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Okay, so in the interest of being really honest with you all, I'd like to let you know what specifically the holdup is with the demo. (To reiterate, Triangulate is continuing with Ice Level art, and if we can't get the demo out in time for the end of the month, then we'll likely put up more art from the demo if people want that, or maybe even a preview of some of the Ice Level stuff if Triangulate's ok with it.)

Essentially, about a week or so ago, Cheshire was working on Future Fragments, and all of a sudden the game developed a massive memory leak.

For those of you who don't know what a "memory leak" is, basically imagine a gigantic ship, and it's got a tiny, tiny leak in it, the size of a fingernail, but this leak can cause the boat to slowly flood and sink.

The problem is, this particular leak, while still being the size of a fingernail... it lets in about 50,000 gallons a second. So the minute you start up the game, it quickly eats up 20 GB. Of RAM. Within about 5 seconds.

I'm not a programmer myself, but according to what he's said (and this makes sense from what I know of programming), the memory leak was sort of a cascade effect; it's something deep, deep in his programming, so it's not something where he can just rewind back to an earlier date of the game's code; it's something that if he doesn't fix now, no matter what he does, future iterations of the game will do this at some point.

Now, for those of you who are programmers, you probably are already kind of shitting bricks at this point, because you realize how ridiculously difficult and time-consuming it is to search for a memory leak like this; big studios generally have to employ something like 30+ people going ham on this full time to find something on AAA games because it's like searching for a coin in the ocean.

Luckily, Future Fragments isn't THAT huge, but Cheshire has spent pretty much all this time in the last week or so searching for this leak. He's down to the final 10%-ish of his code and still hasn't found it, despite literally testing it 16 hours a day, nonstop. (The dude's wearing clothes with blood on them from his last hospital incursion, lol)

So, we're basically facing three options (none of which will end the game, to avail any fears of that);

1) He finds the memory leak in the last 10% of code and fixes it and everyone is happy. This is the most preferable outcome, as it means we'd absolutely get the demo out before the end of the month.

2) We find some awesome programmers, and they grind through the code together, trying to find whatever the heck is causing the leak; if we go this route, we'll likely go in tandem with outcome 3) at the same time, but ANYONE who finds the memory leak's cause, I'll give them $300 of the Patreon money and a link on the activity feed page to whatever Patreon project they're doing or whatever else they'd like so long as it doesn't break Patreon rules.

3) This is the least preferable outcome, as it's going to take the longest amount of time; Cheshire would need to port the game to C++, which he intended to do to begin with, but he wanted to do it AFTER this demo was released as it'll take about 2-ish weeks to port the whole thing over and make sure it's running right, and then to compile a garbage-finding program that would directly root out the source of the memory leak, upon which he could fix it, and release the demo. (Notably, this route would make the demo even better than before in terms of aesthetics like dynamic light, loading times, and more, but we'd REALLY rather not have to delay this another two weeks.)

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So, in case Cheshire can't find the leak, we're asking for your help, any of you who are skilled, talented programmers; if that fits you, and you fit these requirements, then email me at hentaiwriter@gmail.com

- You have extended knowledge of "GML" and GameMaker

- You have at least basic CPP skills

- You have a full understanding of "Structs"

In the event that Cheshire gets through the code and CAN'T find the cause, we'll be contacting you.

I should also note, even if you AREN'T the person that finds the memory leak, I can always, always use skilled programmers for future projects, so if you volunteer for this, it's highly likely I'll find a project for you to work on in the future where you *will* get paid for sure, even if you don't find the leak this time.

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And as always, two reminders;

- Triangulate is continuing to work on the game's art, so progress on the game as a whole is not at a standstill; those of you pledging to us are not having your money go to waste.

- If you do want a refund however because you're dissatisfied with our progress or any other reason, please contact me at hentaiwriter@gmail.com or send me a PM on Patreon and I'll be happy to give you a refund, in full.

Crossing my fingers that Cheshire finds it, but if not, at least the port to C++ will make the game that much better (and it'll be out of the way too, as it'll be a necessary evil we have to undertake anyways)!

Thanks so much again for understanding and being patient; all three of us are feeling pretty bad for letting everyone down like this, and again, we fully understand if you've lost faith in us, but we're hoping once the demo's out, we can redeem some of that. Thanks so much again, seriously.

