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Hi everyone!

Here's what I've been doing in August for GGLLC:

add the basis of the dialogue system

add icons to the "pentagon target" (to show which dimension represents the sugar content, etc)

add a kitchen scene, where Aphilyna, the cook, comments on how the last shift went

planets are now displayed in the restaurant scene outside of the spaceship

optimize drawing performance

first attempt at a macos version (it works, but I still need to package it correctly)

people on the HUGE Engineer and BIGG magnate tiers now have access to an alpha version of the game

In September, here's what I'd like to do for sure:

make the alpha version polished enough to share it with all the paying members of the patreon

integrate new assets (beach wear) for goblin clients (once JackieJaws has finished drawing them)

I'll also make a poll for people in the HUGE rngineer or BIGG magnate tiers, and I'll work on the two or three subjects that'll get most of their votes!

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