[Public]Looking back on this year (Patreon)
Content
2020 is over in no time.
This year was quite a difficult year due to the influence of COVID19, but looking back, it was a year that I could only remember making games.
Even so, we are grateful to everyone who has been supporting us every day for the fact that we were able to carry out crowdfunding and support 2.5 million yen and that we were able to safely release the second and third trial versions.
Thank you so much for your support over the this year!
Next year, we will do our best to launch SoD2!
I will report on the progress so far.
Scenario, voice
We have already recorded twice, and in December we sent the script for the third voice actor recording.
The acting of each voice actor was very good, and each heroine became really lively. (The game side can't lose!)
We plan to finish shooting the voices required for the game in three recordings, but we plan to ask for the limited voices for crowdfunding and the voices that were leaked in the fourth time.
Level design
Finally, all level designs from Act 1 to 8 have been completed.
Now that we have an environment where we can play all levels, we would like to adjust the balance and improve the quality of the appearance.
In this year, I have been able to cultivate experience and knowledge of level design, and when I return to ASCOT, it seems that the quality of appearance will be improved.
modeling
The base character model has been completed , and the additional costumes have been completed up to 3 points of interest.
We will introduce the 3 points of interest in a paid article.
After that, when the 4 points of interest are completed, the modeling work will be completed successfully.
animation
The animation around the battle has been completed, and now we are working hard to increase the volume of erotic animation.
The progress of animation of erotic scenes has reached about 70%, and the production of death scenes has reached about 70%.
Programming (around battle)
Almost all specifications are implemented.
Both the enemy and the heroine have all the actions and AI, but there are still many points to be improved and I would like to continue brushing up.
Programming (hometown)
Almost all specifications are implemented here as well.
There were some problems with the operation and appearance around the UI, but the brush-up has been completed.
I will introduce it in this paid article.
Although the production is proceeding smoothly, there are still many things to do next year.
The main issues for next year are as follows.
Movie scene production
I would like to create a movie scene that will be inserted in the story part.
We are planning to express the beginning part of the game and important scenes in a movie, and I would like to express the charm of each character.
Creation of additional weapons, implementation of skills
We have taken over the weapons of SoD1, but more weapons will be released in the future. Each has many characteristic specifications, and I would like to spend time implementing them.
Also, since the skill is still temporarily implemented, I would like to reduce it to a level where I can experience the growth of the player.
Brush up around erotic scene playback
Easier to see and more erotic! We are planning to add some new specifications and brush up with the motto.
I would like to implement the cross-sectional view achieved by crowdfunding.
Renewal of items, addition of each function
We are planning to implement some gift items and special items, and we would like to proceed with the implementation of those functions.
In this work, we plan to place each item so that you can enjoy map exploration in order to obtain a considerable number of items during battle.
Translation implementation and incorporation
This work is planned to be translated into English, Simplified Chinese, and Traditional Chinese, including Japanese.
I would like to carry out translation work for these languages and embedding work according to language switching. It's a simple but time-consuming task.
Production of non-adult version
This work is scheduled to be released on Steam, and will be released on Steam as a non-adult work.
We are proceeding with the addition of a system for switching between them and a function dedicated to non-adults, and we would like to establish a system for examination next year.
There are a lot of other things to do, but we will work together as a team to ensure that we can release it next year!
We look forward to your continued support of Team KRAMA!
Then, I will introduce the progress report of this month in a paid article!