I’ll of course keep everyone updated on if he finds it or not or if we need help or not. :)

Comments

Tableuraz

Well, if that memory leak was in C, I would recommend to run Valgrind or the MacOs Leaks utility in tandem with GDB (or LLDB), but considering the tools you're using and the OS Cheshire is using, it can be pretty difficult... Why can't he use a memory profiler for instance ?

Civ

Go for the port. Make "Ches" get some rest, with how sick hes been lately he's no good to anyone half dead or worse.

sofaking

While I'm not personally a talented programmer, I do have an understanding of what is going on because I go to a school that focuses on computer programming. I have a lot of friends who are really talented guys and I can try and see if one of them would take a look. The problem is that they are all gearing up to graduate and are all in full time job hunt mode (they graduate on the 9th). The easiest way for me to get them to help would be if I was able to just straight up give them the code to look at. I can have them sign an NDA on it if you're concerned about that, and I can sign one too, but really the best way I can help you guys out is if I can get eyes on code directly. But before any of that I can collect up copies of their resumes and see if any of them fit the bill of requirements you threw up there. The guys I'm thinking of definitely hit the last two requirements with 20-lb sledges, but not sure how much they have worked with GML if at all.

BadassFreeman

Damn, sounds like you guys are shitting some seriously huge bricks out there. I'd say that, if you're going to port the game anyway, just go ahead and port it now, save yourself the trouble. Just think: This could happen AGAIN after you fix it. You don't wanna face that... Right?

Katherine Tightpussy

God damn, you guys just can't catch a break can you? After all this shit, it has to start going well soon.

Matthew R Vaccaro

Thanks for the info you guys. I wish my coding was up to snuff, but I'm just a beginner still... I hope everything works out however you guys go about it. Especially for poor Cheshire. Keep on keepin' on, y'all. We're still here for support.

Robot

What language are you using right now? If I was looking for a memory bug, I would do this: 1.) Check every instance of "new". All of them. Are they being deleted at any point 2.) Object creation in loops. Are we creating any objects in a loop? If so, do they: a.) Create an object that updates and creates an object? b.) Get deleted when they should 3.) 20gb leak is HUGE. For even a simple game like yours, my first guess would be to check resource loading functions. 4.) Here is my personal suggestion for finding the bug a.) List every time new is cast. Every. Single. Time. b.) Determine which ones (guesstimates are OK here), are the most memory intensive c.) See if they are being deleted. d.) See if they are created nested objects that bloat the system Send me a PM or reply here if you wanna communicate about programming help. I don't mind giving help. I even have sample code of C++ smart pointers I'm willing to just give to you, if it helps the project. It's messy but it works.

Zelnik

Nah I want you to keep my money. work hard and give us the goods when you can

Thongtham Chongmesuk

No, you just remind me of the nightmare I had half year ago. I don't want to ever remember about how fuck up thing can go with this. I hope you guys can fix this peacefully without having anybody get mental damage.

BazookaDre

I can assist in debugging the code. I used C++ for some 6 to 7 years and still remember enough of it to look through the code and I know what structures are, those are really basic anyways.

Scotty Boyo

This is what I love about the communities of game designers, Its just amazing to see these people try to help however they can, All you guys kickass and don't worry about rushing it I know the game will be awesome.

Alvehyanna

I work in an environment with clients - where some are really understanding of delays, and some see no excuse for it. Technology can be fickle and sometimes problems just need time. I'm with ya!

Thongtham Chongmesuk

I just want to said that, when shit could happen, it will happen in the most shittiest time (my presentation demo crash(freeze) when I was presenting LOL ....... T_T ). As a fellow programmer (although still not fully-employ, just doing professor's assist work and other stuff), I understand that the situation you guys are in are because you are not working hard enough and hope you guys can get the situation under control soon. And I recommend (just my opinion) that you guys should port the game first before releasing the demo, this should my you guys work much easier and faster, not to mention we will get better demo. Also, Cheschire, you should rest some more, I don't want to hear that you work so hard that your got a heart attack you know?

DrThrax

One thing I am going to do: stay where I am Quitting patron will not gonna help neither you guys nor myself for enjoying. So what the hell, I will just wait. GL guys