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This past Monday I had a meeting with Paradox and Colossal Order to discuss the future of Cities Skylines 2 and ways that I thought might help it improve. I also provided feedback on the upcoming patch, which focuses on improvements the the game's economy. In this video, I'll discuss what happened in that meeting, as well as break down my feelings about the recently posted forum post.

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I had a meeting with Paradox and Colossal Order to discuss the future of Cities Skylines 2...

This past Monday I had a meeting with Paradox and Colossal Order to discuss the future of Cities Skylines 2 and ways that I thought might help it improve. I also provided feedback on the upcoming patch, which focuses on improvements the the game's economy. In this video, I'll discuss what happened in that meeting, as well as break down my feelings about the recently posted forum post.

Comments

Garrick Kalman

A wise man with a very attractive beard once said "Don't let perfect be the enemy of good".. I beg the powers that be to fix the fundamentals like the economy and the simulation before introducing any more palm trees. I can not play the game while the simulation is meaningless, where nothing I build has any real effect. As you say, reacting to service shortages is a large part of the fun for some people. These basic game mechanics should be fixed before they work on anything new in my opinion.

DRAP

I play cs2, dead by daylight, and no man's sky, and that's kinda it. It's funny. While all three have had serious issues with letting down fans and mismanaging things and under delivering on promises, no man's sky has, in my opinion, made the blueprint for coming back from the bottom, where I feel paradox and collosal order is now. It took and is taking hello games an incredible amount of resources to do what they have done, and I wonder how much collosal order and paradox is willing to do to climb out of the hole their in. I'm looking forward to hearing about your experience. I hope they can turn it around and make the game something incredibly special.

Kris Culin

It sounds like the economy update will be the key. If they nail this, and they've already stated it won't fix "everything", but if they can nail it so it fixes a very, very large portion of the issues in the game, then, IMHO, they are well on their wait back from the bottom. Even though the summer vacation in Scandanavia is mandated by law, the perception that they are off on vacation instead of working 12-hour days is bad. I understand it. Most players/fans of the game will understand it, but I have no doubt there will be small number of vocal "anti-fans" that will criticize it. There's not a lot we can do about that. The only real thing we can do is hope the economy patch does its job to start the healing process. Then by end of the year, with assets available, we can start getting some really awesome looking cities against and creators can have a lot more fun. Just my $0.02.

CityPlannerPlays

Really hoping that I got that part through to them. But moreso, I'm hoping that the next update resolves a lot of that for everyone (myself included)

CityPlannerPlays

I get the impression that this is the highest priority for PDX, and it has to be for CO - it's all that they do. But there is no unlimited money pit, so I'm hoping they can figure out a way to win people back. I think they know what they need to do. The real question is can they do it fast enough, and will they actually listen and fix what people care about the most.

CityPlannerPlays

I think you're right there. Reading between the lines, I think that the overall design of the game - with the balancing - means that some challenge will inherently be removed unless an even bigger revamp is completed. That said, things have to make sense, even if the game is easier then some might hope. I super respect the time off, but I'd be lying if I said I understood the complete standstill. I think they'd (PDX) be wise to consider having a secondary studio help with bug fixing during the time off. They've already done with with other games, and so long as it is fixing and not design, it seems like it could helpful keep a more reasonable timeframe. Who knows though - perhaps it would introduce more complications into the process. I think the economy patch, coupled with custom assets, is going to be what gets the healing process started. I think there are something like 36 region packs being help up by the asset issues... imagine if they had been available from day one, like they were supposed to be. Lots of frustrated people, but lots of people happy to paint a pretty city, too.

DRAP

I agree with you that I hope they listen. I get that there is no unlimited money mode for them,, but in my opinion, there's no sense rushing to get players back, they should take their time and retain the players they still have by maintaining realistic goals and releasing consistent working uodates. In time, the others will return once they deliver the patches we need and the content we all expected. It might take a couple of years to recover from this, but once word spreads that they now have a working game I think they will get most of their core fans back. This is what no man's sky has done, pretty much. I know nothing about finances for either company, so maybe this approach is out of the question.

Kris Culin

There is so much that CO and PDX are fighting against - a bad release, bad perception, difficult to fix bugs, no custom assets, mods still in beta, etc. And the biggest thing they have against them is time. The more time it takes, the harder it will be. But you cannot rush it. Rushing just creates more bugs. I know from personal experience. If you create more bugs, especially worse bugs than what you were fixing, it takes even more time to recover. They can't move slowly but they can't move at Flash speed, either. It is a very, very delicate balance. Unfortunately, patience doesn't seem to be everyone's virtue. The economy update is going to be key. IF they get this update right and IF it works well and IF players are at least satisfied with it for the relative short term, then CS2 has a chance. I'm in it for the long haul. I still play the game but not nearly as often or as long at a time as CS1. I played over the holiday weekend (and boy, did it warm up my computer room, but I digress) and had a lot of fun building several cities. I'm getting better with the new game play style. There are aspects that I miss from CS1, but I like the vast majority of the game features better. I really can't wait for the update to the upgrade subsystem. We just need to keep providing feedback. When the update comes out, play the game. Send back feedback. Give kudos when it is deserved and earned. Constructive criticism is important but so is positive reinforcement. Sending a "thank you" or a "good" job" is just as important. It can't be all stick and no carrot.