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A LOT has changed for this update, not a whole lot on the visuals unfortunately, but several changes are being done to how content is accessed to streamline the process both for us and for you.

So, for starters I've reworked a lot in the game to finally add official native linux support, including installation and update process, this was no easy task as both the game and the servers had to be reworked. The patcher and the helper app also had to be reworked to run on different systems.

On top of that, I also finally added the little kobold threat thing to the game, touch-ups have been done, some base animations have been added, texturing still a TODO, for now it's sitting at the merchant camp just as a little easter egg. xD

The changelog info will now go somewhere else, it'll be in The Official Project Website (the page is only barebones for now though but should provide easy access to changelog info).

As like I mentioned on the previous post, since the entire patch process has been reworked, your current game won't be able to update to the latest version, so you have to manually download the game (link below) and extract it over your current game folder.

As for the VN game, there's more content being added and there's a minigame nearly done (the video attached here), but we decided to take a little longer to add a title screen, some menus and the auto-updater to it as well since the servers can now handle that.We're sorry we can't deliver any playable state of My Dev Workplace for now, but we're working hard to release something very early next month.

Download FurryCamp 0.6 (windows) on MEGA here

Download FurryCamp 0.6 (linux) on MEGA here

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