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Another experiment with non-destructive / destruction workflow for car explosions!

This time with a different workflow, I call it Particloth (particles+cloth solver).

Huge news in this is the use of internal springs, which are amazing for destruction stuff.

Tutorial incoming tomorrow!


Note: when you open the file and play the animation you should see immediatly the car exploding, if that doesnt happen you have to simply re-address the cache (feel free to contact me and I will tell you how to do it)

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