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Completion of BGM

The BGM I introduced last month has been completed successfully!

Main theme "Victims"

https://drive.google.com/file/d/1EH_yO5tiMXdZGh2mI6ip7JYVSdyj9DDI/view?usp=sharing 

School stage "Just the way you are"

https://drive.google.com/file/d/1T9ZGGHhwygsxzEUc9sP9YJjBz4WFd-zs/view?usp=sharing 

The singer is a vocalist named Aya-san.

Click here for detailed profile 

https://www.aya-bas2.com/ 

If you like it, please take a look at this MV!

https://youtu.be/CultKXi8C0M 

Act8 level design

This is the introduction of Act8, which is the final stage.

It will be a stage to reach the climax of this work with the theme of "laboratory", and enemies are scheduled to appear.

UI brush up

https://vimeo.com/495651338/9bf646c5b4 

Until the last time, we temporarily implemented support for gamepads, but now we can operate it properly and switch from mouse & keyboard to gamepad during the game.

At the same time, we have made some modifications to the UI production for gifts and level-ups.

It's a modest update, but it took a long time ...

Change outline

This is also modest, but personally it is a big change.

In SoD2, the model is processed to give an outline like toon rendering, but the output method of this outline has been modified.

In the past, it was difficult to partially control the outline because the outline did not appear where you wanted it (bangs, contours, etc.) and it appeared where you did not need it (eyelashes, eyebrows, etc.), but what you want in the new outline. , You can now control unnecessary parts and get a cleaner outline.

In addition, the thickness of the outline can be changed according to the distance, and when viewed from a distance, it looks like a make-up with dark eyes, but with the new outline, it is displayed in a well-balanced manner even at a distance. It came to be.

Additional Costume 3 Featured Sexy Lingerie

Introducing sexy lingerie, which is the 3rd focus of additional costumes!

Unlike the underwear that you usually wear, we are very particular about the invisibility and pattern.

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