That's not the case. Old SEUS does support all the mod light source I use.

LandiezyT

I Just got this today, so I don't know if the issues i'm having are from me not setting things up correctly or not, But any light source that is lower than whatever glowstone is (so end rods, and beacons) no longer emit light when i'm close up, once I get far away, they emit a very warm orange glow, similar to an older SEUS shader. Also, Campfires and Lanterns have no reflection, it's just a round orb when looking at a reflective surface. This isn't an Issue, but a question, Is there a way to make light (from and object, not the sun) change color depending on which stained glass it's shining through? I've seen that in some videos on Path Tracing shaders, and can't remember if it was SEUS, or RTX, or both.

Bill Baran

Anyone know why I see shimmer from the shadows as I turn the render or shadow quality up?

Jorge López

RT isn't working on them then. When you get far away things are not raytraced, just a circle around you for performance.

Rinfair

when will it support older versions? Optifine has been updated already.

Chester Borrok

My screen is literally just showing a big page of block textures. I am using a mac

Benjamin

well theres your problem, using mac

StasRyc

what do you mean by integrated Intel gpu's? I've tried these shaders on 2 mac pros, one with a AMD Firepro gpu and one with Radeon Nitro, and i get the same block of textures. I don't see how this could be a mac problem but if it is, it should say at the top of the page that mac's are not supported.

Swiper

i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also i got this bug on evry seus shader

CarrionAndOn

there's your problem, mac. Try running this on an actual gaming PC.

CarrionAndOn

install latest GPU and display drivers, make sure your GPU can handle it

Abner

idk how to add it and I haven't had an explanation so I'm still having trouble

Blue

1. plegde at the teir that allows access to the downloads 2. download it in the link in this and similar posts 2.5 read the whole post, it gives a lot of other insrtuctions 3. install optifine to Minecraft from optifine.net 4. go to the shaderpacks folder in Minecraft and put the shaders zip you downloaded, in that folder. 5. select it in optifine's shaderpacks screen and wait patiently for the inevitable lag-spike to pass after a couple minutes

Andy M

New to this project, having just discovered it via Youtube - https://www.youtube.com/watch?v=dYcgZU2e2P0 . - Has anyone got this working on macOS? For now it seems unusable on a 16" MBP with macOS 10.15.4. Probably down to the AMD chipset? Just a bunch of textures displayed, with errors displayed. I can share logs if interested. - Are there any efforts to make this work with 1.15.2?

Joseph Keelagher

You need an RTX graphics card which I don't think Mac computers have?

Papa's Auto

so these downloads are only for Java version right? Because I do have both versions but I would like to use it in Windows10 Version... Is this possible?

Daniel

I have an NVIDIA Geforce RTX 2060 graphics card but my laptop cant get above 2-3fps. Any reason for this?

sasha owen-jones

when you are selecting shaders it might say you are running on integrated/uhd/vega ghraphics

Daniel Hirasawa

Read Sonic's last post, some light sources are being worked on, currently on E12 for example end rods don't light up

Mikail Gardner

yes right click on the minecraft icon and hit the "run with Graphics Processor" and then select the high performance nvidia processor. i dont know why but the java edition automatically recognize and use the nvidia processors.

Andrew Keim

the RTX 2080 Super works fine, gets 60fps

Shrek

me out here wondering why it doesnt work on 1060 lol

The Bacon Bandit

I have an RX 5700 XT yet this shaderpack crashes my game. any help?

Kasey

AMD support is actively being worked on, try E12 if you can

Dillon

Is there a setting for POM/Bump Mapping?

TANK TANK

YEET BEST SHADERS EVER SOOOOOOOOOOOOO REALISTIC

Kradle Til'Saiyan

I have a X570 Ryzen 7 3800x 2080ti Xtreme Aorus but the shader is still lagged

Johnny

What's your render distance and how many fps are you getting with the render distance you are currently using?

Logan

You don't need an RTX GPU and there's no reason to think that. Please don't mislead people. However you won't be able to run this on a mac.

Alex Perry

Getting some weird texture glitches, everything is black and there is a thin layer of textures over my screen, hard to describe lol

Average R6

shut you virgin get an intel core i3

Gameplay Lezama

I have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?

Joe

it happens every time I load up the shader