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Lots of updates are coming!!!

We've managed to get the visual novel polished enough, there's now title screen, save and load buttons and the first added minigame, for now it only has one day done with lots more to come. An official post will be made with download links to the game, next month it'll be added to the auto-updater system so you guys won't need to keep redownloading.

The VN game will be posted tomorrow for testing, and the updatable version as soon as it's implemented

As for Furry Camp, I got the chance to work on the night fog where the lil demons will roam, there's a simple fog for modest computers and volumetric for beefy ones, while we also get to work on texturing the lil fella to look creepy at nights. More props are slowly being added and more sex animations too (plus we checked the ToS and more pps might be on the way).

We'll be making a voting post or a simple one for suggestions and whatnot too, so we get to focus more on the things you guys enjoy more.

We're also considering a discord server since things are getting a bit big, it might mix the public versions of the game and the patreon/substar one, but we get a center hub for suggestions and bug fixes.

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ShadowedVulpine

Played a little bit tonight and I think the Merchant is getting some bad spawns or not spawning at all, I had to make 3 characters before getting lucky and spawning next to him, on the other 2 before however I spent a good 20 or 30 minutes looking for him on each of the and saw no sign of him completely preventing me from being able to do anything, I even searched at night and saw no sign of his campfire anywhere (not angry btw just letting you know what happens) On another note I went through water and was stuck swimming even over land I thought maybe to fix it I’d pick up a rock or bush but when I went to do so the game softlocked and had me stuck in swimming animation while my character tried to pick up the rock preventing movement and menus (even the debug menu) from opening Other than that the things appear to be working as they should! Will continue to watch an dabble with interest

furrycamp

I really need to add an option to check the seeds when the merchants are broken, so far I've tested and they're just really well hidden (like behind a hill), the spawn code is a spiral loop testing collisions until none is found. If you have the seeds for those broken states, or if you can just send me the save files in DM here, it'd help a lot.